Over 350k to get fully enchanted and gems + settings. This is like 5x the price compared to Dragonflight. Null Stones being required for everything important is scummy knowing that you will force people to buy wow tokens when you get zero income playing the game. You spend like 3k gold an hour doing dungeons and get maybe 250 gold back.
The biggest change is they added quality to enchanting mats this expansion. It made everything enchanting related so much more expensive.
Needing Profaned Tinderboxes for ring and boot enchants doesn’t help either. Neither does the slow Acuity gain and needing to buy enchanting patterns at 150 acuity each.
You do realize it’s a player driven economy, correct?
It’s not like Blizzard came in on day one and said T3 Bismuth needed to be about 250 gold per unit, Null Stones needed to be 6K, etc.
The key problem is there’s too much excess gold in the economy, and it’s been that way for YEARS at this point. Four straight expansions of mission tables (WoD>SL) that could easily have multiple characters running through multiple gold missions while you were sitting on your toilet with the WoW mobile app certainly didn’t help.
Seriously, there were people with a full character roster pulling in THOUSANDS of gold per day just from mission tables once they got things up and running. The Bruto wasn’t even a decent attempt at a gold sink as 5M was a drop in the bucket for many of these players, and aside from that, there really hasn’t been a good gold sink to take all the excess gold out of the game in nearly four years.
These are the people running the AH economy in WoW. They aren’t happy with just ONE gold capped character, which mind you is 10 million gold in itself. They have MULTIPLE gold capped characters, and they ALWAYS want more.
These players are literally the in game versions of Bobby Kotick.
Best advice I can give is to dedicate a character to double gathering (specifically mining/herbs) and spending 30-90 minutes a week just gathering. From there, either sell the stuff straight up, or supply your other crafters on the account so you can either cut down costs, or potentially make even more gold once you’ve got a crafting profession with a decent rate of return going.
Gathering profs continue to be money makers early in the season like they have been in past expansions. You don’t even have to spend too much time farming, and make 10s of thousands of gold selling rank3 herbs or ores.
The acuity change, as Nelinrah pointed out, is probably the biggest offender because players are going to charge more for the crafts they can put on the AH. The alternative to buying them, is making them yourself.
A rank3 Authority of Storms enchant is selling for 18k on the AH. I made sure to get my enchanter alt on the proper specializations to make this rank3 myself, and I’ve made 4x of these at rank3 for my main’s weapons as I’ve upgraded them. That’s … 72k I’ve saved myself with a slight time investment between my main and my alt. That’s only 1 enchant.
You can’t be that naïve, of course Blizzard controls the prices of things, they determine what is needed and in what quantities for various enchants and stuff, they also control the rate of acquisition. If everything is insanely expensive, it’s that way because Blizzard wants it to be that way.
Really? You’re going to call me naïve?
That’s actually kinda adorable.
https://www.youtube.com/watch?v=S5_NM93VBNg
Anyway, I’m sitting on about 680K currently. Made about 1.8M on the AH since launch, which I’ve then used to either pay for my sub, or get my characters and their various professions rolling.
Unlike the other folks, I’ll be happy with just ONE gold capped character
Now, why am I saying this? I’m saying it because I want to point out that making gold really isn’t the insurmountable mountain that many of you seem to think it is. If I wasn’t dropping it on tokens, keeping my main up to date on enchantments/gems as my gear slowly gets to epic levels, and working on multiple professions myself, then I’d be sitting on about 2.5M gold right now.
Bottom line: we all have the same tools at our disposal. I laid out some of the facts as to who controls the economy in WoW. Complaining about it on the forums and coming up with wild conspiracy theories isn’t going to change it.
Use the tools you have available to you. As I said previously, if nothing else either dedicate an alt to mining/herbs or have your main do it if you don’t care about crafting the items yourself. I honestly feel like there’s no way a player cannot pull in 75K-100K a week on gathering alone, and even if they are just passively doing it and not doing full blown gathering sessions, they SHOULD be able to pull in 50K gold a week.
If you aren’t able to do that, then I really don’t know what else to say
I’m not watching whatever YouTube video that is, but prices are the direct result of supply and demand, and Blizzard controls the supply and demand. They may not set things to specific numbers, but they have control over which things are common and cheap, and which things are rare and expensive.
Null stones and tinderboxes are the primary cause of problems.
There is also food requiring silly amounts of materials to make.
I’m just refusing to pay stupid prices. 6/8H, soon I will be 8/8H and done with raids so I wont need 'em anyway lol
So buy the R2, or R1, or even a lesser enchant.
Unless you are pushing mythic raids, you don’t need a 50K enchant and 10K gem.
^ This
I know folks that are running around with the most expensive enchants on their 570s blues. I get not wanting to be “that guy” when it comes to not having enchanted/gemmed gear, but holy hell. Some of you folks are blowing 20K a slot on gear that might not last you more than a week if you’re getting good stuff out of the vault, or even pulling some good upgrades relative to your item level in LFR.
Settle down guys! lol
I’ll let you in on a little secret:
You can get 95% of the value for substantially cheaper by using R2 enchants.
Or, continue to use the Dragonflight chest enchant if that floats your boat.
It’s pretty naive to say:
Like blizzard doesn’t control the material requirements for every single recipe, the requirements to obtain higher quality materials with which to work, the average yield of said materials from the resources available, the price to obtain certain recipes, et cetera.
Which is to say the levers which determine the value of a given thing in the eyes of the players, and which would result in exorbitant prices regardless the in-game wealth of some among the population.
You’re all over the place here, first you suggested that we (and not Blizzard) are in control over the prices of things, but now you jump to talking about how much of a boss you are at making gold?
One has nothing to do with the other, i have plenty of gold and also pour it into tokens for Blizz balance and other silly gold sinks too, but it really has nothing to do with the subject.
The issue is that regardless of how much gold a dedicated person can make in the game, high level materials, gems, chants and such are insanely expensive because Blizzard has dialed them in to be that way, because they control every aspect of the supply+demand. It’s just so silly to put your hands up in the air and say it isn’t Blizzard’s fault and we’re the ones that decide the AH prices lol
Ok? Yeah, they control that. But, once again, all of those items don’t come with a note saying “Hey, you guys should charge THIS MUCH for them!”
Perhaps I am a little naïve…
I used to think WoW players were smarter than this. Apparently, I gave many of you way too much credit.
They don’t have to come with a specific note saying charge X or Y amount for these things, Blizzard has the ultimate control over the supply and demand, they can tweak those dials and make it so that the prices settle where they want them. This really isn’t a hard concept to grasp
They don’t need to.
You’re being ignorant, lol.
Null stones dropped from 7.5k to 6.1k overnight. The recipes that used them didn’t change, the demand for them didn’t suddenly stop because they were still selling, but the supply of them was pushed higher by more people gathering and selling them. As more people get profession knowledge to get full null stones instead of damaged ones from more types of nodes, their price will continue to fall as supply goes up.
By the end of S1, Null stones will be half the price they are now, if not a little lower and that’s just my prediction as more people max out their mining knowledge because the supply of null stones would effectively multiply itself by five with no real change to the demand.
The price jumped up because the weekly mining quest and it’s now starting to settle down. It’s still higher than it was before the quest.
blizzard literally codes the game. how tf is that player driven. lmao. brain rot take