Hey all. Not sure if this has been suggested before, but I think permitting the ability to tri-spec on a toon would be huge QoL improvement.
I like to participate in all forms of the games content and being restricted to two specs feels bad. For starters i like to pvp and pve. This alone requires me to play around with at least 5 different specs as my healing specialization for pvp differ from how i set up for pve, and the same can be said for my elemental spec. I know how to play enhance in pve, but have never bothered to figure out the pvp portion because it feels tedious enough already to constantly need to swap my bars and glyphs. I am constantly swapping my specs around to fit whatever the manner of content i can find for that moment, and have definitely missed out participating with others when i otherwise could have if i had a third spec to choose from and utilize quickly rather then re-specializing. I think the same possibly could be said for a lot of us
I think having a third spec option would create a lot more breathing room for being able to shift between all styles of content. People who otherwise wouldnt be healing might have that option as a back up to help groups form or even for tanking. Could make it like a 10,000 gold sink so its something to be worked toward, but being able to use 3 specs would open up a characters ability to participate fluidly in more content which i think would be healthier for the game considering getting into content can sometimes already be super tedious. Even with 3 specializations, id still be required to re-specialize sometimes because i use that many various specializations so it wouldnt even remove the requirement to have to re-spec sometimes. Just my 2 cents though.
Im not saying this as a “gO tO REEEtAiL” comment, but why not just ask for retails talent system at this point? Plug and place talents mostly wherever, free. Make multiple builds with custom names for ease of identification that you can just click and swap to as its been preset by you. Like this system sounds like what you want, and im sure implementing that would actually just be easier than making a tri spec.
I agree. I only pvp but I’d like to do some pve occasionally but not willing to change spec and glyphs every time I pve so I just don’t pve. You should be able to buy as many specs as you want. It’s purely a quality of life improvement that will give ppl a reason to play the game more.
Though enabling free pre-set respec potential could be a thing, i think the cost requirement for re-spec does help the gold economy as it does take gold out of the game, and forces players to spend gold on glyphs. This is partially why i believe a third spec option should also come at a hefty cost. It’s something you’d need to earn, while at the same time creating an additional method for taking gold out of the game. I still believe players should be required to make choices they need to stick with, without easily being able to just shift into whatever talents they need at will… otherwise while running bgs, or a raid, you for instance could just optimize the best talents for the situation on the spot or before the encounter.
If it comes across like id prefer the retail talent system im not explaining it well. My point is im able to cycle between so many spec variations it becomes annoying to run a raid as dps, then respec to dps pvp and heal pvp if thats what i wanna do next, then respec to heal/dps pve cause ive joined a new group or a raid and we cant find a healer. Ive become pretty fluid at swapping between pvp ele to pve ele, and the same for heals… but if i decide I wanna play enhance its now a pain to need to re-adjust macros key bindings and bars to accommodate that specs requirements, especially if i want to go back to one of the other specs after. That factor alone makes me reluctant to swap to my least utilized spec though im still quite capable of playing it.
This is simply a QOL suggestion. Being able to set up one spec for pvp, and have two specs ready for pve on a raid night or vice versa is more my thinking behind this suggestion.
An expensive 3rd spec option (like 10k, as suggested) would with high probability take out vastly more gold from the economy.
thats 200 respecs, which only a small fraction of those players that otherwise would just spend it for convenience sake on a 3rd spec would do, and also: Gold on glyphs is close to zero gold taken out of the economy. People need to understand that trading with other players is only auction house cost and material bought from vendor / material sold to vendor losses, which is rather low when it comes to glyphs.
“Gold on glyphs is close to zero gold taken out of the economy. People need to understand that trading with other players is only auction house cost and material bought from vendor / material sold to vendor losses, which is rather low when it comes to glyphs.”
I dont disagree, but the main idea here isnt to create a reliable method for removing gold from the game… just something the idea could contribute to. Regardless if this was implemented, gold comes into the game far too quickly, especially with bots, then one could ever hope to balance through an idea like this alone. Being required to buy glyphs just promotes trade between players. In theory this idea i guess could reduce the requirement to buy glyphs, but like you suggested, only a few players wanting the niche to have multiple spec options would ever dump 10k into this avenue. I certainly wouldnt need tri-spec on my rogue enough to spend 10k on it. Combat for pve, sub for pvp, shes good. However on this toon… im using so many spec variations it probably wouldnt slow down my glyph consumption much if at all.
“How much gold do u have on all your characters?”
Lets just say i could only afford to do this a couple of times if i wanted it on more then one toon.
I’d be in favor of adding a usable item to respect talents (like the Tome of clear mind/Tome of tranquil mind) that would cost around the same as respecting to a trainer if not more. Wasting time to go a trainer if youre switching spec more often is just annoying and you already have addons/wa that save your talents when switching by unlearning. While I can understand there’s some value to go to a trainer while leveling and I think it’s something you need to plan around, respecing is more often wasting other people time.
I remember I kept asking for tri spec last WoTLK back when it first came out. Blizz actually said they would think about it but nothing ever came out of it.
There was maybe an argument for that in 60 era, but i disagree for LKC. You can do an hour of dailies for 500g every character every day. 50g respec + 50g in glyphs is meaningless.
There are two types of players in LKC, those who see 10k gold and think its an unobtainable dump, and those who can easily just drop 10k. Right before I quit, I dropped 10k for shendralar rep and bought the raw mats for my bike, with over 30k still inhand. If i hadnt quit over two months ago, i could probably be easily over 100k. Gold is not a hard thing to obtain in LKC. (Inb4 someome says something about swiping because having gold to them is a fairytail and the only way one can get this much is through a card.)
What youre describing is very retail lite in nature, but, the retail version actually just sounds better than making our system go to tri, then quad, then whatever, but you do you. You say you dont actually want that, then fine, but give it some thought though. Retails talent system is actually pretty solid.