Embers of Fyr'alath Empowered - February 20

I feel like I’ve read this 3,000 times now. Whoever is designing your rewards clearly has no idea what players want. This happens again and again and again over and over for years now after months of players saying it’s not working. I didn’t even bother sinking my time into it on this alt because I assumed (correctly) it was a waste of my time.

How many times does this have to happen? It’s a vicious cycle and there’s no way it’s helping retain any players. You implement a terrible RNG grind → Players tell you they don’t like it for months → “We heard your feedback and now that the season is basically done and over, we did that thing you’ve been asking for now that you’ll barely have any time to enjoy it.”

Even then this system is still a joke. Someone being able to get CE and not get the axe is insanity. Re-killing a boss 15 times for something is insanity. You guys made the competitive aspect of this game a ~6 month season yet you make it so some of the top players in the world have to wait even months for the axe still while balancing their spec around having it. These types of things aren’t rewarding, they’re relieving.

It’s gotta stop. It’s ignorant at best and abusive at worst. Do better.

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Must have killed it after 5:45pm pacific (when the hotfix went live). That’s awesome, I’m hoping my 4 heroic kills next Tuesday will yield something, as so far my normal / LFR kills are still terrible (because the before/after curves for those didn’t change significantly).

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The leggo can lick my toe!

Non of my plate char got it! And non in those 3 raids on HC 9/9 that i ran today got it either!
And i have killed that dragon since week one!

Sure i got 489 mace from gnarlroot but my class is tuned around the leggo!!! Why? It is hard to compete in parses without it! And what do RL look at? Oh right, Parses!!

And the leggo shall prove your skill? Some random LFR-Andy got it, but people that clear HC/Mythic doesn’t. That just feel awful.

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As much as I want it and like that it can drop in all 4 levels of the raid, I really wish it would have been restricted to just Heroic/Mythic (I mean if you look at the drop rate charts on wowhead, it effectively is, but instead of just saying NO LEGGO FOR YOU they put that carrot out there to boost their MAU numbers).

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Here is what im questioning wowhead on tho which im not understanding…so like i said about my normal 3 drops vs other people getting same drops in heroic if im right that norm/heroic/mythic are close in the actuall axe drop chance why would buffing the effect of embers so drastically change how good heroic is now vs how bad normal remains they didint change the axe drop chance just the ember blp

If you go and look at the chart on wowhead that shows the NEW and OLD rates (or look at the graph charts), prior to the hotfix on Tuesday, all 4 versions of the raid the drop rate was pretty low. Yes, it was better in normal vs lfr, better in heroic vs normal, etc. but the difference was pretty low (as of this week assuming you had done it every week LFR was at 1%, normal at 2%, and heroic at 15% pre hotfix. Post hotfix it’s now 2.75%, 5.5%, and 30% accordingly). That’s a HUGE difference for Heroic, but not so much for Normal and LFR. I understand you have your data, and I have mine, but that’s literally the thing with RNG, it’s not going to be a consistent experience between multiple people even at the number of kills I have done (because it’s not enough of a sample size to be statistically accurate).

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well that’s how the system has been set up…

so, i guess either love it or leave it?

Did you try it on warmode?

I might be wrong, but isn’t that the point? As in, being unhappy with how the system works? (Tries not to be sarcastic. and almost makes it…)

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RNG is not difficult, If you’ve enough money, just buy 60 boost, 60 more attempts…buy another account…etc

I prefer the rare mounts due to a grind that you can eventually achieve or player experience like some achievement that could be difficult to perform (Mage tower book).

Because RNG isn’t difficult, its just a matter of how many attempts you’ve against the odds, We’ve plenty of players here with concerns regarding Blizzard comment for legendaries because there’s players that didn’t do anything meaningful besides killing the boss 1 time in a lower difficult.

Exactly, that’s the feedback that could change things, because something is working in a specific way, it doesn’t mean tht should continue working like that, specially if it leads to a bad experience in game.

i dont ever turn warmode on, why would i? when i want to pvp, i queue for a rated arena, rated battleground or rated solo shuffle…

i dont enjoy running 60 alts through the same instance each week, so you know what i do? yeah, that’s right. i don’t do it 60 times a week. i do it casually and when i feel like doing it.

it’s not a big deal, i dont feel obligated to have every mount in the game by the end of this week.

I’ve found the opposite. When I want a mount, I farm it on all my toons, just park them all there at the one place, and lo and behold I get it pretty quickly. Trying to do it casually or trying to focus on too many at once just overwhelms me. I have zero issues running the same dungeon/raid 100+ times in a week.

I 100% agree with you on rng none of what we are saying matters due to no hard proof of real numbers.but all im trying to say is i think wowhead is wrong and even post hotfix there all still very close in drop chance at base just like before but the % is way higher per ember so normal/heroic/mythic if you have done it every week will start seeing axes drop rng could make it that normal that week sees more or heroic sees more etc.

sigh It has zero to do with pvp and everything to do with being sharded into wm which will have a far smaller and thinly spread player population. Many players use it for that precise reason - I have a fair few times.

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I have an army of level 60 mages (trials) on an account that I have spread across all the “unique” RP realms (removing connected realms) which I think is 11 or 12 uniques. I use these as a way to shard hop (as RP realms usually don’t get connected). So, I can find my way to different shards fast without having to toggle on WM. But I could turn WM on them all as well and do the same there (for probably even less people, though most of the RP realms short of a few are ghost towns anyway). This is a great way to farm open world content (rares, etc.)

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my point remains…it doesn’t matter on your approach…RNG isn’t difficult. Its a matter of odds and attempts.

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Now that we know the exact numbers (15 kills on heroic and 7 on mythic) - how do you guys think that’s okay?

There’s roughly 25 weeks between a raid tier.

So you want them to do over half of the tier to get the legendary, that costs an arm and a leg to craft, as well as a tedious amount of work, all so they can get, what, a month of use out of it? While if someone else is lucky, they get it in one try?

15 weeks is acceptable for a Legendary that simply drops. (And honestly, I think 12 would be more realistic as that’s 3 months of farming) But not for one that has a lot of work after you get the drop.

Legendaries that are being done like this should take at max 8 weeks of killing to get, on normal/heroic/mythic and 12/16 on LFR. That way people can actually use the weapon they have to pay out the wazoo to craft.


Also, the Nas’zuro numbers were mined as well. FOURTY ONE WEEKS on heroic? What the heck? That’s almost twice the amount of time a tier lasts for. How did you ever think that was acceptable?

I killed Heroic Sark 11 times and never got it, and now I find out, I’d have to have done it THIRTY more weeks?

Which, I might add, it’s only been 14 weeks since I stopped doing it, and I only missed a few weeks of BLP.

So even if someone has still been doing heroic Sark every single week since BLP was added, they’re still around 2 months away from getting it guaranteed.

Let that sink in Blizz. If someone had been doing heroic sark every single week since you added BLP to Sark, they’d still be 2 months away from obtaining it guaranteed, most likely 2 raid tiers after it was relevant.

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The forums love to use the word punish for basically anything that happens.

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I feel like the legendary put a certain stink on playing any of the eligible classes this season.

No more of this going forward please.

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yeah yeah yeah… there are less people in warmode, so more likely to find rare spawns.

i just had a few alts parked outside oondasta, didnt really feel like going back to a main city to turn on warmode then turn it back off. plus i never had difficulty denying a hunter from taming oondasta, i just said that it was annoying that i had to interact with them.

but i have aeonaxx, time lost proto drake, the sea horse in vashjir, ishak’s mount.

the only mounts i’m currently farming from rare spawns are

  1. rustfeather in mechagon
  2. the three mounts in Golden Vale Nzoth assault
  3. two mounts in Uldum assault

those have fairly low spawn timers, so i never need to enter warmode to get them.

all the rares with HUGE spawn times, i already have… so i never do warmode.

i never said RNG was difficult, i said that i enjoy finally getting the mount when it has low odds - it feels like an accomplishment to me and i like it.

so im quite happy with the current system and i don’t see why it should change when it has been the same way literally since wow has entered into existence.

again, quit trying to tell me what to do how to think how to feel, it ain’t gonna work, extremely low drop rate is nothing but a number in the code of this game, it is a waste of time