Look at the tank in that image. He has around 700 health and the boss is hitting him for 70, so 1/10th of his HP.
For a starting dungeon that’s pretty good. We need to remember, we are vertern players for the most part. But think about a new player? Think about someone who just started playing this game back in 2004.
By having the boss hit for 1/10th of the tanks health it helps the new player ease into the dungeon. It’s not hard enough so that the tank is dead in two hits. It’s easy so the healer can choose the spell they want to cast. Maybe the new player uses renew, but that doesn’t work. So then they need to switch. Maybe the new priest then decides to mindblast and help with DPS?
It allows for so much player agency for a newer player to ease into the role by having the first dungeons be easier. It lets them understand how their spells work.
I didn’t run dungeons much after like 1.6? So i don’t know. Things definitely got nerfed into the ground as Vanilla went on. I’m obviously not saying that what Blizzard has is wrong. I’m just saying that 1.12 is … dumb. lol.
A big part of it is that we’re not mostly all a bunch of noobs who are playing their first MMO anymore.
Blizzard could painstakingly recreate authentic 1.1 and Kaivax’s test above would produce the same result. As far as I know, the armour formula and DR of defensive stance never changed so the damage would be the exact same.
Classes did get stronger from 1.1 to 1.12, but the biggest nerf to the game was that we all learned how to play.
Patch 1.12 was not a huge portion of vanilla’s time line. When people think about vanilla they think about how things were during the majority of vanilla’s Lifetime. Patch 1.12 is not really representative of the difficulty level that was generally in vanilla wow. This is probably why he’s saying that patch 1.12 is not authentic and doesn’t feel right.
It’s an authentic experience but it’s not the authentic experience. Sure, maybe if you started playing in 1.12. But to say that the 1.12 patch “feels” like what Vanilla should is … from the reactions of most here and on reddit, not right.
Well i found a video dating from 2007 where a paladin lvl 31 soloed Viscous fallout
But honestly, i don’t remember enough the time between 2006-2007 to tell if there was something that changed and made it possible. But until proven otherwise, i’ll go with the ‘‘It shouldn’t normally be possible unless im wrong’’
Most Vanilla players (like me) are probably remembering leveling dungeons from around 1.1 - 1.5 when they were probably more difficult. I can’t say I remember 1.12 because I was probably focused on raids, PvP, etc.
I know it’ll be met with “lolneverhappened” because I can’t prove it, but I used to solo that part of Gnomer on my Hunter around level 30 back in 2005.
I could never make any progress once I got past the slimes into the tunnel, though.
Funny thing is. I don’t have a whole lot of WoW to cloud my memory to begin with. I played from 2004 to early TBC before i burnt out and quit. The last time i set foot in a dungeon was probably patch 1.8 or before.
I didn’t play a ton of private servers. But I did get to 60 a couple of times.
Pserver dungeons weren’t exactly hard either as I was also chain pulling gnomer packs of 5 (i think i out leveled the instance though at level 33), but what we’re seeing on Beta is at another level of wrongness.