Elite NPC Damage is Way Off (Plausible Evidence)

Quilboar senses.

Look at that nose. He builds a 3d structure of his surroundings with his superior sense of smell.

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didnt watch the video lmao

Okay, I watched the video now.

It’s some guy saying “I can’t buy that! I-I-I’m sorry, I just can’t buy that!”

He provides no evidence whatsoever that the damage numbers are wrong, it’s another feeling based complaint.

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Blizzard has the 1.12 source code. Before you call them liars you should have better evidence than they do. That video doesn’t prove the values from vanilla.

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If only folks in 2004-2007 had the forethought to record every conceivable dungeon run and mob interaction.

I now went and watched the Rhak’zor fight on the beta. He attacks, SO much slower than that boar boss. He’s literally only comparing the damage numbers and taking nothing else into consideration.

I don’t think this conspiracy theory is ever going to die. Even if Blizzard goes and tests every single mob in the game and compares it to the entire internets worth of video from 2006, people will still claim something is amiss.

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Indeed, nothing points toward intentional sabotage of the game. On the contrary it has seemed that everyone involved is highly professional and doing the recreation with heart and soul.

I agree that everything should be tested, but I don’t see a reason to make that kind of judgements so lightly based on a guy on YouTube.

Sooo, Blizzard test the one mob that the guy in the video suggests the damage numbers are accurate anyway? And that somehow dismisses the rest of the mobs in the video (the ones he is actually concerned about)?

He’s literally getting hit by an Elite mob 12 levels higher than the one he’s comparing it to, with ZERO armor, and he’s getting hit for less? What am I missing?

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They are only showing pictures from the one mob interaction because that one got a lot of “press” and I would wager that they have tested other mobs and related bugs before concluding that its accurate.
I reference you to the few replies immediately preceding yours, especially Galdor.

exactly this…

  1. Players these days, including those who actually played WoW during vanilla, are much better gamers today than players in 2004/2005. So it’s not the mobs in Classic are easier, rather it’s just that the players themselves are better players.

  2. or they are Players who are using private server encounters to make comparisons with.

  3. or they are using old non-1.12 vanilla videos to make comparison with, disregarding the fact that Blizzard has rolled out literally 12 major patches, about 25+ minor patches, and countless hotfixes between Vanilla’s Launch and TBC-Prepatch… some patches even involving player/armor/weapon/stat balance/changes.

You are confusing the order of events. Blizzard didnt only test the one he says is right. He says the only one right is the one Blizzard tested.

Okay, well that makes sense.

But that still doesn’t put the guy’s concerns in his video to rest. It’s just proof that a lot of work needs to be done if the game is going to be authentic.

Except his testing method is so incredibly flawed it’s embarassing he’d put his own name to it if he was serious.

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Complaining about Rethilgore’s damage in SFK. Getting hit for around 22:

Level 24 Warrior in 2006, getting hit for around 18:

Does that discredit his video, or do I need to go through every single example?

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The problem is he didnt actualy show that any numbers are wrong. He just showed that faster hitting mobs hit for less per hit.

just stop trying to argue against these guys, my dude. they’ll just keep moving the goal posts and complaining because they aren’t 12 years old anymore and actually understand game mechanics, so, the game should obviously be buffed to meet their muddled memories despite being “#nOcHaNgeS”.

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Either way, group content should be buffed. What these Asmon runs have showed us is that challenging content with Vanilla’s mechanics can be a lot of fun. Unfortunately though, same-level content will be a cakewalk for the average player of 2019. Private servers responded to this by buffing dungeons and raids and it was very well received by the playerbase.

Exactly. A skilled group of level 30s in the very best gear that level 30 has to offer is going to be light years ahead of a random (less skilled) group that’s just passing through level 30 on the way to level 31 in random garbage gear.

I’ll try tanking DM tonight and see what the dmg is.
It’s pretty easy to check the logs and see how the numbers compare.