no we didn’t, it was easy to waste a shard just by moving on accident.
Preach has an archive of his old vanilla WoW videos. Perhaps he has some videos of leveling:
https://www.youtube.com/watch?v=b_Dn0Nv_IfY
Ok so 15 years ago you remember what gear you had when you ran DM? you remeber what lvl? what classes you were with? what gear they had? what kind of knowledge the group had of the classes and instance? You were prob with the rest of the 13 year olds running around DM at lvl 16 in white gear and calling the game HARD! WE ARE OPTIMIZED NOW we go in at lvl 20+ with all optimized stats and gear and we know every fight and every classes potential.
and where are your observation from 15 years ago?
cause with the few videos blues managed to find, the current number match the old numbers.
classic wasn’t hard, it was just slow-paced.
I just wanted to say that the way you showed us how you were verifying this was AMAZING.
Thank you for testing this and showing us in this way, and thanks to whomever may have helped you do this (I don’t know if you yourself got on the client and took these screenshots, or someone in QA)
Was never a huge private server player, and if you look at my post history, I spent a good portion of my time talking about their faults. But private servers at least had the benefit of having some resources as of 1.12.
People keep on asking for proof of what it was like back then. Well, you’re not going to get it. Everything was downloaded back in the day. And wayback machine are front end only snap shots. You can’t just go around searching for stuff on forums.
Now, don’t get me wrong, I am not claiming that things are inaccurate in 1.12 in Classic. That would be my word vs. Blizzard’s. That would be a pretty stupid thing for me to say. Nor am I claiming Vanilla was difficult. Vanilla was an easy game to figure out. But 1.12 is not the overall Vanilla experience. It’s an experience. But not indicative of what Vanilla was.
Vanilla was easy, but Classic 1.12 is … lol. It’s literally Retail - which frankly explains a lot on why it has so much support. So you are correct, people don’t want the Vanilla experience. They want something easier than it was before.
This is a well elucidated description of whats going on. I may not call it “literally retail” but it doesnt reflect vanilla as a whole. Just the end of it.
Well if 1.12 is retail then i hope those of you who feel strongly against it stick to your guns and refuse to play.
If Classic stays the course, then I definitely won’t. I’m just sticking around in hopes that the higher level dungeons provide a different experience. So if anything I’m waiting a few months after launch.
Like I said before, it’s water off my back. I don’t have anything to prove, unfinished business, or oats to sew.
The only thing that may bring me back though is if my old guildmates or friends do. But that doesn’t seem like it’s happening either.
Unfortunately all I’ve seen of the beta is very similar to not outright identical ( i wont know till august) to what i experienced ,but i started in 06.
this is 1.12 patch, so everything is gonna be easier compared to it’s original launch.
I seriously think you all need to get over this stuff and think. You can not compare pserver stats to the actual stats. What if paladins were actually good but people didn’t know how to gear them? So on and so fourth? I’d rather be a skeptic then someone who thinks they know but don’t because of pservers.
paladins were fine they just couldn’t tank as well as a warrior, they were good healers great buff bots and even decent dps we had 4 paladins in my 40 man 3 were ret lol
Also here is some 14 year old footage from preach, i would direct your attention to around 9:19 of the video. https://www.youtube.com/watch?v=b_Dn0Nv_IfY That is a lvl 60 Elite, hitting a lvl 60 Paladin for 180-200 damage a hit. So how much is a lvl 20-30 elite supposed to hit for if a lvl 60 is hitting for 180-200?
I really do think it had to do with crushing blows/crit. Running DM back then at lvl 20 was not that hard. Running it at 16 was a different story. When blizz can literally start up a REAL 1.12 client and compare, how can you argue that. I remember playing vanilla and getting crapped on by higher lvl mobs (elite/non-elite didn’t really matter) because they would just crit/crush you to death. I’m not seeing that here, so I would say damage values are fine as they have said but if anything a mechanic has been broken grafting Vanilla onto whatever the version was to make all the other stuff work.
Its also a full plate + shield paladin probably hitting close to 50% damage mitigation, so the elite is probably hitting close to 400 before mitigation, or around 350 on cloth, 300 on leather.
He is a Holy spec’d paladin, with over 4k mana. He is not Full plate lol… I will say that with the shield and all he is probably up there in Armour but not warrior levels. I also remember back in the day that those elites in Un’goro hit like a truck. I didn’t mess with them on my ret paladin lol.
so why do level 30 elite boar boss do half the damage of this mob?
keep lying to community that nothing is off with damage values
Accidents can’t be happening in a cut and paste scenario. If they had to retype the entire number base by hand then I’d consider it.
Deadmines is a harder instance of the low level ones. That’s an ok video, but he is blindly comparing everything just because yellow dragon. Elites have never been equal in strenght.
Can we talk about that model?. look at his head, how does he see?!