There are only a few options here, either: 1) Blizzard is lying about similarity outright (but supporting their numbers with comparable data) or 2) Your memory / recollection is off compared to when you first ran / fought “X” mob (most likely wasn’t 1.12 and you were quite bad compared to what you’ve become!)
Now, I for one “dislike” blizzard as much as the next guy, but given their defense and player adaptation / growth I think they’re on the right path numbers wise.
being higher level doesn’t increase base damage. It just makes it more likely to crit/crushing blow.
Your armor makes a bit of difference, but since they used very similar gear the results would be the same for each catagory of attacks (all autos, crits, CBs would fall into a similar range) the difference will be minor.
Also armor reduction is based on the enemy’s level. it has nothing to do with yours. So 18 to 20 would have the exact same armor par-value vs the same enemy. And if their gear is the same, then they will get hit the same, just the lower level one will eat more crits and crushing blows than the higher one will, unless he has some bonus defense to close the cap.
you know, on live some people struggle to finish their +10s while other manage to 3-chest +18, and time +22s.
some people struggle with normal-mode while other cruise through mythic.
some people manage to 2v3 their way to 2k+ rating, if not more… (and make money selling carries).
Why do you have such a hard time accepting that other people may have been able to do stuff you weren’t able to? Cause I remember wiping on various bosses in MC and considering how trivial their mechanic are, we had to be friggin awfull to die on those… even LFR have more mechanic than molten core.
could you point out which patch brought those supposed massive nerf? Cause I started playing on day 1, and don’t remember particularly struggling with any dungeon until Uldaman, and that’s because the last boss was 10 lvl higher than the badlands quests that led you there… and I was a keyboard-turning clicking baddie back in '04
One thing that makes these red level instance runs a bit skewed is that, they have been grinding best gear available for level 30 and farmed potions and stuff. I doubt anyone could do the same in Classic with people that have just dinged 30 and haven’t farmed gear except for a few dungeon runs.
In vanilla, mobs did a lot more than gold mobs today in that not every class easily solo’d them always. But one particular facet was if the mob was 4 or more levels higher - its offense and your defense would be calculated to determine if it would land crushing blows which dealt much more damage.
Each level past 4 levels above should add another 10% chance to be dealt a crushing blow according to the wiki so a 40 crocodile should land nothing but crushing blows on a defense capped level 30.
I don’t know if any of that helps the discussion or even matters, what I can say is I was surprised those harpies were not chunking the druid for 30% of his life each hit when he battled them. That’s not how I remembered it and a double pull was pretty much death. There is a phenomena where a large mass or group of people will remember an event or time in the past incorrectly. Everyone will remember a particular detail incorrectly due to the way our brains work. I forget the name of this but that could very well be a factor here.
I can’t find patch notes that nerfed mages ignite to 5 stacks. Yes. At one point it was unlimited. or notes that nerfed lasher xp and drops. or elite fish that were added to the waters pre-1.12 in ZG to prevent croc farming either. But, that doesn’t mean it didn’t happen.
The thing is, how could so many of us be wrong in our recollection of receiving higher damage? You don’t need to be ‘good’ or ‘bad’ at a video game for damage to be higher or lower (gear aside). Lots of us that played back then remember getting wailed on by elites, getting taken for our lunch money by elite mobs outside of and inside instances, and not as elite soloable classes like hunters or warlocks.
it was 15 years ago, and there were millions of us, is it really so hard to believe that a large number of people would share similar and conflicting memories
The reference environment is a compiled 1.12 server they have running internally from their own backups. They use it to compare Classic to. Aside from Classic being a port into the modern infrastructure for release to the masses complete with some things that needed to get changed to facilitate Blizzard’s modern-day operations, there is no difference.
Wrong, since it’s actual Blizzard data and not pserver data.
Because it’s being put on a modern client for deployment. What, did you think a straight-up 1.12 client would be able to be deployed to us?
I think you’re starting to grasp at straws now.
The 1.12 reference environment is perfectly defined. They even explained it to us at BlizzCon. This is on you for not paying any attention for the past year and a half.
Maybe, but this is unlikely, no?
This post proves nothing except you’re not willing to believe a damn word said to you even if it’s right from the horse’s mouth.
Thanks for clearing this up. There are so many videos from the P servers where they discuss that they made up so much data because its all they could do. It is strange that this community is so devoted to wanting to play this game but not reading the information that is so easily available about it. Thanks for helping!
Usually, if you could solo elites it was because you could avoid taking damage from them.
It’s a shame we don’t have the data from early vanilla, or videos from early vanilla. The only video I found that stated it was from 2005 was from Arugal in SFK, and the video didn’t show white hits, just his shadow bolt.