Not going to lie. This is a kick in the groin if true. Easymode Classic wasn’t exactly how I envisioned my glorious return. Damn this is off-putting!
We knew to sunder back in vanilla too. Tanks in MC spammed it in my guild, and I did too when I played my warrior alt.
Its a beta test. They will fix it. That is why it is called beta test. Blizzard needs to see where it stands with the product and make the necessary adjustment for when the server tab is live on the loader.
There so much footage out there but i heard that a certain popular steamer ran through badlands as a level 12, aggroed a level 38 elite. Got hit a bunch of times and didnt die. Im at work so ill try and find it tonight.
It’s times like this I wish I had access to the reference client as well, so I could level and do my own comparisons.
Personally I don’t ever remember low level dungeons being that difficult. I use to run them regularly with guildies without any issues. The only one I remember even dieing in was ZF doing the bosses on the staircase where you have waves of mobs. That was only because we got cocky and decided to pull everything at once.
I get confused when Private server administrators have posted and admitted for years values they did not know they literally just made up to get close to the same values as Vanilla.
A lot of private server people are in for a shock. Private servers buffed dungeons to make them seem more hard then they really were.
I love the naysayers in this thread. It was never going to be as difficult as you remember. The reality is beginning to debase the expectations of some people because their subjective memories recall a different experience.
It’s the equivalent to the Uncle’s Fish Story where every year since he caught the fish it seems to get bigger and bigger in the story every time he tells it.
Yeah I was just looking at some damage numbers
Where did you get those numbers from?
When WoW Classic was announced I wanted it to be harder precisely for this reason. We know so much, and we can be in higher degree of control, second by second. A lot of thrill is gone. Like a rollercoaster that’s been ridden a dozen times.
That’s exactly the thing. You want it to be harder, because you had a harder time back in the day. But that wouldn’t be the game that was in 1.12. I believe the quote was something along the lines of “You think you want it, but you don’t.” Blizz is not going for any sort of “Feel” you had, they are recreating what is for all intents and purposes, a clone of the game from back and they day. They are not recreating any feelings or nostalgia, but the actual data. The “feel” is what you bring to it. I won’t deny there is value in beefing up the damage from mobs for a harder difficulty, but that would not be 1.12. I also won’t deny that numbers COULD be wrong still. But I am inclined to believe that when a team as passionate and dedicated as the Classic Team investigates an issue that so many people are bringing up, they will do so to a point where they are 100% sure it is correct.
While the same feel would be nice
“Feel” has nothing to do with it. Blizzard isn’t bringing back the WoW Classic “Feel”. They are not recreating any “Feel”, and they are not testing to see if the “Feel” will be the same. What they are checking for, creating, and bringing back, is not “Feel” but the data and game from 1.12. Any feel of the game will be what you bring to it. Try to not use key binds and macros. Keyboard turn and click everything. Play IronMan style if you have to. As I mentioned above: I won’t deny that numbers COULD be wrong still. But I am inclined to believe that when a team as passionate and dedicated as the Classic Team investigates an issue that so many people are bringing up, they will do so to a point where they are 100% sure it is correct.
As for 1.12 not being the “Majority” of Vanilla WoW, I believe the devs stated they chose v1.12 for the purpose that this was effectively a brand new game that received lots of changes. 1.12 was deemed the most complete and solid version of the game in Vanilla.
Thats fine. Im not saying its inaccurate nor am i demanding that thing be retuned. 1.12 was never going to be an authentic overall experience. Ive guven up on that ship months ago on these very forums regarding mc and bwl.
Im just lamenting the fact that 1.12 is even worse than i originally imagined. Its practically retail from a dungeon perspective. Which also explains why certain posters are now defending its current state as it is.
Deadmines was never hard… it’s a beginner dungeon. I bet the later ones will still require CC and teamwork like we remember.
1.12 was never going to be an authentic overall experience.
Many of us knew this and groaned the moment they stated they were going with the least vanilla like vanilla version.
Whats worse is a CM plugging an asmondhold video where he is overdramatizes the actual fights and continually self congratulates himself between f-bombs.
Im just lamenting the fact that 1.12 is even worse than i originally imagined. Its practically retail from a dungeon perspective.
Yeah, if it turns out that Classic is going to be a walk-over, I’ll be very disappointed. It might even cut into my desire to play it long-term. I’ll await and see what happens at higher levels, but right now, I must say my hype died a little.
It speaks to the philosophy that at that point of vanilla. blizzard was ushering people through content so they’d be ready for the expansion. It is a sorry state of content that will now be static indefinitely and was to represent that era of the game.
Frankly that was more the pre-patch. I still think this is just a culmination of all of the class reworks and changes that were made for raiding and PvP trickling down to low levels, added onto the fact people actually know what they are doing.
I think also something that people don’t think about are bug fixes, and how those would have made things easier. Most of the wipes I remember in VC for instance was due to aggroing the entire boat. Very rarely do I remember dieing otherwise.
Frankly that was more the pre-patch.
Well yeah, the actual prepatch did it as well. That does not mean that 1.12 was the first step in that direction.
I think also something that people don’t think about are bug fixes, and how those would have made things easier. Most of the wipes I remember in VC for instance was due to aggroing the entire boat. Very rarely do I remember dieing otherwise.
Aggroing too much of the boat was always a risk, especially with pats like the gobby on top. I cannot recall over aggroing the boat being a bug.
We will have a lot more data to compare when they allow BETA testers to level 60…
There are TONS more videos with Raids and 60 dungeons…
Player skill increase seems to be underestimated. For example in retail vanilla there was probably 2 ok, 2 bad and 1 very bad players in a group. Now there is going to be 1 very good, 2 good and 2 ok players per group.
Everyone knows what skills are and what to do with them. Everyone knows how to pull enemies.
Private servers that have made instances harder probably also remembered them as harder and made them so.
Well, yes and no. I’ve just been watching Toweliee for a bit. And they are going through SM Library like it was normal play. They are taking on level 34-35 elite mobs as level 30 with no problems whatsoever. They do use CC, but the mobs hit like wet noodles, apart from the occasional crit.
Well, yes and no. I’ve just been watching Toweliee for a bit. And they are going through SM Library like it was normal play. They are taking on level 34-35 elite mobs as level 30 with no problems whatsoever. They do use CC, but the mobs hit like wet noodles, apart from the occasional crit.
That has to be faulty numbers. Elites 4-5 levels above your level would normally pummel you. No way that is authentic Vanilla WoW. Nothing to do with faulty memories or “bad” skill.