Elite NPC Damage is Way Off (Plausible Evidence)

As with most things, it’s all about ego. If Vanilla wasn’t as hard as they remember, then maybe they weren’t as good as they remember themselves being.

The key word missing is “overall”. I was looking for as an authentic overall experience as possible. Like I said. 1.12 obviously wasn’t going to be it. But if this is what 1.12 was, then … omg. haha.

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“Overall authentic experience of Patch 1.12.” Learn to read between the lines man. You’ll be disappointed less often. Especially since Blizzard literally said at BlizzCon that they’re not gonna tamper with the numbers.

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So far:

Private Servers have

  • Incorrect aggro radius
  • Incorrect stealth detection radius on mobs
  • Incorrectly functioning warlock pets on resummon
  • Incorrect armor and resist values on a plethora of mobs
  • Incorrect EXP values on a large swathe of quests
  • Incorrect reputation values on a large swathe of quests
  • Incorrect quest scripting (WoW @ the real time cinematics completely missing on PServers)
  • Incorrect mob respawn timers and quantities
  • Incorrect Mob damage on several mobs
  • A metric truckload of missing mob patrols in literally every zone (this stands out in the beta)
  • A hilariously incorrect loot table and respawn mechanics for all chests in the game (Huge discrepancy)
  • Incorrect drop rates for almost all quests (drop rates need to be lowered on pservers big time)

And on and on and on. There’s so many discrepancies. I don’t see how one looks at all of that and feels that Private Servers are anything approaching “authentic”. I loved private servers, as far as I’m concerned they are the reason we are getting classic… but c’mon…

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Hey, even in my wildest dreams could I have imagined 1.12 to be this bad. I wasn’t expecting a re-tune. But, I’m just in shock that what we might be getting is … this.

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Not might. Are.

Make your peace with it now, boys.

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Questing still seems like we remember. It’s still got the challenge.

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by modern standard it is.

trash mob have more mecanic that raid bosses. a single character have more button to press than 5 vanilla classes combined.

I mean, look back at the legendary fight of classic… twin emperor was soo hard! you had to taunt swap… and you had like 1 add every 30 second that could be bursted down within few GCD.

or how the first boss of Eternal palace,the loot pinata boss… is basically a combination of thaddius + naj’entus together.

This reminds me of TBC early raids… soo many naxx raider who spent the last 3 years spamming 1-2 button , big guys… very proud of their raiding credential… couldn’t do beams on netherspite or cube clicking rotation on magtheridon.

Naxx 40 was below modern-heroic raid level. MC isn’t far from LFR. the whole thing isn’t harder, just slower paced and people get impatient

This is why I’m excited for Classic.

It may be easier than people remember but it’s still a damn sight better than pservers or BfA. I’ll take what I can get.

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Deadmines was probably never “difficult.” The memories of it being hard probably come from us trying to run it a few levels too soon.

I was watching Quin wiping in Gnomer. The tank was 7 levels below Thermaplugg and Quin was 6 levels below. Makes a HUGE difference, so many misses and resists; the tank couldn’t even hold aggro off the heals a lot of the time.

But did they push the buttons?

I absolutely loathe going into Thermaplugg on Modern WoW and not having to push the buttons.

I do remember running Gnomer at level back in early Vanilla and that place was a nightmare. Did it really change that much in 1.12?

Private servers aren’t the authentic overall experience . They were laughably easy. But know what? Classic isn’t either. It’s an even worse authentic overall experience. The keyword really is overall.

At the end of the day, I’m just talking about “overall feel”. Incorrect pathing while leveling, in my opinion, is just small potatoes. But “feel” could mean different things to different people. But judging by the number of people reporting the “undertuned elite mob” bug, I’m not the only one who felt that something just isn’t right.

Vanilla changed and evolved over 2+ years. Pick and choose what you felt meant the most to you by all means. Some wanted old AV. Some didn’t. But what we’re seeing now in low level dungeons? Really? I hope it doesn’t stay that way as instances go up in level.

Don’t get me wrong, even early on in the early patches, instances were never hard (save original scholo/strath). But what we’re seeing is on a whole other level.

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Yeah, I think they were messing around with the buttons. They wiped twice and the server went down and I don’t know what happened after that.

Basically, if you want a real challenge in the leveling dungeons, go in there when you’re low level.

Except Deadmines was never hard if you were near lvl20. If you had a group of lvl 20’s running that dungeon, it was because someone wanted some defias gear, or the shirt, edit: or whatever Cookie dropped, can’t remember now. Edit Edit: Or someone was late completing the defias quest turn in.

Throw an average level 15 group in there, tank included. Its a different story.

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I think this is exactly right. We all have memories of mega wiping in there because we ran it at levels 15-18.

I think this would be a useful piece for folks to look over to see what changes occurred in each patch.
wow.gamepedia. com/Patch/1.x A listing of all of Vanilla’s patch changes. (Blizzard isn’t letting me put in the full link)

I had this same thought. I was also wondering if glancing/crushing blows are working at the appropriate level gaps

You know, all this talk and debate on this subject, it brings back memories long forgotten.

I remember explicitly waiting to do dungeons until I was a level or two above the average mob in there. Mainly because I would be asked to Tank, and nothing sucked more than being a squishy tank with almost no threat because you couldn’t land a sunder to save your (or your pals) life.

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