Greetings friends
According to my experience, reading topics and even comments from other people on other platforms, people have almost the same opinion regarding the same thing, according to my opinion and criteria.
I gave myself the freedom to create a couple of solutions that could solve the problem.
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Let’s be honest, 90% of people hate degenerative wounds.
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Rotation has no interaction with diseases.
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The rotation has no interaction with the pet and the pet is our big source of damage.
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Target switching is a big deal in AOE.
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We have many cooldowns
The solutions that I could offer to solve most of the problems would be the following:
- Get rid of the degenerative wound that NOBODY likes by adding a new rotation.
PURULENT STRIKE consumes 1 rune deals x physical damage and infects the enemy with a festering wound, the festering wound turns into necrotic plague when hit by plague strike, a disease that lasts 27 seconds that deals x shadow damage and is stack up to 10 times.
(Necrotic Plague can be applied to a maximum of 8 targets)
PLAGUE STRIKE an unholy strike that deals x physical damage and x shadow damage, causes Necrotic Plague to stack a charge and cause it to spread to 8 nearby targets with its respective stack, increases PLAGUE STRIKE damage by 2% per accumulation of necrotic plague.
With this we solve more than it seems, if we have TARGET A, B and C we can calmly change targets, because if our TARGET A has necrotic plague, target B AND C too.
Also, if we have 10 necrotic plague charges on A, B and C as well, if we change targets we already have our maximum damage without wasting time creating wounds to burst and waiting for rune regeneration,
Our damage would be faster and we fixed 3 problems very easily.
Our rotation would have importance for the disease and the change of objective. Also, in times of high AOE we easily use DEATH AND DECOMPOSITION and our damage source would be plague hit with necrotic plague on 8 targets, so we have issue 1,2 and 4 fixed.
LINK OF THE EXISTING We will have an already existing mechanic but maybe improved
https://es.wowhead.com/spell=188389/choque-de-llamas
It would be what we would have approximately in PURULENT BLOW
https://es.wowhead.com/spell=334033/latigazo-de-lava
It would be approximately what we would have in Plague Strike
https://wow.fandom.com/es/wiki/Peste_necr%C3%B3tica
Our iconic necrotic plague but improved to maintain its charges without having to start from 0.
https://www.wowhead.com/spell=980/agon%C3%ADa
and it would end up something like this, but its charges stack per PLAGUE HIT and not automatically (for more interaction with our rotation)
- Third problem our rotation has no interaction with the pet, only transformation and it will hit automatic. A new spell can be implemented:
Ghoul’s Fury: Send your pet to attack the target dealing x physical damage has 2 charges, with 40 yards range, 5 second cooldown. (does NOT consume runes)
Example:
https://www.wowhead.com/spell=50842/blood-boil
With this we solve our interaction with the pet, we already have a damage spell for the pet in our rotation.
https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago
in the expansion where the DK was born we had that ability, now it would be part of our rotation but changed to the rotation already explained.
An example of what I am trying to convey is the hunter’s KILL spell, it makes his main pet do PHYSICAL damage to the enemy, here I attach the link to better understand what I am trying to explain!
https://www.wowhead.com/spell=259489/kill-command
Why is it important to include this Ghoul’s Fury spell?
Because our current rotation is:
Outbreak, PURULENT HIT (physical) PLAGUE HIT (physical). By including little the purulent blow we lose a somewhat important damage that is the physical
So GOGGLE’S FURY would be replacing physical damage in our rotation.
- The problem is that we have too many CDs, apocalypse, transformation, profane blight, army of the dead, gargoyle, among others.
Conclusion, we lose a lot of time when starting the combat. Solution?
Dark Transformation and Apocalypse, we have synchronized them in our rotation, now both spells have a 45 second cooldown to make a smoother rotation.
Why not combine both spells like it was in the Shadowlands Beta?
APOCALYPSE calls doom on the enemy, dealing x shadow damage, and summons 4 dead from your army for 15 seconds.
And your primary ghoul deals x shadow damage to up to 5 nearby targets and transforms into a powerful undead monstrosity for 15 seconds. Grants 100% energy, and your ghoul’s abilities are empowered with new abilities for the duration of the transformation.
We would have one less cd since we would combine apocalypse with transformation and we take a step to a rotation both faster and easier.
Apocalypse will no longer need degenerative wounds so our damage would be faster than current.
Conclusion:
With the rotation already explained, we have a rotation that meets the fantasy of the layman, since our rotation would have diseases and our pet interacts with us in a more playable way.
Of course, existing talents such as, for example
EXPLOSIVE SORES
https://www.wowhead.com/spell=207264/Overflowing-Sores
For example, hitting a target with Necrotic Plague deals 25% more damage and deals (20% of Attack Damage) Shadow damage to all nearby targets, dealing reduced damage if it hits more than 8 targets.
INFECTED CLAWS
https://en.wowhead.com/spell=207272/infected-claws#english-comments
For example, the ghoul claw attack has a 30% chance to wound the target with a bleed that deals 25% PHYSICAL damage over 5 seconds and when in dark transformation it could put the bleed on all targets and so on. replace the area damage we had for wounds for that talent.
Further simplifying our rotation to not suffer so much with cooldowns. It would fit perfectly with our lack of physical damage and already with this to give a solution to everything that most people are bothered by, I hope I can contribute something.
Please, the others what do you think? What could they add or remove, and why?
cya <3