Eliminate degenerative wounds and improve rotation

Make a choice node and bake one of the talents we already have for dnd into dnd. PvP and pve players are happy.

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Instead of DnD for cleave, have RW for frost and UHB for unholy be the cleave abilities. Blood can keep DnD since they cam stand where they want for the most part

2 Likes

Once again they publish interesting changes for other classes, but the layman dk STILL HAS THE SAME PROBLEMS AS ALWAYS, Does Blizzard read the community?
When will he understand the problems of the layman dk? Don’t you realize that 95% of people HATE DEGENERATIVE INJURIES?
Lots of people on the forum make changes to eliminate injuries and make a fun rotation, or with illness themes (since WE’RE SUPPOSED TO BE THE ILLNESS TYPE)

and blizzard well we have no plans to eliminate the wounds <3
,

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always felt like dk should play like a dark version of ret pally

5 Likes

Is it time for people to see this post and their ideas regarding the current changes?

We continue with the same problems as always, and what will the solution be? 4 seconds upon exit from death and decomposition
It’s like cleaning a beach with a small broom to sweep, the rest of the problems?
change of objectives?
DEGENERATIVE WOUNDS
9187231 buttons to start doing damage?
Is our damage on low health adds completely zero? so many things that can be fixed simply by following these ideas that were raised or some guys on the forum with great ideas to eliminate degenerative wounds

2 Likes

Solid ideas. UH delivers the master of undead minions fantasy very well but falls short on the disease & shadow aspect. Your suggestions are definitely worth exploring for a more fluid and interactive rotation this spec desperately needs.

Combining our big CDs is also a fantastic idea to reduce the button bloat.

3 Likes

I’m convinced they just have no idea how to make dk interesting again after giving the class 100% death runes.
Already decided to reroll next xpac despite loving my dks.
I have copiumn it will be changed, but at this point, let’s be real, it never will.

4 Likes

Yeah it’s the harsh reality of our class, whoever is in charge has limited imagination or care for the class. We harp on constantly about things we don’t like but it falls on deaf ears, and this isn’t a new scenario. It’s been like this since Legion alpha.

They have an opportunity to make Unholy something completely different from the rest of the melee DPS in this game but just flat out refuse.

On the plus side, I think my MoP ReMix Warlock is going to get the nod for my main in War Within, it’s a night and day difference when comparing their trees and spec flavour.

2 Likes

This and the removal of presences took the Death Knight feel out of Death Knights

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Kinda been thinking.

Make Scourge Strike apply wounds and Festering Strike pop them. SS applies one, FeS pops… let’s say 3?

Change nothing else. AoE is now DnD, SS spam, dump RP, thermonuclear Festering Scythe.

1 Like

if they buff Bursting Sores a little with it yeah that’d make a nice bump to AoE.

We’ve already started the mythical plus, and how do you feel?
The only “exciting” thing is the horsemen of the apocalpse and the magicians of the dead when using sudden fatality, it gives a sensation of beautiful necromancy, BUT we continue with the same problems, the change of objectives, the fact that they force us to stand above death and decomposition , many cds to start the damage
and the horrible degenerative wounds that for some strange reason continue to exist, I wish I could get some developer to see this post and implement these healthy changes to our rotation!

3 Likes

I’m back, thinking carefully about the initial post, I think I would change a couple of things to even improve the rotation of the profane dk, it would be the following!
Clarifying that it is based on what I wrote at the beginning of the post

PURULENT BLOW talent would be removed

( https://www.wowhead.com/es/spell=85948/golpe-purulento )

ok the previous link, instead of having that as the start of talents like profane dk, we would have

https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago

Why that spell? Let’s remember that that spell has to be reworked, turned into a spell similar to the hunter’s KILL

https://www.wowhead.com/spell=259489/kill-command

Why exactly like this? That if you think about it, it opens the door to many talents related to pets and let’s be honest, that’s what keeps us as profane dk, diseases, pets, DEAD, we could change the talents this way
on the left side (from the profane dk)

It would be talents related to diseases, damage in AREA, damage that allows you to change targets easily, for example, these talents or similar would have to be on the left side.

EXAMPLE HERE

called condemned
the talent that replaces gargoyle and when you consume sudden doom, you summon a wizard of the dead! and does damage in area

decomposition

https://www.wowhead.com/es/spell=228121/descomposici%C3%B3n

Stink infections

morbidity

https://wowpedia.fandom.com/wiki/Morbidity

ebony pestle

https://www.wowhead.com/wotlk/es/spell=51161/pesteador-de-%C3%A9bano

unholy pact

https://www.wowhead.com/es/spell=319230/pacto-profano

and we would end up with a talent like this!

superstrain

https://www.wowhead.com/es/spell=390283/supercepa

What I wanted to imply in the previous example was that the bone area damage left talents would be based on diseases and improve, for example EPIDEMA, talents that make your diseases can do double the damage, or probability of generating small shadow explosions between the enemies, or even the talent that I don’t remember the name of in legion, which was a zombie that was passively summoned, ran quickly and exploded to deal damage in the area, things like that are needed! to continue doing damage in the area and eliminate the rotation with death and decomposition that we hate so much, let’s be honest, no one wants that rotation, why do we keep it? I’m not saying that we eliminate the iconic spell but that it not be part of our rotation is what is requested!

NOW in the middle of the talents there would be the “universal” TALENTS, therefore, they serve both UNITARGET and MULTITARGET, so talents such as

necrotic plague

https://wowpedia.fandom.com/wiki/Necrotic_Plague

Apocalipsis

https://www.wowhead.com/es/spell=275699/apocalipsis

dark transformation

https://www.wowhead.com/es/spell=63560/transformaci%C3%B3n-oscura

Unholy Blight

https://www.wowhead.com/es/spell=115989/a%C3%B1ublo-profano

Profane assault

https://www.wowhead.com/es/spell=207289/asalto-profano

wizard of the dead

https://www.wowhead.com/es/spell=390196/magus-de-los-muertos

Enfeeble Let’s be honest, this talent should always have been from the layman so as not to disturb the talents of the base dk

https://wowpedia.fandom.com/wiki/Enfeeble

sudden fatality

https://www.wowhead.com/es/spell=81340/fatalidad-s%C3%BAbita

Necrosis
Perfect talent to help automatic and existing hits

https://www.wowhead.com/wotlk/es/spell=51462/necrosis

resurrect abobination

https://www.wowhead.com/es/spell=288853/resucitar-a-abominaci%C3%B3n

and for example this talent

death rot

https://wowpedia.fandom.com/wiki/Death_Rot

They have to change, so that the benefit is not given as a debuff to the enemy, but to ourselves to be able to change objectives freely and not have that penalty of losing that accumulated damage and starting again

These were an idea, of talents that would be medium, that is, if or if we have to use them, both for unitarget or multitarget, we could even generate new passive talents that improve these talents depending, if it is left multi-target damage as an example sudden fatality that the magicians invoke of dead that do damage in the area, but on the right side another talent that sudden fatality invokes the magician of the dead and does 3 times the unitarget damage but the most important thing is the relationship between pet disease and dk,

And on the right side there would be talents that are UNITARGET talents that enhance your pet and the summoning of more pets since most pets are unitarget, for example these

Everything will work but improved ÂŹ,ÂŹ

https://www.wowhead.com/es/spell=194916/todos-servir%C3%A1n

In fact we could have another talent similar to the previous one BUT summon more dead people who are always with the pet, we would already have the mele (main) archer, we would be missing a mage of the dead passively and an abobination, those are very good talents for fantasy What it’s like to be an unholy death knight!

heartbreaking shadows

https://www.wowhead.com/es/spell=207311/sombras-desgarradoras

Improved Death Coil

https://www.wowhead.com/es/spell=377580/espiral-de-la-muerte-mejorada

And here comes the interesting thing, we can have talents that the automatic damage of your pet has the possibility of increasing its attack speed for 5 seconds, cumulative 5 times.

or simply the virulent plague disease damage tick gives 1 point of energy to your pet, maximum 5 per second, (so as not to break the talent)

Another talent that we could create maybe on the middle or right side would be something like

KING OF THE DEAD or something like that
that every time you use your Ghoul’s Fury

https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago

Let’s remember that it would be similar to KILLED COMAND from the hunter

https://www.wowhead.com/spell=259489/kill-command

Well, every time you use your Ghoul’s Fury you have the possibility of summoning ANOTHER zombie for, I don’t know, 15 seconds, a random zombie, it could be a small ghoul, the next summon would be a wizard of the dead, or a gargoyle, things like that, It would give a feeling of a necromancer, that’s why we like so much the talent that replaces the gargoyle and summons magicians from the dead, you summon and summon dead people, now if we had part of our rotation a Invocation of the dead would be something perfect, similar to DEVIL’s necromancer and that is the sensation of the layman, dead and diseases, in fact personally I would reduce the damage of our basic automatic bone blow and plague blow, to increase the damage be it diseases or necrophages since that is being a profane dk, I imagine that someone does not have the same opinion as me, but if I want to harm ME and not my pets, I become frost
We want an easier, faster rotation, and with more invocations of the dead or diseases

Another change I would make is to our beloved apocalypse!

https://www.wowhead.com/es/spell=275699/apocalipsis

Apart from joining it to dark transformation as I mentioned at the beginning of the post, the change would be the following! Why do we have to do a melee HIT to summon 4 dead? Because he doesn’t simply do like Arthas, he raises his sword and invokes 4 dead, without needing to focus on an enemy, without needing to do damage as such, he simply invokes 4 dead, at certain times the simplicity of something is the improvement of something greater. !

Another big change that we should have is the following!

https://www.wowhead.com/es/spell=343294/segador-de-almas

Why can’t it be a common run? Why do we have so many complications in almost everything? We are supposed to be the KIND of diseases, death, decomposition etc? because we don’t just redesign the talent to the next thing!

When your enemy has 35% health or less, receive 200% more damage from your disease, maximum 1 target (so as not to break the talent)
end
Simple basic no problem without messing up your rotation without weird things haha ​​and it’s fantastic!

Another change that has to be made (it is not as important as the previous ones but let’s not forget that we have that small problem!)

We have to slightly redesign Virulent Plague to what it was before! example

https://www.wowhead.com/es/spell=77575/brote

https://www.wowhead.com/es/spell=191587/peste-virulenta

Do you realize that virulent plague (the disease that causes an outbreak) has a damage tick WHEN THE ENEMY DIES? How useful is that in ONE RAID WITH 1 SINGLE BOSS?
Or in 1vs1 pvp, is that “passive” completely useless? That type of “passives/talents” should not exist because it limits its use to only certain content, let’s change that and put as before, each TICK of this virulent has a chance of doing a slight area damage OR double Tick damage
end, basic, fast, simple, without much problem!

Easily with these small solutions, we fix most of the problems the layman has always had.

We would have rapid damage
We could change objectives easily like ANY MELE CLASS
our rotation reduces buttons when joining the CDs
and most importantly, our rotation has to do with illnesses AND pets, as it should always be! We could also add a little extra and it is the following!

Many people ask for a necromancer? a CASTER/DISTANCE PLATES? If they realize that we already “have it”? We are very close to having it WITHOUT the need to create another class or specialization! Here is the solution!

Heartbreaking shadows 30 METERS away, right?

https://www.wowhead.com/es/spell=207311/sombras-desgarradoras

Necrophan’s fury 40 meters away, right?

https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago

PUM a caster/distance necromancer plates

What is the rotation like?

1

https://www.wowhead.com/es/spell=77575/brote

2

https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago

3

https://www.wowhead.com/es/spell=207311/sombras-desgarradoras

We activate the outbreak disease (1) every 27 seconds we put the 2 charges of necrotic plague to put the necrotic plague and immediately afterwards full SPAM of tearing shadows to accumulate charges of necrotic plague and spread it among nearby enemies until we have charges of fury of ghoul
and clearly download runic as currently, unitarget death spiral, multitarget epidemic end,

something simple easy basic so we free up the rotation load so much that we would be happy, I don’t see any beast hunter complaining about their easy rotation, paladin, war or dh, why do we have a rotation with so many resources if our dps really isn’t worth the effort what do we do? We don’t want to do STRONG damage and be GOAL, we want to do COMFORTABLE damage with FUN and have that FANTASY class that we like so much! Well those would be my thoughts, I really have many more but I don’t want to extend the post any further (more than I already did HAHA) so they would help a lot in giving ideas, maybe we are lucky and some developer stops by and says, what good ideas, , or what bad ideas HAHA thanks for reading <3