Make a choice node and bake one of the talents we already have for dnd into dnd. PvP and pve players are happy.
Instead of DnD for cleave, have RW for frost and UHB for unholy be the cleave abilities. Blood can keep DnD since they cam stand where they want for the most part
Once again they publish interesting changes for other classes, but the layman dk STILL HAS THE SAME PROBLEMS AS ALWAYS, Does Blizzard read the community?
When will he understand the problems of the layman dk? Donât you realize that 95% of people HATE DEGENERATIVE INJURIES?
Lots of people on the forum make changes to eliminate injuries and make a fun rotation, or with illness themes (since WEâRE SUPPOSED TO BE THE ILLNESS TYPE)
and blizzard well we have no plans to eliminate the wounds <3
,
always felt like dk should play like a dark version of ret pally
Is it time for people to see this post and their ideas regarding the current changes?
We continue with the same problems as always, and what will the solution be? 4 seconds upon exit from death and decomposition
Itâs like cleaning a beach with a small broom to sweep, the rest of the problems?
change of objectives?
DEGENERATIVE WOUNDS
9187231 buttons to start doing damage?
Is our damage on low health adds completely zero? so many things that can be fixed simply by following these ideas that were raised or some guys on the forum with great ideas to eliminate degenerative wounds
Solid ideas. UH delivers the master of undead minions fantasy very well but falls short on the disease & shadow aspect. Your suggestions are definitely worth exploring for a more fluid and interactive rotation this spec desperately needs.
Combining our big CDs is also a fantastic idea to reduce the button bloat.
Iâm convinced they just have no idea how to make dk interesting again after giving the class 100% death runes.
Already decided to reroll next xpac despite loving my dks.
I have copiumn it will be changed, but at this point, letâs be real, it never will.
Yeah itâs the harsh reality of our class, whoever is in charge has limited imagination or care for the class. We harp on constantly about things we donât like but it falls on deaf ears, and this isnât a new scenario. Itâs been like this since Legion alpha.
They have an opportunity to make Unholy something completely different from the rest of the melee DPS in this game but just flat out refuse.
On the plus side, I think my MoP ReMix Warlock is going to get the nod for my main in War Within, itâs a night and day difference when comparing their trees and spec flavour.
This and the removal of presences took the Death Knight feel out of Death Knights
Kinda been thinking.
Make Scourge Strike apply wounds and Festering Strike pop them. SS applies one, FeS pops⌠letâs say 3?
Change nothing else. AoE is now DnD, SS spam, dump RP, thermonuclear Festering Scythe.
if they buff Bursting Sores a little with it yeah thatâd make a nice bump to AoE.
Weâve already started the mythical plus, and how do you feel?
The only âexcitingâ thing is the horsemen of the apocalpse and the magicians of the dead when using sudden fatality, it gives a sensation of beautiful necromancy, BUT we continue with the same problems, the change of objectives, the fact that they force us to stand above death and decomposition , many cds to start the damage
and the horrible degenerative wounds that for some strange reason continue to exist, I wish I could get some developer to see this post and implement these healthy changes to our rotation!
Iâm back, thinking carefully about the initial post, I think I would change a couple of things to even improve the rotation of the profane dk, it would be the following!
Clarifying that it is based on what I wrote at the beginning of the post
PURULENT BLOW talent would be removed
( https://www.wowhead.com/es/spell=85948/golpe-purulento )
ok the previous link, instead of having that as the start of talents like profane dk, we would have
https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago
Why that spell? Letâs remember that that spell has to be reworked, turned into a spell similar to the hunterâs KILL
https://www.wowhead.com/spell=259489/kill-command
Why exactly like this? That if you think about it, it opens the door to many talents related to pets and letâs be honest, thatâs what keeps us as profane dk, diseases, pets, DEAD, we could change the talents this way
on the left side (from the profane dk)
It would be talents related to diseases, damage in AREA, damage that allows you to change targets easily, for example, these talents or similar would have to be on the left side.
EXAMPLE HERE
called condemned
the talent that replaces gargoyle and when you consume sudden doom, you summon a wizard of the dead! and does damage in area
decomposition
https://www.wowhead.com/es/spell=228121/descomposici%C3%B3n
Stink infections
morbidity
https://wowpedia.fandom.com/wiki/Morbidity
ebony pestle
https://www.wowhead.com/wotlk/es/spell=51161/pesteador-de-%C3%A9bano
unholy pact
https://www.wowhead.com/es/spell=319230/pacto-profano
and we would end up with a talent like this!
superstrain
https://www.wowhead.com/es/spell=390283/supercepa
What I wanted to imply in the previous example was that the bone area damage left talents would be based on diseases and improve, for example EPIDEMA, talents that make your diseases can do double the damage, or probability of generating small shadow explosions between the enemies, or even the talent that I donât remember the name of in legion, which was a zombie that was passively summoned, ran quickly and exploded to deal damage in the area, things like that are needed! to continue doing damage in the area and eliminate the rotation with death and decomposition that we hate so much, letâs be honest, no one wants that rotation, why do we keep it? Iâm not saying that we eliminate the iconic spell but that it not be part of our rotation is what is requested!
NOW in the middle of the talents there would be the âuniversalâ TALENTS, therefore, they serve both UNITARGET and MULTITARGET, so talents such as
necrotic plague
https://wowpedia.fandom.com/wiki/Necrotic_Plague
Apocalipsis
https://www.wowhead.com/es/spell=275699/apocalipsis
dark transformation
https://www.wowhead.com/es/spell=63560/transformaci%C3%B3n-oscura
Unholy Blight
https://www.wowhead.com/es/spell=115989/a%C3%B1ublo-profano
Profane assault
https://www.wowhead.com/es/spell=207289/asalto-profano
wizard of the dead
https://www.wowhead.com/es/spell=390196/magus-de-los-muertos
Enfeeble Letâs be honest, this talent should always have been from the layman so as not to disturb the talents of the base dk
https://wowpedia.fandom.com/wiki/Enfeeble
sudden fatality
https://www.wowhead.com/es/spell=81340/fatalidad-s%C3%BAbita
Necrosis
Perfect talent to help automatic and existing hits
https://www.wowhead.com/wotlk/es/spell=51462/necrosis
resurrect abobination
https://www.wowhead.com/es/spell=288853/resucitar-a-abominaci%C3%B3n
and for example this talent
death rot
https://wowpedia.fandom.com/wiki/Death_Rot
They have to change, so that the benefit is not given as a debuff to the enemy, but to ourselves to be able to change objectives freely and not have that penalty of losing that accumulated damage and starting again
These were an idea, of talents that would be medium, that is, if or if we have to use them, both for unitarget or multitarget, we could even generate new passive talents that improve these talents depending, if it is left multi-target damage as an example sudden fatality that the magicians invoke of dead that do damage in the area, but on the right side another talent that sudden fatality invokes the magician of the dead and does 3 times the unitarget damage but the most important thing is the relationship between pet disease and dk,
And on the right side there would be talents that are UNITARGET talents that enhance your pet and the summoning of more pets since most pets are unitarget, for example these
Everything will work but improved ÂŹ,ÂŹ
https://www.wowhead.com/es/spell=194916/todos-servir%C3%A1n
In fact we could have another talent similar to the previous one BUT summon more dead people who are always with the pet, we would already have the mele (main) archer, we would be missing a mage of the dead passively and an abobination, those are very good talents for fantasy What itâs like to be an unholy death knight!
heartbreaking shadows
https://www.wowhead.com/es/spell=207311/sombras-desgarradoras
Improved Death Coil
https://www.wowhead.com/es/spell=377580/espiral-de-la-muerte-mejorada
And here comes the interesting thing, we can have talents that the automatic damage of your pet has the possibility of increasing its attack speed for 5 seconds, cumulative 5 times.
or simply the virulent plague disease damage tick gives 1 point of energy to your pet, maximum 5 per second, (so as not to break the talent)
Another talent that we could create maybe on the middle or right side would be something like
KING OF THE DEAD or something like that
that every time you use your Ghoulâs Fury
https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago
Letâs remember that it would be similar to KILLED COMAND from the hunter
https://www.wowhead.com/spell=259489/kill-command
Well, every time you use your Ghoulâs Fury you have the possibility of summoning ANOTHER zombie for, I donât know, 15 seconds, a random zombie, it could be a small ghoul, the next summon would be a wizard of the dead, or a gargoyle, things like that, It would give a feeling of a necromancer, thatâs why we like so much the talent that replaces the gargoyle and summons magicians from the dead, you summon and summon dead people, now if we had part of our rotation a Invocation of the dead would be something perfect, similar to DEVILâs necromancer and that is the sensation of the layman, dead and diseases, in fact personally I would reduce the damage of our basic automatic bone blow and plague blow, to increase the damage be it diseases or necrophages since that is being a profane dk, I imagine that someone does not have the same opinion as me, but if I want to harm ME and not my pets, I become frost
We want an easier, faster rotation, and with more invocations of the dead or diseases
Another change I would make is to our beloved apocalypse!
https://www.wowhead.com/es/spell=275699/apocalipsis
Apart from joining it to dark transformation as I mentioned at the beginning of the post, the change would be the following! Why do we have to do a melee HIT to summon 4 dead? Because he doesnât simply do like Arthas, he raises his sword and invokes 4 dead, without needing to focus on an enemy, without needing to do damage as such, he simply invokes 4 dead, at certain times the simplicity of something is the improvement of something greater. !
Another big change that we should have is the following!
https://www.wowhead.com/es/spell=343294/segador-de-almas
Why canât it be a common run? Why do we have so many complications in almost everything? We are supposed to be the KIND of diseases, death, decomposition etc? because we donât just redesign the talent to the next thing!
When your enemy has 35% health or less, receive 200% more damage from your disease, maximum 1 target (so as not to break the talent)
end
Simple basic no problem without messing up your rotation without weird things haha ââand itâs fantastic!
Another change that has to be made (it is not as important as the previous ones but letâs not forget that we have that small problem!)
We have to slightly redesign Virulent Plague to what it was before! example
https://www.wowhead.com/es/spell=77575/brote
https://www.wowhead.com/es/spell=191587/peste-virulenta
Do you realize that virulent plague (the disease that causes an outbreak) has a damage tick WHEN THE ENEMY DIES? How useful is that in ONE RAID WITH 1 SINGLE BOSS?
Or in 1vs1 pvp, is that âpassiveâ completely useless? That type of âpassives/talentsâ should not exist because it limits its use to only certain content, letâs change that and put as before, each TICK of this virulent has a chance of doing a slight area damage OR double Tick damage
end, basic, fast, simple, without much problem!
Easily with these small solutions, we fix most of the problems the layman has always had.
We would have rapid damage
We could change objectives easily like ANY MELE CLASS
our rotation reduces buttons when joining the CDs
and most importantly, our rotation has to do with illnesses AND pets, as it should always be! We could also add a little extra and it is the following!
Many people ask for a necromancer? a CASTER/DISTANCE PLATES? If they realize that we already âhave itâ? We are very close to having it WITHOUT the need to create another class or specialization! Here is the solution!
Heartbreaking shadows 30 METERS away, right?
https://www.wowhead.com/es/spell=207311/sombras-desgarradoras
Necrophanâs fury 40 meters away, right?
https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago
PUM a caster/distance necromancer plates
What is the rotation like?
1
https://www.wowhead.com/es/spell=77575/brote
2
https://www.wowhead.com/wotlk/es/spell=63560/furia-de-necr%C3%B3fago
3
https://www.wowhead.com/es/spell=207311/sombras-desgarradoras
We activate the outbreak disease (1) every 27 seconds we put the 2 charges of necrotic plague to put the necrotic plague and immediately afterwards full SPAM of tearing shadows to accumulate charges of necrotic plague and spread it among nearby enemies until we have charges of fury of ghoul
and clearly download runic as currently, unitarget death spiral, multitarget epidemic end,
something simple easy basic so we free up the rotation load so much that we would be happy, I donât see any beast hunter complaining about their easy rotation, paladin, war or dh, why do we have a rotation with so many resources if our dps really isnât worth the effort what do we do? We donât want to do STRONG damage and be GOAL, we want to do COMFORTABLE damage with FUN and have that FANTASY class that we like so much! Well those would be my thoughts, I really have many more but I donât want to extend the post any further (more than I already did HAHA) so they would help a lot in giving ideas, maybe we are lucky and some developer stops by and says, what good ideas, , or what bad ideas HAHA thanks for reading <3