You’re fully aware that EVERY class can “purge” a shaman’s buffs right? All you need to do is right click on the totem lol
Also, the problem might be that paladins on alliance on specced ret. This game is out for 15 years, there’s absolutely no reason we should be seeing ret pallies or enh shamans in PVP at lvl 60
Ally mage being disingenuous about the benefits of paladins, what a surprise. I guess you’ve never had to deal with a team of paladins dispelling every single one of your sheep. They can also dispel: freezing trap, viper sting, wyvern sting, hunter’s mark, concussive shot, silence, seduce, fear, frostbolt, frost nova, blind, all rogue poison debuffs, entangling roots, and a lot of edge-case debuffs like entrapment procs. No other class has as much debuff coverage, it’s not even close. The mere presence of a paladin has a chilling effect which discourages players from using CCs. If a druid tries to grab a flag solo, I will try to freeze it. If the druid is escorted by a paladin, it’s a waste of time to even try.
Any mention of beneficial buffs and it’s “You can purge them!” but any mention of CC or debuffs and it’s “that costs a GCD to dispel, it’s not worth doing.” As if it doesn’t cost multiple GCDs to dispel a FAP when the target is fully buffed. If there’s a shaman pursuing a FAPed (or BoFed!) druid, do you think the shaman is doing any DPS at all while dispelling? Do shamans have a talent that lets them purge while they cast chain lightning? No, they do not.
Shamans are strong, it’s true. Paladins are also incredible defensive powerhouses. Whenever I’m up against a premade, I estimate the difficulty by the number of paladins (and mages) that I see. The more paladins they have, the more trouble it’s going to be. They do have their weaknesses (as do shamans) and they can be defeated. I make no claim that pallies are OP. But they are an S-tier class for team fights, and it’s incorrect to claim otherwise.
I’m so sorry you got upset at what I said. I never said Paladins were garbage. However:
Shamans still > Paladins. Their burst is the strongest in the game and least reliant on cooldowns or trinkets; no amount of blessings or flash of lights will stop it. I don’t have the time to write an essay at the moment, about to rez from eating yet another fat chain lightning.
It wouldn’t be vanilla WoW if we didn’t have people complaining about shaman burst damage. My first toon was a shaman, and I remember the shaman class forums being full of nothing but other classes complaining and calling for them to be nerfed.
It doesn’t silence. It inflicts spell lock if it interrupts a spell.
Only if they’re silly enough to try and full cast Holy Light when they know Earth Shock is off cooldown without a setup (HoJ, bubble, etc). And if you see a Shaman pop Elemental Mastery, the last thing you should be doing is starting to cast Holy Light since you know it’s going to be CL followed by ES.
Funny you should mention Paladin, though… last I checked Reck Bombing is just as meme-y as CL/ES double crits and 2-h Windfury crit deletions. Only difference is CL/ES double crits requires less setup than Reck Bombing and less random chance than Windfury crit deletions.
I literally faced a Shaman who,( and I counted in my logs after every time I died) did the combo 7 times in a row. Every time I charge another warr it is double stun batched. It’s really easy to do now, while in vanilla it was a rarity.
Gotcha. You died in pvp. It happens to all of us. That doesn’t make ele shaman OP. I can’t escape warriors or rogues once they are on me like you can. I can’t CC someone and burst another down in a 2v1 scenario like you can.
I can’t tell you how many times I’ve earthshocked a poly but it hits after the poly b/c of spell batching. Spell batching hits both ways.
It will be funny to see how this crying changes once more POM/Pyro mages start showing up.
An interrupt with a 6 second cooldown, 2 second lockout, and 20 yard range.
Kick and pummel are both 4 or 5 second lockout duration on 10 second cooldowns but require melee range
Counterspell is on a 30 second cooldown, but has a much longer lockout component at 10 seconds
Warlock’s Fel Hunter is also a 30 second cooldown, also admittedly with a longer lockout (8 if you interrupt).
It looks fairly balanced to me in terms of cooldown vs lockout. The real reason earth shock may be OP is that having a ranged interrupt every 6 seconds, even if the lockout is shorter, is just far more utility than having to melee or wait 30 seconds for an interrupt.
I mean, you can ignore the reasons I stated all you want. Shamans are still > than Paladins and the years of actually playing the game means more than bad information from inexperienced players. You won’t convince me otherwise.
And mages can already go Pom/Pyro, AQ release doesn’t change how much burst a 3-min mage can do. But we’re not talking about Mages. We’re talking about Shamans and Paladins. The only thing Paladins have over Shamans is sustained, consistent healing and that means jack all in pvp where burst is king.
Imagine a rogue’s kick, but it’s ranged and crits for over 1k easy.