A hotfix was applied late last night that made it so the Ectoplasmic Distiller quest item would no longer generate threat. We made this change because in patch 1.12, dropping this item applied a buff to everybody in range of the item, and since buffs generate threat by default, it could be used to trivialize the threat mechanics in many encounters. We don’t believe this was an intended effect and this was a case where the impact was extreme enough to warrant the change.
Another notable reason for the change is that this item is not a quest reward, but item used as part of the mechanics to complete a quest, which is then removed when the quest is complete. We want quest completion to be a rewarding experience, and not feel like a mistake.
This wasn’t really a “fun” item, it was a m assive aoe threat gen item.
It also makes no sense it should gen threat as the buff is specific for its quest and nothing that matters in most of the game and that isn’t even applied by the person who used it a it’s coming from the dropped item.
Okay cool so then why don’t you fix world buffs, which even more trivialize aspects of raiding? And which some of are also one-shot buffs produced by turning in a quest on cooldowns, so some people who didn’t know about it “wasted” their turnins?
So mages exploiting terrain bugs to pull entire instances and AOE them down were definately intended game mechanics in classic. Where is the cut off then for these arbitrary unintended side effects that warrent fixes?