~https://imgur.com/a/aDdUxt2
I’ll hop in my tank set when I get a chance to, I’m busy in raid right now.
~https://imgur.com/a/aDdUxt2
I’ll hop in my tank set when I get a chance to, I’m busy in raid right now.
Reminds me of the beginning of Legion. Undergeared and poorly played characters screeching about tanks beating them, so tanks got to eat a nerf across the board.
Fun days. /s
So in BFA design:
and the compensation for all this pain (and repair bills) is… ?
Yeah, those aren’t the same people necessarily. Blanket statements and assumptions are bad, btw. For instance, I’m not a fan of titanforging, yet I’m perfectly fine with tanks doing good dps, and I’m more concerned with the group as a whole getting content down versus muh deeps.
Heck, I want EVERYONE to to more dps.
People got used to threat being faceroll. The tank could do 1 unit of damage and hold aggro off like 20 units worth of dps.
You had DKs and DHs soloing 20s (still probably can solo pretty high on both)
You’re a tank, not a dps.
Tanks are just as guilty as messing up mechanics too. If I had gold for every failed taunt swap on a boss, I’d probably have an extra 100k gold.
The tank metric for getting better is being able to survive harder and harder content. Being able to get chunked for 20% of your hp on a hard hit, instead of 40%. DPS goes up with better gear, yes, but not by 45% on a passive proc.
That’s the thing, I use it on cat bear and tree. For the cat it’s just a nice 3-4k DPS buff ST and AOE. Consistent passive buff. Pretty nice. Used to be a 5-6k buff but got nerfed already.
The thing keeping my DK smashing mobs has just been ruined thanks to you
Thanks a lot OP
anyone thinking the op had anything to do with nerfs are not very smart. people have been pointing out broken corruptions since ptr, including this one. they are just extremely slow at pushing them out.
~https://imgur.com/a/AwzcGSY
There’s my tank spec right now. Need to do a little shuffling of gear because I’ve got some new items, but you get the picture. The actual ilvl should be more around the 457 range optimized.
Oh and KSM in case you didn’t already see it:
~https://imgur.com/a/aDdUxt2
So a tanks DPS could easily be 60, 70, 80, maybe even 90% of a simillary skilled and geared DPS. ones like you seem to think we need to do 10, 20, 30 or 40% of the DPS of an actual DPS.
While maintaining threat, after a certain point, the tank really is capped survival wise, or it comes down to skill more then gear. At this point, a lot of tanks start enchanting, gemming, etc for DPS. Mythic raid tanks, and high M+ ones, are often just as much DPS as they are tank because the gear does cap.
Everything being equal, the DPS of an actual DPS should top a tanks, maybe based on the DPS style, like a ST DPS might not over come a tanks AoE DPS. But quite often, the DPS whiners come across like “the tank, who is higher ilvl, gemmed, enchanted, flasked and runed is outdoing my DPS when I am doing none of that, nerf them”.
i def feel the op is looking at this all wrong. and on a number of issues too, it looks like really cruddy thinking. at one point they complained about not wanting to reroll to flavor of the month stuff, but they are playing a demon hunter. the only screenshots they’ve posted are of demon hunter, which is hilarious that in one of their post they told someone “you have no room to talk” for playing a rogue. yet they can’t stop yapping about this.
2nd, as for the subject itself, bringing up % increases to tank damage, doesn’t seem like an ironclad argument. i could just as easily say, that the entire scaling of players in this patch, is baked into corruptions, and everyone is supposed to go up by 15k to 30k dps. and this seem to be working out, tanks go from 15ish k dps, to closer to 30k , and average dps who were mostly in the range of 30k, are now comfortably closing in on 60k. the thing is, its no problem to point out how much of a larger percentage that is relative to what they were doing before, but in absolute terms, dps are still gaining far more than any tanks.
another thing that was mentioned is how “brainless” it all is. well so was titanforging. you didn’t need a brain to equip your titanforged gear, you just had to get lucky. its the same thing here. corruption replaces the titanforging system, it just something interesting to play around with and fits the old god theme supremely well.
honestly, i have to agree with everyone who said this is just dps whining, the OP got really green eyes when staring at this echoing void stuff, he’s jealous and wants to ruin the game for others. its sad. and just because you say you tank stuff doesn’t make you a tank at heart. complaining about this sort of thing…you’re just a dps guy, through and through.
you dont even give any merit to the survivability of dps these days. talk all you want about how survivable tanks are, but dps get plenty of their own tricks. your havoc dh can talent for an invincibility bubble if they want. you said yourself between all your stuff, skittish weeks are no big deal for you.
I agree but I was tanking some junk key last night and was doing 40k+ dps. Most of my damage was through echoing void. It’s broke as hell while it’s fun for sure it’s so poorly balanced and just shows that blizzard doesn’t play the game. If they did they would have known about this and it wouldn’t have been released in this state.
bro no one cares who you are. You. Play. A. Video Game.
Why are you on an alt? Do you really think people are going to stalk you and make you e-famous? ROFL.
Geez, if you can’t stand the heat, stay off the forums peasant.
So the tank is contributing more to damage, making your run go by quicker/smoother, and that’s a bad thing?
^^^ This
I’d think all anyone would care about is getting the boss down.
(not sure if i psoted this already but)
The amount of time they had for the PTR, i’m sure there is one dev that did the testign for the corruption effect.
Why let it go live if they KNEW SINCE THE BEGINNING(ASSUMING they have all the number of the PTR testing) that it was “OP”
Like, IF those changes were made during the PTR, i would be fine at 100%, because we wouldn’t suffered from these nerfs, because they were still in testing phase… well guess what? Live is actually PTR 2.0. And it SHOULDN’T feel like it. We aren’t testing(well, we are from a way or another) the game, we are playing it to have fun.
Of course, i cannot blame only the devs, but the people who actually went on the PTR and KNEW about this… But they just shut it for a “higher” chance at World First.
The changes(Buff,Nerf,Whatever) applied to azerite and what not should come each 1~2 months.
But there is ALWAYS a BIG AMOUNT of change when World First are occuring, i wonder why … Oh yeah, perhaps some people ARE KEEPING SECRETS!!!
So a tanks DPS could easily be 60, 70, 80, maybe even 90% of a simillary skilled and geared DPS. ones like you seem to think we need to do 10, 20, 30 or 40% of the DPS of an actual DPS.
When tank DPS starts getting in the realm of 75% of a regular dps, you get into the meta where people stop bringing dps for high end mythics. You know, when mobs/bosses can one shot dps, but not tanks?
but they are playing a demon hunter. the only screenshots they’ve posted are of demon hunter, which is hilarious that in one of their post they told someone “you have no room to talk” for playing a rogue. yet they can’t stop yapping about this.
I have three characters in the 450-460 range: DH, monk and mage.
I’m talking about my demon hunter because vengeance is known for having the lowest dps of all the tanks; when spec’d for maximum survival.
2nd, as for the subject itself, bringing up % increases to tank damage, doesn’t seem like an ironclad argument.
Well it definitely was because Blizzard addressed it within 12 hours…
another thing that was mentioned is how “brainless” it all is. well so was titanforging. you didn’t need a brain to equip your titanforged gear, you just had to get lucky.
Even an extra 15 ilvl on an item wasn’t going to make even a 5% difference in your overall dps… I could equip a blue 415 WQ ring and get a 50% increase to my dps just because it lucked out and rolled T3 EV…
bro no one cares who you are. You. Play. A. Video Game.
It was to put him in his place. I don’t care about being e-famous, it’s a video game. I’m on an anonymous character for a reason.
Geez, if you can’t stand the heat, stay off the forums peasant.
Calm down there South Park MMO guy…
I’d think all anyone would care about is getting the boss down.
Again, like I stated earlier, when tank dps gets near real dps levels, you stop needing dps and fill their spots with tanks. Why? Because they don’t get one-shot by the same mechanics.
Anyways, people will get over these nerfs, like they always have in the past, and roll with whatever the new FOTM is until it gets nerfed as well, complain about that, rinse and repeat.
So if I understand this correctly…WF/TF was removed because corruption would provide compensatory HUGE power increases allowing us to push back to the previous scaling AND further beyond in difficulty.
You plan to gut most of effects so this power will come from where now ? Do you think your average ilvl 460-465 group will have any chance of timing a +15 without multiple strong corruption effects ?
Also congratulations on further reinforcing meta class selection. Now that you removed strong cleave procs I will be forced to always take strong cleave specs like havoc DH, rogue, fury warrior to all my groups and just ignore other lesser specs like enhance shaman or shadow priest entirely.
Do any of you even play M+ seriously when you decided on these changes ? No as various leaks and stories showed over the past year no you do not.
Continue to make tanks and healers feel worthless in all situations and take the brunt of all responsibility. I’m sure that will pay off any day now for the pug M+ community.
Looks at the masses of geared + experienced groups still looking for an M+ tank after 30 minutes
WF/TF was removed because corruption would provide compensatory HUGE power increases allowing us to push back to the previous scaling AND further beyond in difficulty.
Nah, corruption was added as a new means of slowing gains. It’s RNG on RNG on RNG now. It used to be that you’d just get the RNG for an item to drop, TF and socket. Now you have RNG for the item to drop, socket, corrupt at all, pick a random corruption and pick a random tier for it.
The point of this is to slow down has fast you can perfect a character, which keeps you playing longer. WoW needs to retain players and players tend to get bored if they have already “beat the game” in terms of becoming fully geared.
Do you think your average ilvl 460-465 group will have any chance of timing a +15 without multiple strong corruption effects ?
People are already clearing timed 15s and have done so without overpowered corruption gear. People were in the 20s last season without corruption, in case you don’t remember, which means 16-18s are roughly the identical difficulty they were used to last season.
Also congratulations on further reinforcing meta class selection. Now that you removed strong cleave procs I will be forced to always take strong cleave specs like havoc DH, rogue, fury warrior to all my groups and just ignore other lesser specs like enhance shaman or shadow priest entirely.
That’s a different discussion all together. Yeah, there needs to be some changes to autocleave specs like outlaw and havoc.
Looks at the masses of geared + experienced groups still looking for an M+ tank after 30 minutes
No, they just don’t want some low IO player that doesn’t know what they are doing. It’s worth it for them to wait an hour for a tank that knows how to run the place, rather than wreck their key or not make time. If you want runs to instantly fill out, I suggest you play Fortnite or something with short queues.
wonders if the OP is another easy mode Demon Hunter complaining about tanks because he is getting out DPS’d by them
But what I do know, it’s clear a tank was out DPSing your main.
You were in shock.
Being as such, you quickly figured, “Hey, this shouldn’t be possible…it has to be broke. I’m telling Blizzard!”
Blizzard made the change, 10,000 dark tears of Demon Hunters will do that.
“See! Ha!”, the player being out-dpsed by a tank said. “I wasn’t bad at the game, it’s a bug!”
Shame on you.
doing more damage is fun
When its tied to my abilities, sure I guess. A passive aura doing that much I just find meh.