Maybe you can post on all your geared chars? Have a hard time believing anyone has that many geared alts with full bis essences and traits to back up your claims.
My tier 3 echoing void beats bad dps. In decent groups I’m only going nuts when I decide to do massive pulls and I still lose to any DH who can mash their keyboard.
Instead of nerfing, why can’t we just buff other corruptions…?
Make them actually worth using?
Why is everyones first instinct to something they feel is not working properly, to rip it down, instead of wondering if maybe raising other things up to par would be better?
Certainly though… they wouldn’t want it to be nerfed/removed though yeah?
I just don’t see why someone would want pushing to be harder. E.G: people might complain about DH but if I saw a 460 one apply for my measly +5 key I would accept.
Here’s my DH in his AOE gear with R2 IS and R1 TD to stay under 40 corruption and have fairly consistent dps between trash and bosses in M+. My raid set is very different though and higher ilvl.
If you’re going to neuter it for tanks you better neuter it for melee DPS too, otherwise good luck holding threat against any good cleave melee DPS that knows what they are doing.
This is the whole essence threat issue of 8.2 all over again.
Essences aren’t balanced. So it looks like you haven’t won the lottery yet. Eventually you’ll get an echoing and trust me, you don’t want it nerfed any more than it already has been. As far as I can tell twilight devastation is trash or broken for melee, might work better for ranged. Stars is more a single target boss essence if I understand correctly, haven’t got one yet so can’t say.
And I wouldn’t go around trying to get tank dps nerfed. Skittish week you’ll be the first thing the mobs come looking for.
Oh I have, I have three pieces with infinite stars on them and two(I think?) with twillight devastion. I would rather they nerf them to a more normal amount of damage and be MORE consistent than they are. Like I said, I’ve had times where IS procs left and right and lets me pull insane numbers, other times, I’ve had raid boss fights where it only made up 3% of my damage. I don’t like my DPS varying by such a wide margin.
As for tank dps, again, it’s still too much. I expect we will see further nerfs to them in the future, might not be for a week or two or until they have gathered enough aggregate data on it all to see how to nerf them.
As for skittish, I don’t really care about it on my DH when I’m playing havoc. Between blur, darkness, shadowmeld an nova, it’s not really an issue for me. If I’m not paying attention, then yeah, I can go splat if I’m an idiot that uses eye beam+iris+death sweep on pull.
28k overall is not a crazy amount. Without knowing item level and gear selection it’s hard to infer anything. To be honest, if you are at least 445 ilevel as a dps with semi proper rotation, you should be very easily doing 40k overall so 28k from a tank is meh. If the tank is better geared than you, its even easier. Plus, just look at some specs out there where they have certain sources of damage at 50-60
The run still isn’t showing on raiderio, but according to his last armory snapshot he was a 454 blood DK, R3 echoing void only, 3x bone spike graveyard+3x bones of the damned+anima+everlasting+vision with bonestorm. 15% crit, 21% haste, 45% mastery and 9% vers.
Regardless of what his ilvl is, a single corruption trait should NOT increase your end run mythic dps by 46%. That’s just absolutely absurd… That would be like my havoc DH going from 50 to 75k dps for an end run average.
I just got the staff from hive mind and now have the EV on that and rank 1 on a pair of gloves.
Please don’t nerf it. I finally feel like I can damage something as a bear. It is about 30% of my damage but bears were in a bad way for such a long time in M+
Just ran a higher mythic on my havoc DH and overall: R2 infinite stars was 6.3% of my damage and R1 twilight devastation was 4.5% of my damage. 75 corruption for 10.8% of my damage. This means that 75 corruption gave me a 12.1% increase in overall end run damage, when you do the math to figure out the percent increase over not having those sources of damage.
Now when you compare that to a tank, with R3 echoing void @60 corruption doing 35% of their damage, increasing their overall end run damage by 45%. Now you see the desparity between them…
12.1%/75=0.16% increase per point of corruption
45%/60=0.75% increase per point of corruption
0.75/0.16= ~4.7x more percent damage increase per point of corruption for tanks… That’s absurd…
Well, 454 ilevel dps are pulling between 50k to 60k dps end of dungeon, and that’s slighty above average players. Top players can pull between 60-70k overall end of dungeon. Dps were already pulling 55 to 68k overall end of dungeon at the end of last patch. Again, a spec with a source of damage at 47% is nothing crazy when there are specs like havoc, fury, fire hovering at 70% from a single source.
Yes there are… Stat increase from source or stat procs, avoidance, etc etc.
I already showed you the math, per point of corruption, tanks are gaining almost 5x as much damage increase vs dps.
Regardless of what your ability breakdown profile looks like, if you subtract out the damage done from corruption gear, you can still calculate what the % increase is to your overall damage. Take your total damage per second, take the % amount your trait did, multiply that with your total, you get a number. Subtract that from your total, that’s what you would have done without the procs. From there, you can calculate the percent increase that it netted you.
Like I said, my 75 corruption netted me roughly a 12% increase in damage. For tanks, 60 corruption is netting them a 45% increase in damage.
If you’ve played this game for any length of time, you’d know that we’ve been to this point before and it doesn’t pan out well. It has always ended in tank damage being gutted.
Blowing up giant groups of mobs is fun for tanks, but this is entirely due to a passive RNG proc that has nothing to do with anything aside from maybe you were already doing your rotation. No skill whatsoever involved beyond existing near mobs.
What is the term Ion likes to use? It’s “degenerate gameplay.”
Oh boy, so you are saying tank damage is going to be nerfed because tank damage is being increased by a corrupted stat. So they will nerf the damage and not the corruption like they did with infinite stars …