When used at around 10 secs I got reduced time benefit (roughly half). At 15 secs I got no time benefit. So the more time you have, the less time Ebon Might provides. Has anyone else noticed this, or seen anything written about this? This seems like a design flaw.
Pretty sure Ebon Might needs to be refreshed at its pandemic window usually around 3 seconds to get maximum effect.
Thank you for answering. Not a great design choice for a resource.
Is the cooldown reduction talent even worth taking? What’s the point of getting Ebon Might back up right away if you have to wait to use it because of pandemic window? And even worse, why get Breath of Eons back up sooner? Most classes have 2 minute CDs, so firing off Breath when no one else is using a CD seriously devalues Breath.
I suspect the restriction on Ebon Might is a result of Blizzard’s design philosophy of instituting unnecessary busywork to manufacture a sense of engagement.
The cd reduction talent has good value, notably for getting extra empower spells right off the rip for bigger fights. And not everyone’s big damage is instant.
It pandemics; don’t refresh before 5 seconds remaining.
Or it’s how buffs and debuffs have worked in the game for a decade+.
Is that how buffs work? Funny, numerous other buffs get me full benefit or beyond. And considering this is not just a buff but core gameplay, it feels bad to use.
Short-term buffs pandemic. Debuffs pandemic. It’s how the game works. You’re screaming into the void here.
There’s no screaming. It’s simply not a great design decision.
It’s a great design decision, all it requires is that you watch the buff timer and you don’t cast it again with over 5 seconds left on the buff.
What makes you think that this isn’t a great design decision? The point of this spec and its skill expression is to manage EM uptime and in prescience choice. If you can simply EM>empowers>eons>timeskip> EM> empower on your opener, you now don’t have to press EM for an absurd amount of time.
For a resource that is core to gameplay design, like you stated, this gameplay loop effectively eliminates the button from your gameplay after the opener if it stacks additively instead of via pandemic.
I keep pressing blessing of the bronze and source of magic. The buff duration is not up to days. Is my client bugged?
Bad design should stack additively imo.
I use it to extend Ebon might and prescience through an entire BL opener after rolling through everything else and ebon might still has something like 15 seconds on cd.
For breath, i would say main benifit is to make sure its up before everyone elses because you have to use breath then they use their cds, so you want breath up before theirs.
The 10% cd reduction one is booboo in my opinion, only removes a couple 3 seconds off of EM. Let alone everything else.
But simplifying your rotation and putting the points you use there some where else like improving the damage of scales, or the the time mote thing no one likes i dont think is bad, just less optimal.
I think im doing this on accedent but Aug is going to force me to download a WA just to make sure im doing things like this.
Interwoven is much better in M+ than time skip but definitely not in raid. At 21% mastery, you can even have 100% prescience uptime on two targets with IT talented.
What about pvp? I tend to time skip in pvp to get cds up faster for a varity of reason.
I can see in M+ it being better as it probably smooths out rotation while constantly on the move. Where raid its a lot of stand and fire while coordinating certain timers/phases.
I have used it in M+ after miss timing, or using cds during bad pull to sort of “fix” or catch up.
Would not be qualified to really comment on that, tbh. Don’t want to misinform anyone.
The only other logical option is to have it replace the existing buff entirely. Stacking buffs infinitely leads to situations where buff uptime becomes easy to maintain, which eliminates the impact of skill in the gameplay. Which I get, is what you want, because you’re probably bad - but you being bad at something doesn’t make it “not a great design decision”.
There’s no reason to do this, and it also doesn’t reward good gameplay like managing the pandemic window does.
Agreed though, OP’s problem is ability, not inherent class design.