And about eighty percent of them look the same just in different pallets of dull brown. From Wrath to WoD the armour design outside the raids was bloody boring and gross to use.
It would be an actual worthwhile project at this point for Blizzard to go back do HD retextures and colour correction on all the armour from Mists back. At least then we can mix and match with a bit more confidence.
For what reason exactly? It’s not exactly unwarranted to state that a lot of WoW is full of dumb decisions because the developers are dumb. If they weren’t this dumb they wouldn’t be doing this stupid crap in the first place.
That’s cool because I didn’t reply to you because I frankly do not care what you think about your dated “If they don’t wear a robe, how will I know they’re a caster?” mentality. Especially when it comes to sets that are very role agnostic in appearance but “lol it says cloth on it, sorry rogues.” Part of rogue aesthetic to me goes back to old RPGs with a cowl. There is ONE reasonable leather cowl in the entire game for transmog to get the look I want, and know what it is? A green that was removed in Cataclysm I just happened to find on the AH for 200k. It’s called “Cloaked Hood” it is the only leather hood that doesn’t have a dumb mask associated with it. Where does the game get off telling me “Oh, sorry, cowls are for casters only” exactly?
Allowing people to actually be able to mix together certain pieces of gear from different armor types does MORE for traditional RPG feel than what you’re proposing.
Correct, but at least my basis doesn’t literally boil down to “WARRIOR WEAR HEAVY ARMOR!” and “I need to know what their gear is so I know what to expect.” Just play it by ear like everyone else. Who are you? Frieza? If you don’t see the target as a threat you only give 5% of your power? I have literally NEVER had that problem in any MMO because I just assume the other player is going to hit me like a train. I used to outplay myself in games thinking the players were also better. Rogue opens on me in a duel, trinket their cheap shot and blind, then vanish their trinket + blind and cheap shot open them with no outs. I could actually screw that plan up because I would play 1750 players who took two seconds to react to every CC with their trinket so I would be at threat of them having blind the whole fight without my trinket.
But did you even read the original post? Glaives have no business being locked to the Demon-corrupted Fel-ridden Elf class when there are a thousand reasons to have them unlocked for melee classes, starting with the original Warglaives first ever introduced into WoW were swords and worked beautifully.
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I never said to ease restrictions for armor - I even said I am in favor of class armor types. Keep plate armor for Warriors, Paladins and DK’s. I’m not asking for the FFA transmogability for these classes.
I’m simple calling for possible easy-win ideas that don’t make a lot of sense.
Warglaives.
Priests using maces but not swords? Mages using swords but not maces? Give casters the same weapons.
Stave wielding classes could use Polearms and vice-versa.
It’s interesting because I often see people say “Demon Hunters are unique with their glaives”
Are they? You sure it’s not the Fel-beams, the huge wings, the insane movement, and the specialized racial-class themed customization that no other Night Elf or Blood Elf has access to?
This argument would be different if Demon Hunters could ONLY use glaives- meaning if they ran towards you, you knew glaives were coming. But my DH has axes, while I saw a demon hunter today with two swords that looked like daggers.
I’m still miffed about that dude. I actually used a mainhand glaive on my rogue in TBC but I’m not allowed to look like I did in TBC because “sorry, demon hunters need to be more special than they already are with custom aesthetics for certain items, double jump, ridiculous mobility, a ton of cool abilities for fly around in a fight. . .”
“I sacrificed everything, what have you given?!” How about literally all of my class fantasy just so you morons could exist in the game.
I see, you come here to rant, not to discuss. I didnt really read the rest, did scam too many teen-edgy words though.
I hope your life improves.
Gyms are pretty good stress relief.
Plenty of people foresaw the future of WoW when their saw certain changes happening over the game and indeed it did start in Wotlk though some want to proclaim it as goat. It was also the beginning of a downward spiral of future expansions. It was also the first expansion to gut specialized professions as well like Blacksmith and Leatherwearer for specific routes.
WoW still to this day has the best tab target combat where I kind of view it as a Marvel vs Capcom 2 / Dragon Ball FighterZ gameplay. FFXIV where it does has a very slow start, but towards the end gets better and I view that game as Guilty Gear type of performance. However the only difference between the two games is that FFXIV end game is much appealing because you have housing, a better Dark Moon Faire and all dungeons using the roulette system currency can be used for current expansion gear. That alone beats a lot of feats for WoW hence why they made Time walking dungeons to compete, but that too failed.
Technically they need to have a stable currency system, One strictly for dungeons, pvp and raiding. That way all can be upgraded and compete at high end gear to an extent. Old dungeon and raids can be applied to it as well, but their engine for the game gotta change or upgraded.
Yeah I saw that potential in FFXIV, ESO and GW2, but especially ESO that came out the same year as Wild Star. One died while the other one exceeded to the top to compete. WoW still have potential to compete easily with all that’s given to the game. The only ones bringing it down are the developers and company itself. I guarantee you give this product to an much established franchised. You’ll see how they can reform the game into a much better state with ease. The feedback and constructive criticism is there for them to take.
I believe at that time people especially with WoD foresaw WoW was doom and FFXIV was slowly booming. That’s when other mmorpg comparison threads started to surface more because in the long run if WoW continued this horrid cycle. They’d eventually catch up and it was done overtime. WoW now has to get their subscribers back, but that’s going to be hard with new competitors coming and other players having different taste. The only thing that could help WoW a bit is unlock allied races for new players, but also give a better interesting talent tree layout, professions with specialized routes, housing and a better Dark Moon Faire.
They got so much to do, but maybe not so much seeing what this game already has.
The main reason why their competitors have an easier time competing with WoW is because the company meme itself too much. They observe WoW’s mistakes and not follow it. Blizzard eventually became Sega a company that has strong concepts, but extremely poor executions. Blizzard is literally Sega 2.0 by a lot whether many realize that or not. Then they also ruin their reputation by doing this woke agenda crap not realizing they didn’t need to, but we too have to realize these aren’t the same developers who stayed with the company long.
They probably got laid off or went somewhere else.
Yes, the restrictions should be lifted further. I think what isn’t mentioned in the topic is that most people identify classes by the official class job colors Blizzard uses.
I never looked in a PVP situation on the armor but the HP-bar and if it’s pink, blue or even violet to identify the enemy. Class Silhouettes are just an excuse these days.
I should’ve been more clear with my point about ‘UI class identifiers’ from the OP on Twitter.
Aside from the glaring big letters that tells me the enemy players class, I identify who my target is by the class color. So even those ‘deceiving Mogs’ where someone wears full Tier 17 Paladin and looks like a great big glowing Draenei - but their ID color isn’t pink, I know full well I’m not fighting a Paladin.
first guess based on the goggles + scythe makes me think warlock but since the scythe is both a polearm and staff that pretty much only leaves out DH/Rogue as they’re locked into dual wield.
Heck you can barely even tell it’s a blood elf because it’s a slightly different available shade of black for eyebrows inaccessible to void elves, and even that may change soon if recent forum posts teasing hair colours are anything to go off of.
ugh seeing that Night Elf armor makes me wonder if we’ll ever see it implemented in the game.
I’ve loved that style ever since the Vanilla Cinematic, and even some similar models seen in warcraft 3…but something tells me the day of skimpy mogs is gone for good. (i hope i’m wrong)
I honestly want more glyphs for class customization. Inscription feels forgotten and needs a HUGE load of new options to provide classes with cosmetic options for their abilities.
Players talk about how they want their class to be like X. So add a glyph set that will fulfill that role for them. Dark Rangers and Shadow Hunters are often asked for by hunters, give them the glyphs that will make their arrows, glaives, disengage, traps etc shadow effects. Even giving their feign death a shadow vanish and camouflage a more shadowy appearance.
Give players more options to customize their classes.
You might as a night elf heritage set I would imagine. Though I could just as easily see them putting it in, deciding it’s too skimpy, tweaking it, and somehow ruining it in the end result.
There have been some raids where not all the pieces are available of a tier set through look-alikes. And there are some that only allows the normal set to have a full set of look-alikes while the other difficulties do not. Legion had this with ToS and ABT for plate where at least 1 piece of a certain set was off a world boss but only for normal.