Easiest Tank Class (Least Amount of Buttons)

They are the easiest, by far, and actually incredible once you hit 460ish.

Thrash and swipe, other spells when necessary. Their staple spell is literally useless against 2 or more targets. Also no CD on one of their two main spells, a 4 sec CD on the other one. How is that complicated at all?

its not hard to play because its complicated lol its hard to play because its bad and you have to comopensate for that by trying harde than say a warrior who can smash his face on his jkeyboard and tank just fine


 what? It’s not easy cause it’s easy? I’m so confused at your statement, what are bears doing to “compensate”? Their passive armor value does that for them. The only remote thing they have to do that’s hard is know when to frenzied regen against magic damage since they are vulnerable to it. And even then that can be easily relegated to the healers job. But they aren’t doing anything in their rotation so it doesn’t come with any increase in difficulty.

Oh yeah DK is just a kite fest right now. Its pretty dumb, and yeah uldir bosses hit like noodles.

I played a bit of both tanks in EP, but I was on rogue for prog and our first azshara kill.

DK still felt harder to screw up, and was a joke to tank azshara compared to warrior, but that was a pretty unique fight.

At the end of the day being better on a particular boss doesn’t mean easier either.

On Jaina my warrior took like 0 damage if played properly. If I screwed up and ran out of blocks while I had the boss I could get 1 shot. My DK took more damage but was harder to screw up.

I suppose I can see where you are coming from when you say DK feels harder. It kinda does right now. It doesn’t have the physical mitigation to tank big packs so you have to get more creative with kiting and threat.

Bosses also wreck you in high keys so you have to do a lot more to survive on a DK.

In this sense a DK is much more difficult than a prot war in high keys, but not because the core mechanics of the class are more challenging, but rather balance is off and DKs have to do more with less to overcome their shortcomings in terms of physical damage taken in high keys.

Dk and pally are not considered the best tanks. I dunno where you are getting that info from but its wrong.

The best tanks are warrior and brewmaster because of the predictable amounts of damage they take from having very strong overall mitigation. Bear seems to be doing well these days as well. Just look at any high level keys being run on raiderio and you’ll see this to be true.

Pally is a fun tank though, that being said, and they have a lot of good utility.

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What you speak is the truth.

However, I would have 2 different tier lists for raid and for keys.

For example blood DKs would be S tier in raid and D tier in keys.

Raids don’t scale infinitely, so DKs with enough gear are amazing tanks, great utility and self sustainability.

Put them in an infinitely scaling key and they reach a point where their physical damage reduction doesn’t keep up with prot war or monk, or even bear.

So, for raids monk or DK, for dungeons warriors monks and bears.

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Fair point. Weren’t DKs top tier M+ tanks in legion or is my memory not working like it used to?

That is very fair commentary. Tier lists certainly do change in raids and m+. Any time there is a raid boss with significant magic damage DK needs to be considered.

I played DK and Monk to keystone master in season 2 and 4 respectively and I won’t say either is bad but monk takes the cake typically just because they don’t get chunked like a DK can.

In legion and season 1 of BFA. Then they nerfed veteran of the third war and took away some of DKs armor.

oh yeah, monk is always the “main” tank.

DK makes a very good offtank for the utility factor. Look at Limit on Nzoth. Naowh had some crispy grips on the adds during that fight.

The DK isn’t really there for it’s mitigation. Monk is better at that, but the DK can bring other stuff to the table.

Thats why DK is great in raid, but crank the need for physical mitigation up to 1,000 when you step into a +26 key and none of that great DK utility matters because they are dead on the floor while the monk just lol staggers everything.

Guess it depends on the content you intend to do as a tank op. Friend of mine has similar probs. Tanked for years on his bear druid, and frost dk back in wolk, before it changed to blood spec. He also tanked way back in the day with a human warrior. Car accident back in 09 resulting in a brain injury, so he lost use of his left arm, and hand, so most tank classes he can no longer do well with(stays away from mythics). He does manage to still tank ok in normal, and heroic dungeons on his bear druid, but ya not so much with his warrior, and dk anymore. Probably has to do with the fact that the druid was his main for so many years. You might want to make a trial account, and try each tank class, and give them a try, to see which is easier for you. Would be nice, if they made a tank class that was easier to play for the folks out there that might have some physical probs that may prevent them from playing specs that they might enjoy.

KEKW This is a good copypasta

Yeah I have to farm echoes on two characters because I was a good little tank and got all my essences so I didn’t get the 30k+ echoes people were sitting on :frowning:

Yeah and I feel that disparity will be even larger in SL what with the BrM main mitigation being more or less passive through rotational damage and being able to use that new celestial brew or whatever its called for super thick absorbs. Not requiring brew charges for ironskin is pretty big.
It’s a cool ability but I think that they will once again be the clear progression tank for pmuch everything.

Vision of Perfection Guardian Druid is perfect for that.

Completely passive, heals on it’s own and makes survival instincts come off CD much faster.

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Yeah idk. They need to nerf stagger
and redesign monk mastery.

Mastery increasing stagger is what leads to like 90% physical damage reduction and stupid stuff like that.

Just make stagger like 50% but static, then change the mastery to be something like
gives you a shield when you use a brew or something.

The problem with monks is mastery and how it scales imo.

Nerf stagger into the ground.

Buff other stuff to compensate.

Maybe have a balanced tank that scales properly?

Honestly, I preferred BrM when we had barrier as a main rotational ability and we didn’t just brush off all physical damage all the time. Between that and being able to cheese stacks of dodge for tank buster hits from bosses it gets a little silly.

Druid: like every other Druid role it has a very low skill floor, you can be an efficient tank with 4 or 5 buttons. However, just like every other Druid role, knowing how to fully use your Druid kit has a very high cieling.

DK/DH: They’re both very similar. Basically dps specs with self heal. DH is a bit more fragile but has mobility to make up for it.

Paladin: Usually my 2nd suggestion, it’s harder than any of the above but Avenger’s Shield makes up for all those bad dps that don’t interrupt.

Monk/Warrior: Hardest to play. They can soak the most amount of damage but are also the least forgiving if you mess up. They also require more buttons than any of the above.

warriors can very effectively mitigate incomign physical damage. they’re versatile and strong, and their mitigation makes up for their lack of self-heals.