Dye system

I think WoW is long overdue for a dye system for our armor/weapons

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This isnā€™t possible due to the way armor/weapon textures work currently in WoW. Not only would this be incredibly memory-intensive for the client-side, but every single armor set would essentially be copied potentially dozens of times depending on how many colors you want.

This is an engine limitation. WoW is still using a very, very modified version of the Warcraft 3 engine. To change to a new engine just to allow for this kind of functionality is absolutely not worth it for anyone, customers nor Blizzard.

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Look at the robe Iā€™m wearing. It has blue, purple, brown, gray all painted on the same texture. If I want my robe to be green, how would a dye system decide which part becomes green ?

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dyeing current gear, maybe not, but they could add in a few basic sets specifically suited for dye.

one or 2 for each armor typeā€¦see how that goes and then decide if its worth more effort or time to develop further.

No freaking way. FFXIV has the dye system and armor looks horrendous with weird textured colors. We have transmog, thatā€™s perfect

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All the blue areas are a certain zone, all puprple areas are a zone, and so on that you can separately die. GW2 has a nice dye system.

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I donā€™t think weā€™ll ever see a dye system, but damn I would sure love to have one.

It would require a new game.

Wrong. They are note separate zones. Everything is painted on the same 2D image (texture).

Iā€™m not wrong, you asked me how and I told you. This would obviously be something blizz would need to work on.

We have transmog and many gear pieces are recolored.
Players are motivated to collect pieces and fill their transmog catalogue.

The GW2 dye system is very convenient but you really want give up the ā€œgotta collect them allā€ game?
Honest question.

Unfortunately that would also stymie the current system of offering recolors of the same gear for different instance tiers.

It would be kewl, but I think itā€™s very unlikely to happen.

You know they are ā€˜ā€˜separatedā€™ā€™ because youā€™re a human with a brain. But how would an automated system understand the separated zones painted by the artist. Even with some sort of color channel it would be far from perfect as colors are mixed together.

It works in Diablo 3 for example because armor pieces are painted with one solid color.

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Personal tastes vary.

I find most armor sets absolutely hideous due in large part to their colors. A perfectly good model can be ruined by a disgusting palette.

So yeah. I personally would trade the need of collecting multiple sets of gear for the option to recolor some sets I like.

First, this would only work for new items. Thereā€™s no way theyā€™d be able to retroactively implement this.

Second, you just know that the color you want would be a 0.01% drop rate from a mob that could only be looted once a week.

LOTRO pulled it off successfully, not sure why WoW canā€™t.

not possible already explained by blizz

they said they could create armor in the future with that specific potential though likely very limited, recently

Well thenā€¦
There is a way to do thisā€¦ takes some work butā€¦

So you know how in old rpgā€™s you come across the same 2d monster but recolored in a weird way?
The hue slider on the image map was shiftedā€¦ pretty easy.

With WoW gearā€¦ someone is gonna have to go through the gear image maps and color a mask in the areas that will allow hue shift.
Maybe just one customizable hue? Two? Three?
How much time and money on this?
Itā€™s possibleā€¦

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You can separate the collectability aspect by offering more dye channels for higher tier lots.

Normal= 1 dye channel
Heroic = 2 dye channels
Mythic = 3 dye channels + whatever bits and bobs mythic armor comes with.

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I think they should offer it for one tier of loot to start and work backwards slowly.

Adding in old armor mogs as they can basically. All at once is impossible.

Over the course of a couple expansions? Thatā€™s reasonable.

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