You’re arguing 1+1 here. 12.5% healers out of the player base will win and 12.5% will lose. If you give an advantage to one group the other group wins less which turns into lower rating. Since dps can either gain or lose advantage in the long run the disadvantage is cancelled. That’s a fact regardless of what you think you might see. This is assuming they continue the practice in TWW.
But, that’s the whole point of MMR. There shouldn’t be a rating disadvantage because everyone in a BGB game should be around the same MMR. A duos’ MMR accounts for their duo teamwork/synergies.
your fundamental understanding of how the MMR system works is nonexistent which is why you think this way
what Holy was explaining is that MMR will put you against people at your MMR. that’s it. there is no advantage from a rating perspective
the only advantage to duoing will be players climbing faster and that’s only if they are capable of climbing at all
there are and will be a significant amount of duo players that won’t climb faster than some solo players simply because they are playing at their correct MMR and aren’t winning more than 50% of their games
TLDR if you are good enough to climb, you will climb. you may do it faster as duo assuming your partner is also good enough, but not duoing is not going to keep you low rated
Which would be the solo queue healer almost every time. I think you know exactly what I’m saying and are trying to draw me into a different conversation because you don’t like the conclusion of the facts.
I think you’re the one not providing more than feelings, math is math. If solo queue isn’t a disadvantage why are so many up in arms over epic premades? It’s 25% of the team of 8. I’m not arguing magnitude just questioning its inclusion. Maybe you’re right and it’s not a big deal, maybe Oozo with 13 2.1k+ characters and a stream is right and it’s a big advantage. Regardless, it’s taken directly from the solo queue healers which seems questionable considering they need 25% healers.
I just won’t play a healer, I guess it doesn’t affect me if I think in those terms.
imagine coming at me with your flawed “math” argument and then trying to equate 40 people syncing queues with 2 people queueing together
irrelevant statistic
no offense to him, or you for that matter, but MMR in the unrated BGB that existed this expansion is so irrelevant that it’s not worth mentioning at all. i had games this expansion, in the same season, where i was 2.2k MMR, won the game, and the next game was 1.7k MMR. the MMR is team MMR, and even then, no one believes that MMR is/was real.
It’s self evident, regardless of how you feel. Maybe it won’t matter, maybe other solo queue healers won’t be so demanding as to expect a fair game. They didn’t increase the number of healers winning, just changed which ones.
Premade raids can stack more healers, more meta specs, more gear, more experience, etc. compared to a team of random pugs.
Importantly, premade communities are circumventing restrictions to bring their raids into a bracket that does not allow players to queue in a raid group.
I have suggested adding a hidden MMR to random bgs to help improve matchmaking.