These early dungeons are so mind numbingly easy that people just want to rush it after learning the mechanics from the first run.
This is what happens when the highest end content has a timer on it.
People are always going to rush, even in the OG classic people would spam for fast runs only, the difference is, you could ignore those groups.
Yeah you can still make your own, but it is much harder when the ease of access of just pushing a button for a free group and TP is right there. You just have to go with the flow.
I love classic dungeons, the dopamine of a blue or rare purple drop just hit soooooo hard. Took time investment and rng. I would do anything for a version of the game with modern animations / classes, but classic loot / progression.
People don’t seem to have the time anymore, and the RNG / Gear luck was killed by the competitive M+ and RTWF crowds.
Sure you can, “you’re kicked”. Starting to rehate this game. Yes, new word.
Obviously contradictory.
The very simple answer is that people don’t like to spend more time than is needed. That amplifies enormously when they’re gonna be doing the same thing over and over, time adds up.
you think those runs won’t become speed runs also?
i’m not sure what kind of mechanic they could add to guarantee the gameplay you want except an aura like “if not cced, this mob grants all surrounding forces +1000% health and +1000% damage” maybe?
In what way is that contradictory?
There is a difference between the majority of the population doing it, and a minority. It never goes away, and as the people who play the game get older, we have less time in general.
Speed running has always been there, it was definately the minority. Now with forced grouping and an endgame that focuses on speedrunning that same content, you have the majority of people that see it that way, and are ok with it because they have less time.
Simple as that.
There is no timer on either vanilla or classic, players still wanted to go fast.
The only difference is that in vanilla, they didn’t often know how to do that or what a capable pace looked like. In Classic, that limitation did not exist and there was certainly pressure to go faster.
Yes, there was no timer, people still wanted to go fast, but not everyone. Skill and experience play a part sure, exactly right.
That is where the whole “Selecting you own group” portion of my statement applies. You could ignore that if you chose to. Now you would be hard pressed to form a group for the pace you want, apart from making a community.
Modern dungeon design (for thr most part) is also designed around M+ speedruns as well. There are no nooks and crannys, no secret bosses or rares that have fun / rare drops. That is the modern game. And that is fine. It is designed for speed from the ground up.
Yep. Retailers did not teach me BRD prison rush in classic.
OG players did. So we are going to keep on spamming one boss?
Yes.
Okay, it was good for xp and loot to sell. You do that for an hour and its greys and whites to sell aplenty at leasst.
JUmp skips, shortcuts, etc…this is a tale as old as time really. Hell its the reason why good hunters have dismiss on the bar. Getting rid of the pet in the olds days was the only reason this was used.
Lose the pet, jump skip, recall pet and feed it. Since now its not happy lol.
Do you not play video games to feel good?
Solo with the NPCs to smell the flowers. Queue for the “pull pull pull” for gear farming. Btw, complaints about pull speeds have been around since vanilla.
If you want ultra hard dungeons then in a week I dare you to try to push M+ as high as you possibly can. From what I hear cc is a thing there.
have become? this has been dungeons since lfg was implemented all the way back in 2009.
I did all the dungeons with followers first to go as absolutely as slow as i wanted without “yOu’Re pUlLiNg tOo SlOw” whiners pestering me. After, with this weakas story, no real reason to go slow anymore, especially on the 50th rerun.
I managed to have a nice chat with a DK when I ran some dungeons, but that was last week. Felt really good. Nobody likes to talk anymore man…
Yeah it’s why I don’t do M+ nor care about being meta too much. I enjoy taking my time and feeling good when a dungeon or task takes a while. Spending 3hrs in BRD brought me so much joy in classic you get time to know people, have fun, get loot, make friends rinse and repeat.
My first glimpse this as a MOP baby was when Return to Kara first came about in legion it took about a couple weeks or more till people could get through it, but I enjoyed it immensely working together, talking out mechanics, same with Mechagon was an enjoyable time.
I thought a mega dungeon would be every patch and not just 1 expansion where it quickly gets cut into M+.
However WoW still offers a lot of avenues for me to partake in if I wish to stop and smell the roses, such as raiding.
I can understand the BRD thing. I know what you mean. You couldn’t help but bond a little over a 3 hour dungeon run. You became somewhat invested in these people as it was kind of an ordeal.
I just don’t think that style of game is ever coming back. Don’t get me wrong, I’d be down for a WoW classic re-release, but I think it would be nice if someone built a game along similar lines.
It’s just not likely. The OG devs might have been flawed people (who isn’t), but they had great personality and it was reflected in the world they made. That’s a pretty rare thing nowadays.
Yeah spot on, even mana breaks people are talking having fun, being goofy. It’s still pretty fun.
Even running ZF 1500 times I had fun with people, and running from zone to zone together.
All in all it was a great experience and I made friends in 2019 I still game with on other things. As we wait for that permanent classic +
Most of us speedrunners in pre season are just in a rush to gear up for the start of season 1, as many guilds including my own will be jumping straight into heroic raid and seeing how high we can push mythic plus, if you reeally want that slow methodical pace, maybe look into people taking part in the ironman challenge or other groups that have a more casual mindset, unfortunately preseason keeps the hyper competitive limited to farming heroics for BiS gear, which also just happens to be where most casual players are also playing for gear. I wish you luck in the hunt for a likeminded group of players to run dungeons with
I think a lot of people don’t realize just how special WoW was when it came out. It’s not just a series of boss fights or item drops. It’s the total package. The atmosphere they created is not something so easily replicated. Many have tried. Even the WoW devs themselves only partially succeeded with subsequent expansions, but the magic of the game has been snuffed out by giving players what they ask for. (All dungeons are basically like SM and Mechanar.)
Anyway, I could ramble about this topic for hours. I just hope some studio comes along that has their own lightning in a bottle moment and delivers another timeless masterpiece.