Dungeon Suggestion/Ideas

I’ll admit I’m not used to criticism. Hardly ever post on any public forum before.

Original Post:
*No changes to Raids

Dungeons

Tanks no longer required, but can still play

-Upon entering the Dungeon. If a tank is present, normal gameplay. If no tank is present, one of the Dps will receive a tank buff for armor/attacks with increased threat.
Yes, mages, rogues, hunters, warlocks, can receive this buff. If the player leaves party. The tank buff will be assigned to someone else UNLESS a tank joins the group.

Healers no longer required, but can still play

-Throughout dungeons. There’ll be totems placed throughout the map, one at each boss location. They’ll be healing totems. They can be used in combat.
Boss fights, all players will have a cd. It can be used for a moment to heal up.
*If healer stands in the totem aura and cast heals. It’ll damage the healer significantly
*If any player is currently receiving heals from a player and walks into the totem aura, totem healing will be reduced down to 25%
*If player receives a heal while in the totem aura, the caster will be damaged significantly

Have at it.

3 Likes

I agree. I have no idea why people would ever heal pugs, it’s like being a maid who runs around cleaning up after a bunch of monkeys while also being abused by them. And I understand why tanks don’t want to tank pugs this week and also all other weeks for the same reason.

I wouldn’t approach it this way, though. I would want a tank and healer NPC. I’m sure that most DPS probably wouldn’t want to tank the mobs, otherwise they would have chosen that role.

2 Likes

So get rid of the MMO holy trinity game design in WoW?

Nah, not a fan of this idea at all.

If players want reduced dungeon timers they can tank or heal. Blizzard even throws in the occasional bonus bag to make it even better

3 Likes

bad idea is bad

here’s what will happen:
dps will kick any tank or healer that joins so they can 5 dps zerg the dungeon.

and I would prefer dps NPC’s so I don’t have to herd drooling pugs through a dungeon.

but I don’t think we should rip the trinity apart.

5 Likes

sure. do world quests while you wait on your dungeon queues

no thank you

no thank you

you just got rid of two roles.

2 Likes

Sounds like an upgrade tbh :laughing:

2 Likes

but why would they?
what’s the point?
they aren’t required.

So just free for all it then?
Personally I don’t like it. I don’t see the convenience or reason to remove the necessity of Tanks and healers if they aren’t present. I like the roles and to not have them would honestly create more problems in the group.

2 Likes

  

should add: case in point: Scenarios. and island expeditions.

healers in scenarios were just a waste of a spot. you’re asking to turn 5 mans into that.

4 Likes

Why limit that to just tanks? Perhaps a tank and healer would love to do a run without having to worry about DPS who body pull everything or seem to be unable to resist standing in avoidable damage?

No.

These ideas are terrible.

lmao.

3 Likes

I say remove all the mobs and just make it a run to the end to click on the chest.

Until we need to move the chest to the start of instance because it requires too many classes with speed boosts.

1 Like

Anna is one of those players who thinks the game is fine and everything is okay.

Mythic raiders aren’t a disgruntled lot. They’re Ion’s favorite children.

For every DPS missing, tank and healer dmg increases 200%? Let’s rumble!

1 Like

nah, i have plenty of criticism about hte game.

but the trinity isn’t one of them.

2 Likes

how would any of these “changes” make the game “better”?

what

Actually the roles still exist.

It’s just one was change to a bot, the other dropped on to a DPS that can’t tank.

“Wait? I’m the tank? I think you were the tank.”

Elimination of the bottleneck. Especially if it’s the NPC route. That’s better. You want more people to play not sit around and wait.

Or someone who is willing to tell you when an idea is horrible?

3 Likes