Dungeon/raid difficulty

I’m keep hearing that dungeons and raids will be a cakewalk this time around compared to vanilla’s release. Would you be opposed to balance changes to increase their difficulty if that’s the case?

Oh you’ve done it now.
#NoChange
#VanillaWasHard
#HashNoChange

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Hear me out… come close… be sure you are listening… NO CHANGES!

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How about you just try to beat Classic Ragefire Chasm first, then we’ll talk.

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I disagree, played on pservers for years, people still struggle with the dungeons they’re no joke until you out gear them even though they know the mechanics. As for the raids, yes they’re mechanically simpler than WoW’s modern raids, but they’re still harder than Normal imo, probably comparable to Heroic raiding in retail.

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To further summarize.

Just because someone played on a private server, does not mean they are right about this stuff. Private Servers are horribly inaccurate. Yes, the dungeons are known, but they are longer and require things like CC and cooperation.

Are they going to be a cakewalk? For some yes. Depending on the group they have, it takes one idiot to ruin an entire dungeon.

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I don’t think they will.

As early as Deadmines/Wailing Caverns groups will have to be very smart about pulls or wipe.

Raids, I don’t think the bosses are as much of a barrier as the trash is. It sounds weird to say, but Vanilla/BC trash is a thing you have to take seriously. MC/Ony/BWL/ZG/AQ20 will be fine for most. Not faceroll, but not a stopping point either.

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Trap A.
Pet tank B.
Kite C.
DPS Boss.
Retrap A.
Kill Adds.
Retrap A.
DPS Boss.
Roll on everything.

Can’t wait!

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Trap A.
Pet tank B.
Kite C.
DPS Boss.
Retrap A.
Kill Adds.
Retrap A.
DPS Boss.
Roll on everything.

Can’t wait!

God I can remember hunters kiting the final boss of Blackrock Spire. It took me like 20 attempts just to attune for BWL.

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I say increase boss HP and damage 10000000000x and give us all permanent Rez sickness with no gear. Only gear available is from starting zone gear vendors for a token that drops off every boss at a 1% chance.

Let’s tune this up, we don’t want Vanilla, we want a REAL challenge. That’s what Classic is all about, right?

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I say increase boss HP and damage 10000000000x and give us all permanent Rez sickness with no gear. Only gear available is from starting zone gear vendors for a token that drops off every boss at a 1% chance.

Let’s tune this up, we don’t want Vanilla, we want a REAL challenge. That’s what Classic is all about, right?

I can’t tell if you are being sarcastic, as sarcasm doesn’t translate well through text. Gonna laugh tho as 95% of the people who say “Vanilla is easy” quit within the first week.

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Dungeons are harder than Retail Dungeons. Raids are less mechanically complex than Retail raids.

That doesn’t mean that a dungeon isn’t going to take 4 hours to complete.

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Yes I would be opposed.
They’ll be a cake walk for veterans but still much more difficult than your average modern dungeon for the rest.

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Doing first tier content in its final tier nerfed state.

Classic will not be an accurate vanilla experience but will be vanilla-like… you know exactly like private servers claim to be blizz like.

Impatient/modern players don’t know what it’s like are really going to have a miserable time CCing on most pulls.

Dungeons in vanilla were harder then modern dungeons already.

I like to think the Goblins in Deadmines will be a rude awakening for some when returning to classic.

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I’m waiting for sunken temple. Go ahead and pull shade with dragonkin still alive… /lol /cast feign death

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My favourite is the massive room with the army of dwarves and flamekeepers right before the emperor’s throne in BRD.

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There does need to be buffs to dungeon and raid content to offset the better talents and itemization people have now. Also addons need to be limited to where they are for convenience and not holding your hand. The only advantages people will have over original vanilla will be knowledge and experience.