And I am not doing that either. I don’t think I have ever referenced a poll as a reason. My point was why direct us to retail for a single feature when the rest of retail is hot garbage?
The people who ask for rdf are people who are too lazy to look for a guild and find a team to level.
I mean i personally believe that it cant be that much of a minority. its probably a sizeable one, for blizzard to allow them to proceed this way;if not evenly balanced.
It could be things like more players with less overall active engagement. more Transient visitors. Players may be weighted differently, theres a whole field of study on business analytics. but still you cant really make this determination beyond being a belief.
I am in a guild. My life does not sync up directly with others as far as free time goes to have a “leveling team”. This is another argument that has no backing.
I will agree that 90% of the things they are changing but not changing as they put it are unnecessary and think it should be left along.
LFD imo by my own personal experience ruined it for me. It went from the social guild mates asking for runs, getting to know them by assisting them as their guild tank or healer, Changing to random guildy logs in LFDs his dailys for the day and logs out no time wasted, then shows up raid night expecting to get in when no ones seen or heard from them all week. The drive for tank shortages creating that difficulty to get a group forcing you to rely on friends and guildmates kept it tight nit, the ease of log on do your dailies and ditch for the night just drove the game imo to a job you had to do for 3 hours of the night.
This was compounded for our guild when they did raid finder later in cata or whatever it was, our main tanks / heals were able to jump in raids much easier and outgeared everyone so fast and easy that they just dropped guilds that couldnt keep up mainly because not everyone had the same freetime to log in and LFR as they did.
This was just my personal experience and why i will never agree that LFD will be a good thing.
That’s the problem.
There is no issue with the Grouping Tool.
There is no issue with being teleported to a dungeon.
There is no issue with just being able to queue up to do a heroic and then go farm some herbs while waiting or skins or do your dailies in between dungeon runs.
It broke up the monotony of the game, and despite wrath having a very long content drought at the end of the expansion, they still managed to keep upwards of 12 million people subscribed all the way through the end of the game.
RDF was a positive in this regard. It was when blizzard tried to change everything in cataclysm, overhauling systems people had been used to for years, ramping up dungeon difficulty because some people whined heroics were not difficult when you were in ICC10/25 man gear, and made the game nearly unrecognizable from what it had been the last six or so years, that is when people started quitting enmass.
None of these issues stemmed from RDF, none of the precieved social issues are caused by people being able to join a random queue dungeon group to quickly knock out a bunch of baddies and either A) Get loot they need to participate in raid content, or B) have the catharsis of absolutely obliterating things casually.
If people wanted challenges there was plenty of challenges in wrath, every single phase of wrath had some sort of challenge mode, so that those looking for more could cut their teeth on harder content.
Heroic dungeons are not that content. Heroic dungeons are not the backbone of the social community in the PvE environment people are trying to make it out to be, that’s always been Raiding, and RDF is NOT LFR.
I think FFXIV is a better refferal because it almost exactly copy paste from late wotlk, but its done it for 4 expacs with an amazing story.
Factually incorrect.
Mommy and daddy still pay your bills or are you married with active kids and a job? I play from 8pm-1am. Most of time when trying to find a group it’s waiting ages for a tank or heals at that time. If you like vanilla so much why not stick to SoM?
wtfreak. i’m a mage booster. i didnt charge people to run them thru dungeons. i can still do that, but they wont get any xp unless they have a stack of quests for it. they also will be lacking people to group with because, blizzard level 70 boosts, level 55 dks who are outlands ready by the time they finish the dk starting zone, and no rdf. i feel bad for all the folks who think removing mage boosting will solve the no one to group with problem. its about to get much worse.
I got myself a job and a kid, being a single parent can be a pain.
If you’re unwilling to find people to do dungeons then go back to retail or go find a guild and get a team going, this is a mmo for a reason.
The rdf wasn’t added until late wrath so adding the rdf at the start in the first place is a big change for wrath.
We are starting at patch 3.3.5? When it came out??
SO this is kinda wrong, retails heroic equivilent (mythic 0s) cant be rdf’d. which i appreciate and was a departure from QOL that i think def helped retail.
Funny, my personal experience is that RDF helped people break up the monotony of resource gathering, daily quests, and leveling alts.
It assisted people in being able to still do heroic dungeons when the 10/25 man raids were going on and no one was around to help them.
It let people be able to repeatedly do heroics to get the badges they needed to be able to buy the badge gear to be able to qualify to enter raids.
There were some bad actors and a few trolls, but you get those without RDF already.
I personally do not see how making it harder for people to be able to engage with the content, especailly content like heroic dungeons, which are made to be repeatedly farmed for you to purchase not only gear, but heirlooms and other valuables that you can use to further extend out your play time, is somehow a positive.
Guild tanks get exhausted from helping people run dungeons / short reset raids.
I absolutely love my guild tanks, but it eventually gets to the point they cannot keep up with everyone and people fall through the cracks, they also cannot be available all the time.
The people that just log in do one thing and log out are still alive and well in TBCC today, wtihout RDF, Raid loggers are notorious for simply never being around to help people when they aren’t raiding. RDF didn’t cause this behavior, this is a behavior that just exists in the game.
And while you’re welcome to your personal experience, I just simply have to vehemently disagree with you.
I still remember having a tight knit relationship with my guild members and people I played with in wrath, even after RDF supposedly broke the communtiy, despite apparently RDF being the cataclysm that forever destroyed the WoW community, somehow my guild in wrath was unaffected.
We’d group up still in partial groups and queue up if we didn’t have everyone, and we had the ability to do so in the event we couldn’t fill out an entire group.
If RDF somehow breaks your “Community” and completely destroys it, then you didn’t have a healthy community. Plenty of communities exist in retail wow today, and exist in a multitude of other MMOs that all have RDF style systems in them.
Somehow despite RDF being the total destroyer of all community, plenty of communities are just magically fine and not having any issues? Weird that.
The entire reason for WoW’s existence (besides boat loads of money after it gained popularity) was that the devs looked at existing MMOs and thought they didn’t provide an opportunity for more casual minded players to experience the genre. They continued over the course of the first 2 expansions to refine this idea by eliminating the barriers to people actually playing and enjoying the game they were making.
The game also drew upon the story and lore of Warcraft, which was another very popular title. It made engaging with WoW feel familiar. People didn’t have to “start fresh” in a whole new world. The characters they were interacting with already had well fleshed out personalities and motivations.
This approach was wildly successful as it expanded the target audience at the same time the market demand was high. And the game continued to grow in subscriptions throughout wrath including the time RDF was made available.
The fundamental philosophy of WoW changed in Cataclysm. The lore, story, and even the world around the players was basically abandoned and replaced with an unintelligible and sometimes contradictory alternative universe. The group content was tuned to towards highly skilled players leaving much of the player base struggling to progress. The classes and specializations were pruned to such an extent that much of the uniqueness and flavor was removed. This is when all the subs started to vanish. The game was no longer accessible to the unwashed masses, so they left.
The idea that RDF was the downfall of WoW when it had been in the game 15 MONTHS before the subscriptions started falling is just plain ridiculous.
So there have been a number of things like Bgs, guild banks, etc systems that were kept out until their patch to retain the feel of the game for prior patches, and so its def not a given that RDF wouldnt wait until phase 4
Power leveling friends or running people through zones for some cash has been around for decades. Nice of ya to take some peeps for free too! While I hate the fact that without Dungeon Finder I can’t find a group, I could care less what people solo and or power level (Lol boosting is the new term). Yet now it effects how I play the game and progress the way it was designed. They should be rolling this patch back entirely IMO. It just does no good for anyone and changes the CLASSIC gameplay. So if this stays they better damn well add Dungeon Finder or I am out entirely.
This isnt the reason for classic wows existence, which was the for the return of a less cassual and convenient time. and leaving that out is def disingenuous.
if they dont add rdf, new/returning players will think the game is already dead in the classic old world zones.
bye felicia.