How about fixing Seismic Leap (a physical attack) so that it’s properly mitigated by armor as well? That’s part of the reason it hits so unreasonably hard. Flat % nerfs won’t fix that issue.
Good. I wish this happened before I bricked a 25 that should’ve been an easy 2-chest, but good.
Again, this is a very good thing that drastically reduces the amount of damage going out on this fight on Fort weeks.
…wish this happened yesterday too, since I bricked a 27 due to these guys being so ridiculous. But nevertheless, it’s a very necessary change.
Make Armor reduce this damage on top of this nerf. Hunters and Priests are still getting 1shot by this in high enough keys and the fact that this hit ignores Armor to this day is still nonsensical.
And I second what Humanity said here. Ingra needs to be absolutely obliterated in its current state; if you’re gonna nerf Nalthor the Rimebinder (a boss that takes an eternity and spirals out of control quickly because of how long it takes due to the Icebound Aegis), Ingra Maloch needs a massive nerf as well.
Weird that they didn’t touch Blightbone’s belch damage and also the 3rd boss in Plaguefall. Both of these bosses will basically one shot you on Tyrannical at +24 or higher if you don’t have a CD up and if you get bad RNG getting focused back-to-back than you’re dead.
Everything else seems fine though. Those 2 bosses in SD were just way too brutal on their damage output.
I’m happy about these changes. I thought it would be too late to see them, but good! I would love a nerf to Ingra Maloch and actually Mistcaller as well. Growing menace stacks too quickly, please consider nerfing the 15% increase.