Dungeons feel easier now because we have 15 years of WoW experience, min/max guides, video tutorials, walkthroughs, tip & tricks and everything else showing you how to do it.
People take too much for granted.
Wow was a lot of people’s first ever MMORPG back then too, so it’s not like they were pros by any means. This is the same content. It was hard then because it was the first time you and group members ever did it.
It’s easy now because not only is WoW 15 years old, but there have been dozens of other MMOs out there for people to learn from using similar mechanics.
no, the beta is using patch 1.12 class buffs instead of starting at the beginning
The longevity is 15 years and running. It must have done something right.
It lasted that long not because it’s hard… or because it’s easy… but because it’s fun.
If you want challenge, do what the streamers did and take them on underleveled. Or create an ironman run where everyone wears white items only. Or with only 3 or 4 men.
You don’t need Blizzard to dictate how you play.
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Neither do I, but I was also a keyboard turner, clicker, and had my heals bound to the most absurd things. I didn’t have 15 years of muscle memory and knowledge. I didn’t have my UI optimized. I played on a 4:3 CRT monitor at 1024x768 resolution on a Pentium 4 computer with 512MB of RAM. I played on college dorm internet at a school with a population of 20,000+ in 2004, when pirating media was in its prime, so the school’s bandwidth was constantly being maxed.
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Yes for increased! Because we know what is going to happen thanks to the internet.
Or
Change the mechanics and when things happen, developers can look a guides that people made and tweak stuff for entertainment reasons.
I also say Open up the development of New Dungeons that are player based made like in a lot of Steam Games have, The Workshop. Or special Modding servers that can be used to test the dungeons. Give the Power of a Moderator in the Hand of the People in Game to the person or persons hosting the server!
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1.12 is glorious.
Leave the difficulty the way it is. Games do not have to be “hard” to be fun.
Will also add this. The higher level dungeons mobs hit much harder and tanks are more required. I’m interested in Uldaman being done.
There’s absolutely no reference for any of these dungeons being nerfed in the lifespan of Vanilla. The class changes that happened during Vanilla also didn’t consist solely of buffs. I’ve been reading over the talent changes and most of them are hardly significant at this level for most classes.
This would be playing out in virtually the exact same manner if the classes were in their earlier iteration. Group up 8+ Elites, LoS around a corner and AoE them down.
Later dungeons had nerfs but what you’re seeing in SM would be happening regardless of the chosen patch.
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How are they holding aggro on 8+ elites without the AOE threat abilities from later x packs?
Ret aura, Fire shield; Shield spikes, Consecration. Warriors are tanking in zerk stance with two handers and cleave spamming, etc. Monkeynews said that none of the dungeons are going to be difficult and “shield” tanking as a Warrior won’t be a thing unless you’re bad.
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I said the same thing man. Shield tanking isn’t even efficient for farming 5-mans unless you’re a paladin of course (maybe shaman, don’t know shamans that well).
Yeah, this is pretty hilarious. I personally don’t care if the game is “hard” because I’ve always enjoyed speed running things more than being slow and methodical. Seeing all the people that claimed how CC will be required for dungeons and how people will need to drink after every pull being proven wrong is amusing.
I think leveling through BfA dungeons would be more difficult than this.
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This. If this is how classic was, and we’re simply just waaaaaay better at the game, then so be it.
I am interested in Classic because I missed out on classic (started in TBC). Drastic gameplay changes will make it not authentic to me.
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Yeah maybe. I mean, I have no problem with this system at this point. This is just about efficiency. It’s not hard if you’re using CC and using a dedicated tank.
It’s actually much harder if you’re actively trying to blow through the dungeon to maximize efficiency.
It’s not even about it being too easy or too hard. It’s just a different speed ultimately.
Don’t get me wrong either, TBC heroics were incredibly challenging in their own right. I loved them for what they were. And I love these dungeons for they are.
WRONG Go look at Bug fixes and General changes. Here is an example.
- Previously, in many cases, a Block, Parry, or Dodge was translated into a “Miss,” thus causing confusion over actual miss rates. We’ve made the following changes in an attempt to be more clear as to what is actually happening in combat:
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Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a “Miss.” Creatures will no longer be able to Block attacks from behind.
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Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature’s Dodge of a rear attack to a “Miss.”
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Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a “Miss.” Creatures will no longer be able to Parry attacks from behind.
- Blocking an ability that takes place on the next swing now blocks the normal amount of damage instead of all of it.
No rage return from a parried/dodged hit
On attack moves that get blocked do zero damage
Here is a little one for warriors that let them generate about twice the rage.
- Execute - Full rage is no longer consumed when the ability does not hit.
- Overpower - Should now be usable when a special attack is dodged.
- Fixed a bug where rage was not being generated when normal melee attacks were parried, dodged, and blocked.
Obviously, I don’t really care what works for farming mid-level 5 mans, something I’d never do, but I would be curious whether this kind of thing will still work for the level 60 instances like Strat/Scholo.
If we were to go back to earlier Class design, I doubt they would include these bugs. Anyways, this wouldn’t effect every group because not every group is using a Warrior. Quin is consecration/ret aura tanking and they don’t have a Warrior.
No but the other bug I posted would effect warrior/rogue dps.
People also didn’t stack groups with aoe classes to burn through dungeons.
On top of that arcane explosion had a cast time at first unless u specced into it.
Bring one frost mage. Yeah it’s completely op.