good point. original game was harder than 1.12. Especially with our current power levels of knowledge/ experience.
Althought WOW was never the hardest game period, that title belonged to EQ and others where you could spend hours just getting your corpse back and losing all the exp you gained every death.
YES to the op. I remember sometimes not being able to complete SFK because we would wipe too many times and people would give up. Now tanks dont even need a shield. They should just take shields out of the game at this rate.
Yeah that 20 rage shield slam really breaks the threat model of early wow, allowing dps to push harder, trivialising dungeons. Oh wait, I’m sure you meant some change between 1.1 to 1.12 that made early dungeons easy.
I don’t think such a change actually exists, but you keep parroting the 1.12 lolthreat buzz phrase without knowing what you are talking about.
Ofcourse blizzard is ignoring it they have the correct data while lightshope is guessing.
Classic is properly tuned, just not tuned the way you want it to be. They’re two completely different things.
I remember being POed when people insisted on having a plate-wearing tank for BRD I thought “why do we need that? we’ve never needed it before…”
Eventually I did accept the need for those things at high levels, but I never stopped thinking the conventional wisdom was waaaaaay too risk averse.
I’m not too worried about what people can do in SM, a level 35 instance tuned for pugs wearing level 25 greens, when they’re an organized group with voice chat and consumables who have farmed up gear that no normal person would and enhanced it. Obviously midlevel instances are not going to be hard for people like that.
Let’s see them do the 45-min Strat Baron. Not saying they won’t be able to do it, or necessarily that it’ll even be hard. But they won’t be tanking “8 elites” in berzerker stance.
Yes, but only if it can be determined that early vanilla had buffed dungeon difficulty. We know the max level dungeons were nerfed, but I haven’t found patch notes for leveling dungeons beyond fixes.
A lot of people say “no changes”. I’m in that camp, when it’s to protect the spirit of WoW Vanilla. But making dungeons harder is right in line with that same spirit. The numbers are valid, dungeons are currently as challenging as they were in the past, numerically. But we the people have changed. If we want to have a similar experience, adjustments need to be made to account for the fact that we’re all dramatically superior players, both mechanically and in our knowledge.
If classic launches with dungeons as laughably easy as they are now, that spark of community, social bonding that we all want, it won’t be nearly as large as everyone thinks it will be. Social interaction is forced through necessity of cooperation and planning. If you can take dungeons with barely any thought or coordination, it’ll just be like BfA today, but with more walking.
Well no, the point is to recreate the experience, as much as possible. The game itself is the vessel transmitting these experiences. But we as players have changed, so unless you want a completely (and far less interesting) experience, some changes are necessary in line with promoting the core spirit of vanilla
Trying to get the experience back is foolish. Not only in that we as players have changed, but we also didn’t all have the same experience as each other.
Not all of us found dungeons at launch to be as hard as some are claiming they were.
Plus, the changes that happened since 2004 are a bit more complicated than being able to buff dungeon mobs and expecting to get the same experience we had back then.
All we can hope for is to get the game back. I’d have liked to run through the full patch progression of 1.1->1.12, but it is what it is.
Yeah, I know what you mean about the 1.1-> 1.12 progression. That being said, I suspect that coordinated, balanced, well-geared, consumable-using 5-man groups wouldn’t have had that much trouble with Deadmines even in 1.1. That is kind of far from the type of groups I took.
We really don’t know what would have happened if top-end people had spent time figuring out the best way to farm the freaking Scarlet Monastery, because nobody would ever do that. They would, instead, have simply leveled past it, without slowing down to pick up fancy gear or consumables.
45 minute Baron was still considered to be an extremely difficult challenge when it came out in patch 1.10. Far more intellectual energy went into figuring out how to do that than the SM. We’ll see what happens when that becomes available again.
They still managed to do it better for the experience. It’s SAD they are being outdone by a group of volunteers for creating an authentic vanilla experience.