Dungeon deserter needs to be removed from the game

That would make you the only problem you can prove.

1 Like

It proves that the problem can easily occur and can easily be abused by people if they so choose.

It has NOTHING to do with you doing something wrong.

How would you even begin to police that?

It’s a majority vote system, if they don’t like your name, mog, attitude, w/e…you can be removed.

It’s not about being a victim of some abusive game system.

Is it extra spicy right now?

You betcha, but that’s pug life for you. You know the solution.

1 Like

By simply adding a better consequence system. It’s not rocket science.

And yet, it doesn’t prove that it does occur

But further, I already explained this to you before and you ignored it

Even if it does actually occur, you cannot tell me how often it occurs, that it occurs often enough to need addressing, and you absolutely cannot come up with a system that prevents those kicks from occurring without also hindering other kicks that you would agree are valid.

1 Like

I still think there was no need to change the deserter debuff in 11.0. It was already punishing enough as it had been for many years.

Who decides who gets punished?

2 Likes

I edited my last post. I meant to say not staying. You still didn’t give a logical reason for why I have to put up with a wipe fest or take a penalty. Yes I agreed to join a random group, not a single player in this game ques for LFD with the unsaid agreement that they are agreeing to stay to the end of the dungeon if it’s wipe after wipe after wipe. At some point you dungeon deserter needs to automatically turn off giving people the option to leave without penalty period.

Blizzard does. Hopefully they change it soon.

How are they going to do that?

Watch every group?

1 Like

Exactly. Bring back GM’s to handle it.

Yes I did.

That’s exactly what queueing for LFD means. You are entering into an unspoken agreement that you will run that dungeon from the moment you enter til the moment it’s over, and breaking that agreement negatively impacts others in your group, which is why you get a debuff for doing so.

2 Likes

One method, assuming they keep the same system, is to escalate the consequences. Instead of giving everyone a 30-minute timer right off the bat, have the timer increase over time to punish those who frequently leave or get kicked. This way, those who rarely get kicked won’t have to suffer as much. Simple.

Then people like OP would be complaining about their week-long bans that they definitely didn’t do anything to earn.

2 Likes

Any time someone asks a question they can’t answer, they ignore it and jump to the other thread, just so you know where to find them

Nice try with the straw man logical fallacy by cropping my sentence. Here’s what I actually said. "Yes I agreed to join a random group, not a single player in this game ques for LFD with the unsaid agreement that they are agreeing to stay to the end of the dungeon if it’s wipe after wipe after wipe. At some point you dungeon deserter needs to automatically turn off giving people the option to leave without penalty period. " And I stand by that statement.

It’s not a straw man, it doesn’t matter if it’s wipe after wipe after wipe, you made an unspoken agreement to run that dungeon from the moment you enter til the moment it’s over.

If you back out on that agreement, you get the debuff.

Considering this expansion the community was complaining too many people left dungeons, I’m going to go ahead and disagree there.

Don’t queue a random group if you don’t want the risk that they aren’t of equal level to you.

Telling me to stay out of gameplay designed to make the game more accessible for everyone isn’t a solution Kiyoko. Find a better one.

That’s the reason I am so glad it was added to the game.

1 Like