Dungeon Deserter for LFR?

let me preface this by saying this is NOT a complaint…I was just curious

I only needed to down 2 bosses for my cartel chip quest so after downing them I leave and got deserter…is this a thing? I haven’t done LFR in a very long time.

thanks

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yes, they changed it so leaving any in-progress instance gives the debuff.

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i still feel like fill-ins should get a bonus of something
:cherries:

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This was a change they made when degenerates were leaving one specific dungeon after the first boss over one specific trinket in season 1, thereby screwing over LFR.

It needs to go back to how it was prior to that. The Great Trinket Debacle of 2024 is over.

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ah ic…so it was an actual problem…

I mean there was no reason for me to stay, I don’t need any gear from LFR, not interested in the mog. Quite literally needed it for the quest which was already half done.

seems kind of broken to have that in LFR…I can understand it for LFG though

It’s attempting to prevent the exact thing you want to do

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Okay I get what you’re saying but then why make a quest where one of the options to complete it is to do LFR. And what if you’re half done and just need 2 bosses to finish and there’s no real incentive to stay other than not getting deserter

Choose one of the 2 boss options, that way you don’t get desserter.

Or do the 3 bosses (goes quick imo) and then Gally.

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yea true I guess you’re right…I think I’m overthinking it way too much lol

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Before the time of “Game doesnt respect my time,” and “No incentive to keep playing with others” there was a time when people worked together and didn’t jus drop out because they had no incentive.

I started gaming in a different time when working together to accomplish something was the goal along with the fun we had chatting along the way. Now it is incentive that, waste time that which constantly makes me wonder why those players play at all.

IMO, MMO game play is about doing things with others and enjoying the company along the way, not to just do what I want and to hell with the other players; Screw the consequences to others, it doesn’t effect me, I don’t know them!

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This was never a necessity before. LFR groups refill quickly. Ever since they removed the ability for people to see it was an in-progress group (which was back in Mists), this has never been an issue. People could always leave and people would always fill up the group while we were killing trash. Quick and easy— even tanks and healers.

So no, this wasn’t an attempt to prevent people leaving LFR.

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But the core problem of leaving the instance mid-run has not gone away, as evidenced by the OP’s actions. Different source for the problem but the result is the same - the person leaves an in-progress dungeon. So yes, this is intended. No, it won’t go back to how it was because the problem itself remains an issue.

It isn’t broken at all. It’s there to attempt to incentivize players not to leave a group, potentially stranding them in either a never-refilled situation or one of the “oops the queue system bugged out and can’t bring in new players at all” situations. Yes, that’s a thing. I’ve been in countless bugged LFG/LFRs where the queue was active, but doing nothing, right in the middle of prime time no less.

Uh, that still exists. You can in fact very easily see it as an in-progress group by the fact the queue system can refill an in-progress dungeon group with new members. There are scenarios however wherein the group doesn’t get refilled with new players. One is the bug mentioned above where no matter who initiates the requeue it fails to actually work (it’s supposed to be automatic but like so much in the game spaghetti code has probably reared its head here). The other is when there literally isn’t enough to refill the group due to low activity. This scenario happens obviously late at night or early in the morning most of the time.

The point is, the system was changed to disincentivize being selfish and leaving before the instance bosses have all been downed.

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OP is leaving LFR, not a dungeon. And you literally quoted my next reply that answers this.

When a queue for LFR pops, you do not see how many bosses were killed prior to accepting the queue.

LFR has always refilled with new players. Always.

This does not happen with LFR and I have never seen this with dungeons.

The system was changed due to ONE trinket on ONE first boss in ONE dungeon.

LFR was NEVER a problem.

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I still leave lfr. The 30m debuff is generally less than redoing a boss i already did, for charity work at best, or paying with gold for repair bills.

It was a minor problem for all of a week.

The fix for which we now have to live with forever.

As do many people. And it’s never been an issue since the change to not show in progress groups.

Yet we’ve got nonsensical responses in here claiming people leaving LFR is somehow a detriment to the game. :roll_eyes:

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Well at the end of the day it is my sub that I pay for and I play the game how I want. I agree that working together to accomplish something is a huge part of WoW…but that’s why there’s organized raids and mythic plus. LFR is such a dumbed down version of that it’s not this grandiose thing of “oh we’re working together to accomplish something” that you’re making it out to be, it’s LFR it’s not that serious.

Now if I had this same mentality in an actual raid where the guild is trying to progress then yes I agree with you, I shouldn’t even be in that group. But LFR is more or less a tool to get your foot in the door AND do these quests.

also you’re making some pretty big assumptions of me making me out to be this selfish person. Well do you know how many people I’ve helped in this game without asking or even expecting something in return? Questing, leveling, low level mythics to help them get gear. I’ve even stayed in pug groups where in M+ where people have left and we had to 4 man the dungeon. I could’ve left but no I stayed because I wanted to help even though there was a huge chance I wasn’t gonna get anything.

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Ah, I see what you’re saying on this one. Yes, that specific feature didn’t last long due to how many people left LFR queues the instant they popped. I thought you meant the fill-in feature didn’t exist anymore (it does or obviously few groups would ever make it to the end), but you meant the UI element instead.

Not when the queue is bugged it won’t. I’ve been in countless instances over the time the feature has existed wherein the group never refills even after waiting nearly an hour. There’s a separate issue where the queue will not kick in until enough players have left. I’ve had LFRs that lost five or so people and no refill. But when another five suddenly leave, then BAM, ten new players join almost instantly. I’ll be the first to tell anyone that the queue system is…messy. Very messy. It’d probably need to be entirely rewritten from the ground up to fix that, which again is likely a spaghetti code problem. LFG suffers the same issue as well, just not as frequently.

I have. It got super bad in Castle Nathria, especially past 11 PM PDT/PST when overall activity dropped markedly. Because LFR is broken into wings, if there aren’t enough players queueing for the same wing you’re in, you can get a no-refill scenario.

When was this? As far back as the first iteration of Diablo people have been giving the deuces to group sessions after getting an/the item they were there for.

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In all of the many many years I’ve been running LFR since its inception, I have never once run into a bugged queue. Ever.

I have in dungeons. Never in LFR.

And this also isn’t an argument against reverting the leaver penalty. Because if it happens, it’s going to happen regardless.

There was no reason to have this change on LFR. Because there was never an issue with refilling groups for LFR. And a bug is not a reason to change how a deserter penalty works. Because people are still leaving regardless. And they will continue to do so. And groups still refill in LFR.