Dungeon boosting

Sounds like I hit a nerve here. Could this be your true motivation? You used boosts to level up, so now you want them banned so others can’t get ahead under the facade of “nobody talks to eachother in boost groups”, or something.

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Being condescending to me in a discussion isn’t going to make me be nice to you. I’m not reading anything else from you since you don’t want to have a pleasant discussion over this.

I’m not being condescending, I’m being investigative. But okay. Bury your head in the sand so mean ol’ Thunderkoww will stop upsetting you. :man_shrugging:

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You’re still being a jerk about it…

I don’t think questioning your true motivations is being a jerk.

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Seems rather condescending. Do you like it when people jump to conclusions?

Well we know you’re a liar because you said you weren’t going to read my posts anymore, but here you are reading and replying. I don’t think it’s a stretch to suggest that you’d lobby for Blizzard to nerf your competition.

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I need to stop replying to trolls. Ignoring people on the forums would be nice.

Completely nerfing dungeons boosting would still be great in my opinion.

So you insult me and try to dehumanize me and dismiss me as a “troll” but I’m the bad guy here?

Maybe you should put me on ignore, then. If you need me to walk your hand through how to do that, let me know.

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You’re half right with the stop replying bit friend-o.

its not your responsibility to police how other people spend their recess ronald.

You’re right I didn’t want to spend twenty minutes on you so I just typed something. I just don’t see why you defend this or waste energy on something that kills part of the experience. Classic could be a better experience if they tweaked exploits to promote normal behavior. You act as if you don’t see how many boosting groups compared to normal ones.

The world is definitely not empty nor is doing dungeons dead. The size of servers making it overloaded for questing and could use tweaking. Dungeons are happening, but prepare to spend a few hours looking sometimes. Why let something toxic continue that punishes those that want to play. There would be a lot more activity if they nerfed this.

What did I mention? I merely said this game is hindered by having no modern conveniences

Yeah it’s their right to farm, but can severely hinder quests making yet another inconvenience.

This is my 6th post on this subject?

Are you comparing this game to real life? Who said anything about getting BiS or 60? The problem isn’t about getting to 60. It’s about the state of Classic in a few more months being nothing but dungeon boosting. Not all of us are focused on getting to the endgame. I get it, it’s inevitable that a certain scene will die out, but it’s severely effected artificially.

Botters have proven to effeciently AoE farm dungeons with no effort, so you could be contributing to that.

You’re being ridiculous.

I don’t know what he talking about, even medium servers have a poppin amount of players leveling in the open world. Dungeon boosting severely kills the amount of players doing dungeons normally.

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So you propose punishing people who are boosting in order to force them to group normally?

You actually don’t know that. Maybe people would roll less alts, and there’d be less.

Well, that’s just lazy but doesn’t surprise me.

Am I actually defending it, though? I bring alternative routes that achieve the same goals as Dungeon Boosts, yet nobody wants a solution for those problems via taking people out of normal dungeon groups (allegedly) and/or emptying out the world (allegedly), when it’s not just Dungeon Boosts, doing this. So, it really makes me wonder, if these concerns are genuine or not (I get the feeling not because we’re not actually discussing the real problem and continue to ignore it. I seem to be the only one discussing them). So, I want the BS excuses to stop, and let’s talk about why some people are really angry at Dungeon Boosting.

So, Dungeon Boosting is now an “exploit”? That’s a stretch. It’s not an exploit for higher levels to run other players through dungeons. Paid or not is irrelevant.

And, what is “normal behavior”? What makes dungeon boosting abnormal?

I do see them. I don’t think seeing them is the same as participating in the culture. I feel like everyone should be able to advertise whatever services they want to provide. It’s still my decision to take up on the deal or not. If others take up on the offer, that’s their business. The decisions of others doesn’t bother me.

Both advertisements do exist, and even I advertise Normal runs. I just don’t understand why they can’t exist, together? As I’ve said before, and I’ll say it, again, I’ve never nor ever will purchase for a Dungeon Run. However, I have gotten free run throughs to get my quests done or get a piece of gear without the competition, but that doesn’t mean I’m solely getting run throughs. Not every “normal dungeon run” even clears the whole place. A lot of people be skipping stuff so much, that a few of them didn’t know you could actually walk back to Orange and/or Purple side of Mara, from Waterfall.

Then what’s the problem?

We’re not talking about this but continue.

Good, so there’s no problem, then.

Yes, it takes time to form a group. I’m on an EST Server, but I’m PST. It does take time for me to build proper dungeon groups around 2am (my time) which means it’s actually 5am (server time). I’m not just sitting in a major city, though. I go out into every zone, possible and ask. Since, players are out in the world, and you could inspire them to switch over to a different character (if they have it) to run with you. You never know, until you try.

Here’s the thing, why do you view it as “toxic”? I certainly don’t. I think if people want to waste their in-game gold on paying for dungeon runs, let them. It’s not taking away from my pockets. And, if I want a free dungeon run, I should absolutely be entitled to such. Especially since, like I said, some (not all) Normal Dungeon groups, don’t even kill everything and be skipping stuff, all the time. That doesn’t seem like a “normal” run, to me. To use your words, almost “exploitative” (even though, IK it’s not). It’s not punishing me, whatsoever. I’m failing to see how it punishes other people.

What type of “activity” are you looking for, though? And, nerfing what (Dungeon Boosts? I can’t be sure because you seem to change the subject, all the time)? I feel like I’m already getting nerfed, in “normal” dungeon groups, with all the skipping going on. I like having a high level toon run me through and clear everything instead of skipping. And, what makes you think “more will happen” if whatever it is you’re trying to nerf, happens? What’s your evidence that proves it’s going to happen?

This topic is about Dungeon Boosting. It’s not a mechanic/game design. It’s player decisions.

Oh, now we’re talking about QoL mechanics. I’m sorry, that’s not why I’m playing this game. I’m sorry if it feels like it’s hindering you, but it’s not hindering me. To use Brack’s words “you think you do, but you don’t”. This is this version of the game, and it’s not meant for everybody. It’s OK, if you don’t like it, but that doesn’t mean everybody shares your same view point but continue.

Oh no! How dare an MMO have resource competition! IK what you’re talking about. You’re talking about the Felwood Satyrs being heavily farmed for their Felcloth. That’s why you mentioned Level 45+, and they are level 45+. Want to know why they have to do that? Because people are skipping stuff in Dire Maul - East (which is where Felcloth can be dropped, too). But, that’s another conversation to be had but continue.

And, you continue to change the subject but continue.

No, I want to make sure you’re consistent with your “it’s not fair” remarks. Seems like you aren’t. Again, not surprised.

Again, keeping the consistency of “it’s not fair”. Guess that’s another jargon you want to throw around to think you have a case without actually backing it up.

I never said it was but continue.

How so? Do you plan on not hosting Normal Dungeon runs? I mean, let’s be real, Classic won’t be forever. It’s going to die out and become less populated. But, it has nothing to do with Dungeon Boosting. I say, thank goodness for Dungeon Boosting being out there especially if we can’t find Normal Dungeon Groups. Why nerf it, at all?

Correct. I’m not one of them, either.

I agree it will die out but not because of this. You said it, yourself, Dungeon Groups are still happening.

First of all, Botting is already an exploit that shouldn’t be tolerated, and I report them, as I see them. Second of all, Botters aren’t the only ones AoE Farming. I’m not one of them.

IDK how you got that I’m contributing to AoE Farm Bots from that but continue.

No, you’re being ridiculous. You’re the one who stated “not only do ‘we’ deal with other players like us” as if it’s some sort of problem. If it wasn’t, you wouldn’t have mentioned it, in the first place.

Agreed.

No, it doesn’t. If it did, Normal Dungeon Runs wouldn’t still be happening, as you said, earlier. I’m on a Medium Pop Server, and it’s a mix of both Dungeon Boosting and Normal Dungeon runs. Normal Dungeon runs are still happening.

Even in Retail, and I played Retail for a long time (15 years), there were dungeon boosts (and I played on a Medium Pop Server), I still managed to get normal dungeon groups. Dungeon Boosting doesn’t kill (at all) Normal Dungeon runs.

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We can say for sure less Players would be leveling alts if dungeon boosting wasn’t a thing. And this would negatively affect you when you reached 60 because there would be less people running things.

Maybe this is just my experience on my realm but finding players for things isn’t difficult, you just have to do it. Why negativity impact the way other people play for your pleasure. Currently there’s a way for you to play that is separate from them. Why ask to change the game like this? So no xp if my higher level friend wants to play with me at level 45 in SM graveyard or another dungeon for quests? You’re asking to negatively impact people’s play beyond what you think.

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What you’re doing with me is all I seen you do in this thread. You have not offered one bit of advice. I just don’t understand why these people play if they don’t want to level. If people are so tired of leveling, why are they so against boost tokens? Why do people rather prefer to spend hours farming, to feed money for the boosts?

I’m not talking I want boosts myself, I have 4 level 40’s I quite enjoy leveling. I just don’t quite understand why they want these roadblocks in place, yet defend it staying the same as well. I think the average booster might need to take a break if they’re bored with content and not rather play. I can’t even quote you anymore cause it hurts my head how much you warp words in your head.

None of this is an argument as to why boosting needs to be removed from the game. Just because you don’t understand other people’s choices and motivations is not a reason to remove those choices.

What exactly, am I doing?

You haven’t actually held a conversation nor countered anything I’ve said.

It’s not always about this reason.

Because it’s not always about this reason. Here you go, again, bringing more irrelevant talking points, into the conversation. Let’s say, we add Boost Tokens. Doesn’t this still create the lack of “Normal Dungeon Groups”, problem? I don’t see how the Boost Token will fix this issue. You keep strawmanning.

A) Why does this concern you? B) I’ve never participated in purchasing boosts. Having Friends and/or Guildies to provide said services, for free is the much better deal, IMO.

Obviously.

I enjoy leveling, myself. So, you should have no concerns about Dungeon Boosting and completely irrelevant to the conversation.

You’re assuming the intention behind the boosting. That’s your problem. When, you actually have no business with it, whatsoever. Not that you actually came here, for an understanding. You’re just spewing out nonsense and ignoring actual conversations.

It’s funny, that you make the argument about the lack of “Normal Dungeon Groups”, or at the very least insinuating that Dungeon Boosting will lead to this, yet you’re advocating for Boost Tokens. Tell me how that makes sense? Make it make sense.

Here’s the thing, they are playing. You’re not in the dungeon group. You have no idea if they’re actually AFK or not. They could very well be having a conversation with the high level player. There’s times where conversations don’t even happen in some (not all) “Normal Dungeon Groups”. That’s not “playing”, for me, anyway, even though they are playing. Like you said, earlier, this is an MMO where interacting with other players is part of the game. Some (not all) “Normal Dungeon Groups” don’t even engage with each other. They just do the dungeon and bounce. Tell me how that’s being more of a “social dynamic” than high levels actually conversing with low levels, as they run them through?

You mean how I’m actually challenging your arguments? You flip flop between arguments and are very inconsistent. You’re advocating for “Normal Dungeon Groups” to have players to fill with, at the same time advocating for Boost Tokens LOL

You don’t make sense!

Boosting = non issue… If you do not like it do not partake in it.

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Arguments abound in this thread, and you’ve likely responded to several. Others’ choices have little bearing on this issue, as it is about the consequences of those choices, as has been clear from the outset. Please, throw another internet tantrum, I want to see how various negative emotions can be projected onto my words.

“I’ve never even SEEN a rattlesnake. Obviously folks are exaggerating the dangers.”