Well, great you replied to this I suppose. But this doesn’t answer the question at all.
Sure, there was a nebulous “bring the player, not the class” class design philosophy change. But, exactly as Ziryus has said:
- There was no change in party composition requirements for 5mans
- There was change in the range of possible raid comp requirements for 10mans, or 25mans
- There was no significant difference of variance in role requirements between fights in Wrath raids compared to TBC. In other words, the number of fights that required fewer or greater tanks or healers didn’t change much at all in Wrath from TBC.
Eh I guess but I still don’t see how this changes whether fights had more or less of a specific spec requirement. Most classes can’t spec into or out of an interrupt, for example. Druids being the only example I can think of. Rogues, warriors, shamans and mages all have theirs “available” in pve regardless of spec (warlocks kinda but not really, because warlock pets kinda just die anyway in pve so its either no pet or a phase shifted imp). Hunters don’t have an interrupt regardless of spec until silences get pve interrupt effects during wrath.
Sure, a lot of classes got aoe, but the ones that gained decent AOE abilities never really had the option to spec good, many-targeted aoe previously. Not seeing how that impacts the need to spec, either. You could argue combat rogues I s’pose, but a.) all rogues are combat anyway or they’re trolling, b.) it’s cooldown based and and effectiveness depends on the number of targets.
For classes like druid, spec identity literally IS their role identity. For priests, who have their one and only damage spec, their spec identity is their role identity in that regard. In TBC, as in wrath, for healing priests swap specs as necessary for certain fights, or just stick with a generic cookie cutter healing build.
From personal experience, DPSing as a mage, JUST LIKE in TBC, I didn’t swap specs all that much in wrath. I stayed fire for all of T7. I swapped around a bit in T8, since some fights favoured arcane over fire, but it was kind of a nice to have, probably not necessary to clear content.