If you want to be optimized at all times because that’s your preference you have to do something for the privilege. You have to give up something to get something. You have to invest in your character to get things done. Kinda how RPG games work.
Sorry to hear TBC is not for you. Perhaps you should try retail WoW or FF14 or something. Those games are chock full of convenience for players such as yourself.
The point is, if we can’t draw the line of non authentic changes on what the devs directly said was against their design goal intentions for tbc, then there is no line to stop at and the only requirement for a change would be if it was “more fun”.
Which means all changes.
So yes, If dual spec does get into tbcc, that means there is no line to stop at for changes because we know with direct quotes that dual spec is not a change they would have made for tbc because it went directly against their design goal intentions.
What if they offered dual spec as an incentive for faction balance? Like only those who stay on or transfer to a server where their faction were the underdogs get access to it. Would be a way to test its impact on the game in smaller controlled groups.
How is having to wait in a queue for 30 minutes for a battleground to pop, any different from having to farm for 30 minutes to purchase a respec to tank a dungeon?
In LK dual spec cost 1000g, iirc. So you would be able to respec 20 times at max cost before dual spec would be worth buying. Other than the convenience of not having to visit a trainer.
I don’t think we need dual spec, but increasing the decay rate and allowing it to decay all the way back to 1g would be nice.
I think it will only decay back to 15g as I had a toon I had not respecced since classic and it cost me 15g to respec for the first time like 2 weeks ago.
If they had it decay every 24h or something, that would allow you to respec twice a week for a reasonable cost.
It’s authentic changes only. If it fits the design goal intentions I am not against it in the sense of it being a change with other reasons behind it. It doesn’t have to meet the exact design of tbc, but it should stay within the design goal intentions.
While I don’t like the boost, it was still within the design goal intentions as a boost system existed in tbc called recruit a friend. The stated reasons for why they added the boosts were to help friends get into the game and play with their friends. The same reason recruit a friend was made.
I’m not saying the boost was a good change, but it at least stayed within the design goal intentions that were seen in origional tbc.
Drums change also did this.
Paladin seal and HvH are in a gray area, we don’t know for sure if it meets the design goal intentions, but we don’t have a quote proving otherwise.
We do have a quote for if dual spec would be within the design intention goals though, and it was a hard NO.
And round and round we go. That is NOT a quote relating to dual spec, it’s a quote relating to the game itself which they then immediately contradicted with hvh battlegrounds, seal of blood and umpteen other changes. Sorry.