It was a joke friend, apologies for being facetious.
Many people before who had been constructing careful arguments about why dual spec is objectively good for the game because it will address Healer and Tank shortages.
It was a bit of a sit-com moment where one character has constructed a careful lie to explain another’s absence, but then that character barges through the door and ruins it all.
Not saying you ruined anything or others were lying. It was just funny.
I don’t think ‘roll a 2nd char of the same class to play another spec’ is the preferred method of the majority. Players get offspec loot in raids all the time that they enjoy using as a part of playing their flexible class (that has drawbacks to being a hybrid).
I absolutely agree that people can/should play the game how they want - but the dual spec option enrichens the experience, and robs those who wouldn’t take advantage of it - of absolutely nothing. It’s just like RP servers. If you want to play the game in that way, with a pre-determined identity, maybe play there and don’t use the dual spec capability. Don’t buy it, don’t use it, whatever the solution for you is.
I’ve played this game from close to the first day it was released and in a couple of months I had played enough of every class to know that holy priest was what was the most fun for me. I would have loved to find a partner to quest with on my holy priest but was almost never able to find one and then, only for a short time. I think my experience was more common then yours. If you were actually able to find partners for most of your warrior’s play time you’re not the normal experience. Every change in the game will affect some people negatively. We see that in every suggestion to find a solution for dying realms. If the change improves the game for the vast majority of players I support it even if for a tiny few it by a small margin makes their game worse.
Just as you can’t say the respecing cost is trivial and then claim it’s a deterrent to changing specs. If the cost if trivial then adding dual spec is trivial because you can easily respec without it. Then it’s a minor qol change. For it to be anything more you’d have to rethink whether the respec cost is trivial.
Lack of dual spec is not the cause of people raid logging. If anything adding dual spec might exacerbate it.
Why - because people don’t do stuff without a reason. That’s why there’s a reward structure. The raid logging is a direct result of a lack of new content - slow content cycle and now low population as many of the big guilds in Vanilla Classic quit in TBC after months of nothing but Kara and Mags/Gruuls.
Giving people less reasons to grind stuff won’t help. How do you respec? You pay 50g. How do you get 50g? You do quests or farm primals, or craft stuff, or do dungeons. You do it every time you need to (thus why a one off payment doesn’t work). It’s like other consumables.
Adding dual spec could have an impact not unlike removing consumables - making them a one off payment that you reapply when needed. The awkward stuff people have to do to do something else they want to do is what actually keeps the game going.
Now, why did I say it “might” impact the game that way? Because I doubt it will be effective. People will still be respeccing a lot as two specs doesn’t actually give you the result you want. In a game like this two specs is still quite limiting.
Not the only cause, it certainly contributes. Someone who can easily do something outside their raid spec when not raiding is shockingly more likely to do so.
People with three full time specs is a lot rarely than people with two.
Sure, I’ve said that several times. But for them it’s a balance
It was authentic, but it’s not what modern players want. The community today is so different from what the community was back in 2007 that it had us take a different philosophy with Burning Crusade, where we actually started to allow ourselves to make some changes that were in the best interests of the players that will continue to develop alongside the community.
There’s all sorts of subjective interpretations of these few brief statements. Blizzard clearly doesn’t mean the same thing as you do when they say it.
Well they went into Classic with a hard #nochanges stances, obviously that changed for TBC Classic. Did it change because they genuinely were interested in improving TBC Classic or because they saw that #nochanges was bad for accounting? And on that note for the changes that have been picked, why?
I’m sure there’s a bean counter somewhere in blizzard looking at cancel reasons for classic and seeing how many are lack of dual spec. Just like there was for same faction BG’s.
For real. Swapping specs is one of the main reasons I play tbc.
I get so pumped to travel back to my main city and pay 50g to queue some arenas knowing I’m going to pay another 50g tomorrow to swap for raid.
Sure, arenas and raiding are fun, but paying that 50g and resetting up your action bars is what makes tbc so much more fun for me.
If they add it into tbc classic it will ruin the game. Obviously they would add vulpera death knights, panda demon hunters, LFR, LFD, transmog, and the wow token if they added dual spec because those are all the same things.
Keep retail features out of my authentic tbc experience. Yea they added same faction bg’s, new pally seals, and a paid character boost but those were all needed changes that don’t ruin my authentic experience. But swapping specs without paying 50g, that’s just too far.