Dual Spec.. please?

As an additional reason, not a guise. It was said from the beginning as I mentioned both scenarios:

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Apparently you lack the ability to see the sarcasm in what you read, lol.

My opposition has nothing to do with a sense of accomplishment but that dual-spec directly and negatively impacts hybrid builds such as feral druids or smite priests. The entire reason to bring such classes to a raid is for their ability to change roles depending on a fight. With Dual-spec those specs become completely pointless as anyone can just swap to a different spec for optimal comp on a fight by fight basis.

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While I obviously agree with my own points, I don’t disagree with these as well. I think it’s pretty obvious that dual spec will change the way people spec and the meta for engaging content (as we saw in WRATH), and this too is very much not in the spirit of TBC. That’s probably my biggest issue here, I don’t think it’s a small change, it’s in fact a meta defining change potentially.

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Yep… I’ve pointed that out many times. And as if those already PvPing tank/healing classes won’t use it for a PvE DPS spec or solely tank/heal for their guilds and no one else. So many overlooked variables.

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People at the start of TBC the first time around were begging for dual specialisation or free respecs for all the same reasons people are now. The devs actively resisted because it didn’t fit their design philosophy. When they finally acquiesced it was for the WoTLK expansion. I think we can assume by that they waited for an expansion before exploring a more convenient and casual game philosophy. That expansion was then designed around those QoL improvements and the idea of accessibility.

To move to this stage prematurely kind of strongly undermines the whole point of doing a classic edition in the first place.

We know they knew how to do dual spec at the time - it wasn’t a technical limitation, and we know there was community pressure to do so at the time, and we know they left it for the expansion that followed (or its prepatch). Why? Well we can only guess but I think it is pretty obvious at least to me that switching specs cheaply was not what the devs intended for TBC originally, it’s not in the spirit of the game.

You may prefer where the game went after TBC but that’s not this point of reference. It’s not like there weren’t tank and healer shortages during TBC the first time around.

To my mind the problems we have now aren’t different in nature or scope to the first time around. And the solution isn’t and wasn’t limited by technical capabilities. It seems to me that it was a design choice.

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Dropping some straight up bombs rn thank you

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They started developing Dual Spec during TBC. Development of such a feature doesn’t happen overnight.

Can’t assume that at all. They released TBC and saw the demand for such a feature and got to work on it. Lots of assumptions in your post. The only thing we know is they mentioned they were working on it at the time of the World Wide Invitational in June of 2008.

Nethaera: When can players expect to try out dual specs?
Ghostcrawler: Players will be able to try out the dual spec system on the Public Test Realms when they are made available. This has been a pretty big project with a lot of people working toward making it a reality in the game.

Seems like a pretty major design change… did blizzard start working on flying during vanilla? Blizz started working on cata during wrath so we should add cata to WotLk classic?

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It’s not a difficult feature to implement, nor is free respects or similar. Maybe they waited until they perfected it … maybe, seems a stretch to me.

Other games were already implementing multispecs.

You may be right - I am just not buying it.

Edit:

Well maybe. I don’t see how the feature they released did take that much work (I’ve done a fair amount of coding in my time) - and it wouldn’t be the first time a community manager bought time with such a comment. Maybe that’s it and they wanted to implement it earlier but technically couldn’t. Maybe they spent a lot of time designing it. I don’t really buy it.

You have only two options though. And I really don’t see how it could possible kill feral druid or smite priest.

If your guild takes you as smite priest right now, I don’t see how that could change because of dual spec. I mean, wasn’t that the argument of some of these questionable guys to begin with? That you don’t need to have the perfect build etc. blahblah?!

It’s always refreshing to see how you guys destroy your own arguments.

QoL features like Dual Spec are not the same as a complete overhaul of the game world. They didn’t even allow flying in the old game world during TBC or WoTLK because the world needed to be redesigned from the ground up to support it.

They’re not comparable.

No that is 100% in line with the argument you don’t need to be the perfect spec all the time.

Dual spec = Can switch between Holy & Shadow = Perfectly optimized
No Dual Spec = Can flex DPS & Heals in same spec but is not quite as good at either role as a Holy/Shadow

If Dual-spec exists there would be no penalty to being 100% optimized and thus everyone would expect you to go Holy & Shadow as your two specs

Smite would cease to exist due to this change. The spec currently has an advantage of having flexibility and with dual-spec it would have no advantage.

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Dual specialization isn’t just a QoL feature, it was a design change.

Design change

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Nethaera: Why are we allowing players to dual spec after all this time?
Ghostcrawler: We really felt like this was a great way to increase the flexibility available to players and encourage them to take part in more aspects of the game. To use just one example, some players like to participate in both raids and Arenas, which is awesome behavior that we want to promote. But, there are some talents which are more useful in one part of the game than another. Currently, players have to pay respec costs and go through the process of setting up the desired talent spec and action bars whenever they switch.

June of 2008 is when they first mentioned it to players. They didn’t just decide “oh, this would be a good feature in WoTLK.” They decided to develop it during TBC because of TBC.

This is one of those hindsight things the current developers should be utilizing. This is not the same as flying. Flying was developed for TBC content alone. Dual Spec started development in TBC because they saw the issues with a single talent spec during TBC.

Interestingly enough, people played and got through the entire expansion without it.

Yep, and you’ll get it soon too. In WotLKC

Totally subjective, but I’m glad you enjoyed it. :slightly_smiling_face:

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exactly. acting like we can still have authentic TBC with dual spec available is just nonsense.

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I like how people say it’s the “most popular” when all it really did was retain subs and not have that much growth. TBC ended with 11.5 Million subs and Wrath did hit a peak of 12 million. I wouldn’t say that makes it more popular than TBC as TBC had a much larger influx of new players. If anything Wrath was where it plateaued and eventually lead to the downward trend.

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I agree with you there - the degree of change is not the same. But I don’t agree that it’s just a QoL change. I think it will fairly obviously form a new meta - people having encounter specific specs. E.g a trash spec and a boss spec. It does change the way people meet the encounters in the game.

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And this here folks is the best argument against it. It changes the game too much… it wasn’t there in actual tbc regardless of why people wanted it or how many people wanted it.

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