This had more to do with the changes in Cata than to anything added in Wrath. The “Dungeons are hard” meme from Ghostcrawler, the difficulty of Raids and the atttempt to make 10 mans and 25 mans the same pushed a lot of casual players away from the game.
Thanks Enig-muh from Enigma.
People also saw wrath as the end of the Warcraft they knew, many players were fans of WC3 and that was the logical conclusion for them in regard to the game… think about that for a minute… the last raid in wrath wasn’t ICC… it was Ruby Sanctum… pretty lame IMO.
Sure. Killing Arthas was the end for most but that takes us through Wrath.
I’m not sure what you’re getting at other than people loved Wrath and pushed sub numbers to WOW’s peak then they started to leave once Wrath was done.
They dont tank for you even if they have dual specc because they already raid logg.
Tanks didnt even go Dungeons after Blizzard offered them special loot.
Stop bringing this up. History of WoW has shows us that all theae changes did absolutely nothing.
I’m a deep resto tree druid.
I was doing netherstorm quests solo the other day.
I was farming leather off clefthoofs last night, and I’m killing a bunch of stuff for rep items right now. I’m not a mage, but I can grab six things, dot them up, and never die or oom.
If I want to do something crazy I get my tank friend, my mage friend, my shaman friend, my warlock friend, or all of them to come with me.
I have to pay gold when I want to pvp… it’s not just healers. Its why I’m leveling a second hunter.
Imo the start of the decline was patch 3.2
Features added in 3.2
-Multiple raid difficulties
-Heirlooms
-Badge catch-up systems invalidating ulduar & naxx
-Dungeon Finder
“I want to be efficient at everything I do, but I don’t want it to cost me anything. wahhhh”
a group of 2 can kill way more mobs in an hour than an individual.
i think we’ve gotten to the heart of the matter: people who want dual spec just don’t want to group up with anyone unless it is 100% necessary like a raid, lol.
Funny, I am retribution and doing quite well for myself. I also have a healing set and heal just fine, just as I did from start to finish of BC when the content patches would naturally progress. We did the content with these classes you call “irrelevant”. Why don’t you show us your super top tier, top 50 parsing super character in a top 10 guild? Or are you going to hide on your 24 retail character and pretend you’re some elite who is an authority on what is, and isn’t playable?
Holy crap so many lies in one sentence.
I play a smite priest, I flex between dps & heal as well as do all my farming all while in the exact same spec. I change some gearsets but that’s it and it gets me along just fine. The rampant spec swapping and subsequently desire for dual-spec is people who have a compulsion to be 100% optimal in every situation.
I mean it’s clearly not needed as people are getting through all the content and playing the game just fine without it. It also would affect gameplay balancing by allowing encounter by encounter swapping of specs and ruin the utility of hybrid builds and classes. I see 0 lies in this statement.
I don’t believe that is why they want it. The vast majority of these jokers would give themselves a PvP/PvE spec setup before they’d ever consider going tank or healing. That’s all it is, they are bargaining with a spec they don’t intend to use to get what they want. They don’t want to tank, they don’t want to heal, or they’d be doing it. It’s like the old Snake Oil Salesman routine and I’m not buying the BS they’re selling on this one. They can be a solution to the problem at this very moment, they just never choose to be.
I mean just ask for a PVP spec then that automatically swaps when you join a BG or Arena. This would be far less detrimental to the rest of the games balance than dual-spec.
smite priests will have no reason to exist in a dual spec world, and that would be tragic.
It makes me want to cry just thinking of some poor player out there with a slightly suboptimal spec if they don’t want to spend 50 gold. We’re better than this people. Did MLK teach us nothing? Have we simply abandoned our humanity?
come on baby dont be like that
Opportunity cost is a very intelligent - and accurate - lens to analyze the game design through. And you cut to the core point here with Classic’s game design: it is built around players having to weigh the opportunity costs they make with regards to decisions as their character progresses with the way in which they will, or will not, experience the various forms of content in-game.
In short, not everyone gets everything.
Great post.