Oh yeah, lot’s of changes. Itemization is different, sockets, runes, runewords, Assassins and Druids, and more.
But also, there have been a lot of changes since the content was new. I think it was 1.10 that introduced synergies, which still exist, but now there are also talent/stat resets, among other things.
You can still play both D2 and D2 LoD through the LoD client, but cannot play D2 LoD with the D2 client. And of course, there’s still the option to upgrade a D2 character to D2 LoD. Something I thought (hoped) they were going to do with the WoW Classic series, but they didn’t.
Yeah except for one thing there’s a very very big difference between adding the ability to respect is respect on the fly.
And adding a whole another class That’s very very different Is extremely different.
With a new class you would have to mess with the Items work you would have to add tear sets for that class the list goes on.
Is however duel spack Is you add in literally the ability for people to switch out specs I mean you want to talk about an impact full change death nights would change again a 100 times more than Duel Spec.
It’s so yeah I mean if we’re gonna go down that route why don’t they just give us wrath talents why we’re at it.
Which for the record I would be completely fine with but You’re comparing Is a hill to a mountain here.
In other news
Flying mounts should have been in Classic Vanilla
Mount level requirement should have be shifted to level 20
Pallies and shamans shouldnt have been faction locked
Paid level boosting should have been implemented in Classic Vanilla
Warmode should have been implemented in Classic Vanilla
Arenas Should have been in Classic Vanilla
The original Honor system should not have been in Classic Vanilla
Skip the dual spec request lets just add no locked in talent points. Free to swap anytime youre in town
Right, so basically you’re saying that all the best features up to your favourite expansion should have been added to classic (time and resource permitting) - because that expansion’s features were the most popular and therefore the most perfect exemplar of the game?
I take it that in your view Vanilla and TBC classic are basically WoTLK prepatches? Maybe you’ll be happier not railroading other peoples preference of game simply because you can’t wait and have some weird view that there is some fundamentally “best” form of game design. I know I’ll be happier. To my mind there is no best, only different. Be patient, and you’ll get your preference. WoTLK wasn’t designed better than TBC. It’s not some sort of Darwanistic progression to the most evolved game.
Vanilla and TBC were very much trial and error for Wrath. But then Wrath was also trial error for Cata. And Cata was the point where that trial error stopped working as well.
So wrath was yes the culmination of blizzard’s trial and error where they reached the peak of what WoW could achieve. Cata and later did have some okay ideas but mostly it peaked in Wrath with some bloopers like LFD instead of linked realms.
It’s not all improvement though - many of the things Wrath implemented as improvements were arguably not. Quite a lot was a mixed bag. I’d argue Dual spec fits the mixed bag category - I mean the ditched it in later expansions for a “better” system.
Also they were implemented as a design philosophy - not features in isolation. Thus why I don’t accept you can simply assume Dual Spec will impact TBCC the same way it did WoTLK.
No but by and large vanilla to TBC was improvements and TBC to wrath was improvements.
Cata was the first time blizzard tried to break the formula and it back fired. WoW was always the casual friendly MMO RPG with hardcore options, Cata tried to change that it didn’t work.
I personally believe the Vanilla was a fundamentally better game than either expansion - so, I guess we’re going to be at odds right there on the starting assumption.
Because I like to play with others - it’s a social game. And before you say “that’s because it wasn’t as good”. There’s only so long people can run the last raid before they want something a little different.
The real litmus test is that Vanilla classic gained a peek in interest in wow that TBC hasn’t achieved.
If there were more new games that went back to the story telling rpg basics in vanilla I’d play them and I reckon a lot of people would. But they get shouted down as poorly designed games by the mass of “convenience” addicted “modern gamers”.
There’s room in the genre for a lot of different game design philosophies an market. This idea that convenience == good game design and the fundamentalism with which people push that is cancerous for the genre.
It was never going to sustain it. It’s done content with a content cap. It’s not a new game title and it’s not an evolving game. News flash - neither will WoTLKC.
Not a like comparison. AQ40/BWL patch is a content patch not a whole expansion …