Dual Spec is NOT a QOL Change

Dual spec is a massive gameplay change that while it could make it easier to respec, it is absolutely not just a Quality of Life change as I’ve heard people keep trying to say.

An example of a QOL change is something like, we added the keyring so all of your keys are in there and no longer take up inventory slots.

A QOL change for respeccing might be reducing the cost or just allowing it to save your bars between specs, with no other changes whatsoever.

Pretending that just copy/pasting Dual Spec into Classic Vanilla is just a QOL change, or claiming that it has no downsides at all is straight up dishonest when it has a massive impact on the gameplay of Vanilla itself.

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since no one else answered your post, I will. Every single person I have spoken to would be super happy to have dual spec in classic.

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There are two types of players who want dual spec.

  1. Players who don’t understand the ramification, and like the idea of the convenience
  2. Players who brought parsing culture to classic, and have destroyed all the channels that once held social value, and people just looking to fill class needs

Adding dual spec only enables the toxic parsing culture. Everyone will be expected to run cookie cutter meta builds for any content they do from that point on. The classic experience of having more fun or meme builds will be over. Meta always flows the path of least resistance, so dual spec cookie cutters will become mandatory.

If you thought resumes for easy content was game ruining before, this will only exacerbate it.

Sure, it would be convenient, but the issue is how it shifts the game’s culture. Era is not the place for such fundamental changes. Save those discussions for classic+ theories or seasons meant to explore such changes.

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Well, I am personally an average player. I only use 2-3 addon’s and I am not a parse warrior. As a matter of fact, I quit SOD because of the parsing culture in a version of the game that was 10x easier than normal. So there are different strokes for different folks. I would still play classic without dual spec no problem, but it also does not bother me that it is there. I see it as an easy way to swap to pvp specs. Classic in and of itself is a cluster anyway, seeing a raid with 90% warriors is not a cool thing imo.

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For me personally, I think if they added a “dual spec” feature, but it essentially mirrored the current respec feature in that you can only do it at a class trainer, and it cost gold to use, and the major benefit is just that it remembered your bars and gear, I’d call that a good QOL compromise.

But just adding dual spec straight up as it exists in WotLK or SoD would be a major mistake in my opinion.

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There is another…

Those that want to rank and pvp while also raiding. I don’t think anyone knows what 100g respec costs back and forth per week actually feels like unless they’ve done it themselves ( not to mention everything else u need for raiding).

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It’s also a player issue since the raids are doable by pretty much any raid structure.

I think this falls under the category of not knowing the ramifications, but liking the convenience. PvP in vanilla isn’t an esport. You don’t need a PvP spec to be successful. Yes, it might be nice to be able to switch back and forth, but it would create the cookie cutter spec problem in the general culture of pugging. Which is game ruining. Not worth it, imo.

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it is a QOL change

More education less stating opinions as facts.

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Quality of life (QoL) changes in gaming are features that make a game easier to play without altering the gameplay itself.

By definition, Dual Spec is not a quality of life change, objectively speaking.

What is your opinion on a compromise of simply allowing a dual spec that remembers your gear and bars, but can only be used at the class trainer and costs gold so that it does not alter the gameplay of Classic Vanilla itself?

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I’ll say this. I wouldn’t be opposed to dual spec for priests. But that’s it.

as I said in another thread, there’s tons and tons of little things that change when dual spec is added to the game. it’s hard to quantify them all. the best way to put it is it makes players think about their characters very differently. a character who can change between a PvP and PvE spec at will is inherently a LOT more powerful. all of this changes the way the game feels, and thus removes a LOT (and for me, ALL) of the classic energy :expressionless: I will not, EVER, play a version of WoW that has dual spec.

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Maybe you could dual spec change like once a week or something. You can change spec for free once a week. Any more than that and it costs gold.

Yeah something like that would be fine imo. Even just cheaper respecs at the trainer. The only thing that must be avoided is back and forth swapping for free at will. Because that sets the standard for the pug scene. And is a drastic change from how vanilla classic operates.

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here’s an incomplete list of specific ways dual spec hurts the game:

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Yes having it for PVP is handy, but when gold is so easily had by farming, crafting, and AH trading there is no reason to cry over 50 gold.

Just go to the Trainer and change spec when you need.

Also there is NO REASON to ever buy gold in wow… The only people who think they need to buy gold are those unwilling to just use the damn AH. I make plenty of gold on the AH and do not even use addons for that.

No excuses from the “I am poor” crowed because every single one of my characters is Solo Self Found, I do not need gold from my other characters, I do not need to buy gold either.

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Bro, we get it. You buy gold so respeccing 500 times at 50g a pop isn’t a big deal to you.

Some of us play the game legit. Dual spec is a gigantic QOL for us.

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Please read my posts itt and understand that your convenience HURTS THE GAME :expressionless: As is usually the case with these quote unquote “quality of life” features.

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So in your own words, would simply reducing the cost of respecs, so it isn’t 50g a pop anymore alleviate this issue for you?

^ That would be an example of a QOL change to address this issue, that wouldn’t really affect the Vanilla gameplay itself.

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I don’t want to play with people who refuse to pay 50g for a respec :expressionless: It really is that simple. No, we shouldn’t coddle them and cap it at 10g or whatever. This isn’t SoD where “we’re supposed to experiment!!!” so they don’t have that excuse lol.

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They pretend like the AH and Crafting aren’t a thing… I don’t even use addons for the AH and make heaps of gold. There is never at any point a need for DS unless the only thing you do all day is sit inside instances and cant be bothered to play any of the other components of the game.

At that point, I think the problem is the players who think they need DS, not the game itself.

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