If you think about it there’s no down side to adding pandas, or worgen. Tbh no downside to LFG queue finder. If you really give it some thought no downside to buyable t5 tokens. Just add it moron.
I can understand it for the time. It was much less punishing to be able to pay some gold to respec than to never be able to respec, even if you’d make a mistake, which was more inline with some other RPG games back then.
But yeah, I don’t personally think that respec fees add much, if any benefit, and reducing (or removing) the fees would be relatively trivial to implement, from a technical standpoint, while also not incurring the negative sides of dual spec, gameplay-wise.
I’m not a huge fan of monks… ever since I tried focusing on Feral DPS for both PVE and PVP in early Legion, and WW was so strong, and so much better for M+ and TWD… and anything that wasn’t long-lasting single target.
The only debatable downside of dual spec is people rapidly switching specs, which is easily fixed by simply adding a cool down. 4 hours would be plenty to let dual spec function as intended without having people changing specs every pull.
I disagree with this, and I don’t think that the claims of good in your post are without downsides.
I maintain that reducing or removing respec fees is not only an easier (technically speaking) change to make, but also has fewer negative impacts on actual gameplay, and the meta than Dual Spec.
But, I appreciate your opinion, and I feel you made some good points. I’d still personally prefer lower respec fees.
In the cases you’ve stated, the good points wouldn’t apply unilaterally to all classes. If someone, let’s say a warrior, has decided to use Dual Spec for a PVP spec and a PVE dps spec, they would still have to pay to respec to perform any other role.
Likewise, a Ret pally, who plays Ret in PVP and PVE.
It benefits some classes more than some others, imo. And as such, proliferates inequality across classes.
That’s one. There are certainly others, and quite probably some we will not think of until after it is implemented and we experience the “side effects.”
However, that cooldown is an interesting idea, which might work for removing the probability of changing the meta. I wonder what unanticipated side effects it might have though.
It has plenty of downsides, especially on a game it was never designed for. But people won’t learn from history (even as recent as the last few months) and aren’t willing or able to think critically.
It’s the Retail short-term convenience above everything mentality forced on to a point of the game that was designed very differently. But this is what happens when Blizz floods the game with the entitled Retail crowd thanks to boosts.