Drums and Bloodlust

If at any time you need Lust on your healers to help you survive - you need better healers. Dramatically quicker cast time on heals with a smaller raid sizes will more often than not just lead to more over-healing or in the best case - 1 or 2 healers just dps’ing with lust - a lust that would have been better served dropped on a dps group.
Tanks DO get increase threat with lust - but so do all the dps - it would be interesting to see which scales faster - but given that tanks are expected to hold threat against lusted dps without lust themselves - I suspect the increased threat is more or less pointless.

And again - there is nothing stopping you from working with your team to bump your parse this week by feeding all the lusts into rogue/warrior group. Optimal lust usage, especially in t4, is not required to clear any of the content.

No they didn’t. In BC they buffed drums because they found that LW was very unpopular profession because it’s benefits weren’t great. The drum buff was meant to bring LW in line with other crafting professions. They missed the mark and made it too good, resulting in LW becoming “required”. They’re are simply bringing it back in like with the other crafting professions.

You’ll still need a few LW’s in raid, but the whole raid wont be “required” to run it. This argument doesn’t hold up for hero/lust because I can’t be a warlock/shaman. And nobody is gunna run 25 shamans just for max hero uptime lol. Class abilities are not the same as profession perks.

Yeah, I wasn’t saying it was needed. Just saying if the sated buff were introduced, and it lasts as long as the lust cooldown, for the shaman in the healer group, it’s either use it on the healers or don’t use it at all.

Not being able to 100% maintain drums affects parses, there is no legitimate way to argue otherwise. Permanent haste on you/the raid is going to lead to higher damage and faster kills. Meaning better parses for groups that do manage to rotate. Leather working was never required on retail and guilds cleared Sunwell without every group rotating before prepatch. All the best parses however were done by players who had drum rotations and stacked lust in one group.

The one major difference between them and now, is the spread of knowledge and the tendency for even casual groups to creep towards meta. You’re going to have the majority of players doing it because of meta-slave and min/max culture, even when it doesn’t noticeably change your groups efficiency. Look at all the guilds that enforced world buff metas but still took 2 hours to clear or wiped early on. They still shamed players who didn’t get fully buffed despite it not making a huge difference for that guild.

Or we could not introduce sated and do silly things like pumping 5 lusts into the healer group to have them all dps parse 99’s

But that was not the reason for the change. It was because they knew the meta would require all raiders to be LW and they didn’t want that. Parsing had nothing to do with it.

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Fair point

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That might be true for parsing strat guilds, but it’s actually a terrible use of resources if your goal is to clear the content.

A bloodlust allows you to push damage to reduce the amount of time you spend in a dangerous phase of the fight. Cycling bloodlusts on one group will be higher overall dps, sure. But you’re not reducing the amount of time you spend in any one phase by as much as if you hit bloodlust on all your dps groups at the same time.

Optimal strategy would be to use 3 lusts and then swap 2 in after they expire. 2/3 dps groups get 2 lusts, 1 dps group gets 1 lust. This shortens a dangerous phase (or in the case of bosses with vulnerable phases, exploits the weakness) the greatest amount.

Of course, this doesn’t matter if you aren’t going to have any difficulty with the fight at any point… but if that’s the case, then it really doesn’t matter what you do with your lusts.

Again, you’re asking for a targeted nerf to shamans because you don’t want to compete with groups that are swapping for lusts in parsing. You are offering shaman no compensation for this nerf. Having separate parse categories based on how many lusts you receive is a much better solution that leaves the functionality alive for pvp and other areas of the game.

I demand 99 holy dps parses!

It wouldn’t be a nerf to shamans for PvE, though. Sated or not, shamans would still be in big demand for their totems, and all of their bloodlust cooldowns would still be highly coveted.

PvP, maybe so. I don’t PvP, so I can’t speak to that.

You seem to be claiming that because it will not reduce representation, it is somehow not a nerf.

That is not the case.

And yes, it does affect PvP. Arena teams with multiple shamans rely on multiple lusts. BGs with multiple shamans in the same group have access to multiple lusts.

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Go play retail if you don’t like TBC

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Oh my, are you naive.

Having a ‘pumper’ group that you cycle blood lusts through is a bad time for 80% of the raid. Want to know why? Because now your parse is ruined and if you’re not in the pumper group you can’t compete with players who are.

Blood lust should not be cycled through multiple groups. It’s degenerative and bad for the health of the game.

Blizzard should never nerf a core class mechanic due to out of game metrics, because it might hurt someone’s feelings.

It also just promotes fallacies of the “top dpsers” in the raid as obviously the group getting multiple bloodlusts will outdps the players getting 0.

Imo making it raid-wide or sated buff is not the answer and would nerf shamans to a degree. I think the best thing to do would just be lock the groups after pull. You could still have 2 shamans in a group to bloodlust however now you are only having 3 people get it twice when you could have 8 additional people get it once.

False.
Even with non-cyclical Lust each spec of shaman is represented with between 4-6 shaman per raid.
Chain heal is that strong.

Not really. If you have a 99 with 100% possible drum uptime, it doesn’t matter. As long don’t miss drum CD you’d still have a 99 parse, whether that 100% uptime is achieved via 1 or 4 drummers is irrelevant. The max possible uptime is just lower, but it is for everyone, so it doesn’t matter.

It is a nerf, It won’t reduce representation in pve.
You need 1 hance, 1 ele and as many resto shamans as you can fit into your raid. Most guilds will get atleast 2 resto shams, the luckier/better guilds will run 3-4.
People are seriously underestimating the power of CH spam.

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This would be a quality of life change for the shaman. As things stand, if you try to put a sham in the group, bl, then move him, then the group loses the buff. So, the shaman have to stay in the group for the duration, which means they have to drop new totems for the new group, and then again when they switch back.

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That’s not necessarily true since now you don’t have to have 80%+ of the raid as LW. Any guild/group that wasn’t doing that is inherently going to suffer in logs.