Drums and Bloodlust

Or we could not introduce sated and do silly things like pumping 5 lusts into the healer group to have them all dps parse 99’s

But that was not the reason for the change. It was because they knew the meta would require all raiders to be LW and they didn’t want that. Parsing had nothing to do with it.

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Fair point

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That might be true for parsing strat guilds, but it’s actually a terrible use of resources if your goal is to clear the content.

A bloodlust allows you to push damage to reduce the amount of time you spend in a dangerous phase of the fight. Cycling bloodlusts on one group will be higher overall dps, sure. But you’re not reducing the amount of time you spend in any one phase by as much as if you hit bloodlust on all your dps groups at the same time.

Optimal strategy would be to use 3 lusts and then swap 2 in after they expire. 2/3 dps groups get 2 lusts, 1 dps group gets 1 lust. This shortens a dangerous phase (or in the case of bosses with vulnerable phases, exploits the weakness) the greatest amount.

Of course, this doesn’t matter if you aren’t going to have any difficulty with the fight at any point… but if that’s the case, then it really doesn’t matter what you do with your lusts.

Again, you’re asking for a targeted nerf to shamans because you don’t want to compete with groups that are swapping for lusts in parsing. You are offering shaman no compensation for this nerf. Having separate parse categories based on how many lusts you receive is a much better solution that leaves the functionality alive for pvp and other areas of the game.

I demand 99 holy dps parses!

It wouldn’t be a nerf to shamans for PvE, though. Sated or not, shamans would still be in big demand for their totems, and all of their bloodlust cooldowns would still be highly coveted.

PvP, maybe so. I don’t PvP, so I can’t speak to that.

You seem to be claiming that because it will not reduce representation, it is somehow not a nerf.

That is not the case.

And yes, it does affect PvP. Arena teams with multiple shamans rely on multiple lusts. BGs with multiple shamans in the same group have access to multiple lusts.

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Go play retail if you don’t like TBC

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Oh my, are you naive.

Having a ‘pumper’ group that you cycle blood lusts through is a bad time for 80% of the raid. Want to know why? Because now your parse is ruined and if you’re not in the pumper group you can’t compete with players who are.

Blood lust should not be cycled through multiple groups. It’s degenerative and bad for the health of the game.

Blizzard should never nerf a core class mechanic due to out of game metrics, because it might hurt someone’s feelings.

It also just promotes fallacies of the “top dpsers” in the raid as obviously the group getting multiple bloodlusts will outdps the players getting 0.

Imo making it raid-wide or sated buff is not the answer and would nerf shamans to a degree. I think the best thing to do would just be lock the groups after pull. You could still have 2 shamans in a group to bloodlust however now you are only having 3 people get it twice when you could have 8 additional people get it once.

False.
Even with non-cyclical Lust each spec of shaman is represented with between 4-6 shaman per raid.
Chain heal is that strong.

Not really. If you have a 99 with 100% possible drum uptime, it doesn’t matter. As long don’t miss drum CD you’d still have a 99 parse, whether that 100% uptime is achieved via 1 or 4 drummers is irrelevant. The max possible uptime is just lower, but it is for everyone, so it doesn’t matter.

It is a nerf, It won’t reduce representation in pve.
You need 1 hance, 1 ele and as many resto shamans as you can fit into your raid. Most guilds will get atleast 2 resto shams, the luckier/better guilds will run 3-4.
People are seriously underestimating the power of CH spam.

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This would be a quality of life change for the shaman. As things stand, if you try to put a sham in the group, bl, then move him, then the group loses the buff. So, the shaman have to stay in the group for the duration, which means they have to drop new totems for the new group, and then again when they switch back.

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That’s not necessarily true since now you don’t have to have 80%+ of the raid as LW. Any guild/group that wasn’t doing that is inherently going to suffer in logs.

Sorry that you’re not a shaman chad, but bloodlust wont be nerfed until classic Wrath

To be fair, I raided on a Voldemort server as shaman and rotated. I just don’t find it engaging and a lot of others didn’t either. It wouldn’t be a direct nerf to lust either, it’s a nerd to stacking it in one group.

Trust me, I am a shaman, and this wouldn’t really change how normal guilds play. You would still want 5 shaman.

1-2 enhance , elem, resto

But neither will anyone else. If you parse a 99 with everyone using 4, you’ll still be a 99 with everyone getting only 1. The end result is the same, you parsing a 99.

Compared to what? Everyone has the same number of drums, given the kill time is roughly equal. Parses compare you to other players of your class on the same fight. If everyone has to deal with only 1 LW per group it has no effect on your parse. However it does affect your dps, which is not the same thing.