Druid Forms. - Unfinished Class

Moonkin form add +5 Spell hit, +20MP5
Cat Form Add +25% haste +3% movement speed
Bear Add Bristled Fur (Parry)

Blizzard admitted druids were incomplete and they ran out of time to get them right. They finally fixed them in TBC and Wrath.

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No changes.

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Too late they have changed tons.

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I knew your response before you even made it.

No changes is an expression of desire, not a description of the game.

Nice try.

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Oh, by that logic, I’m sure this is coming any day now.

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Druids are easily one of the best classes in classic. Kinda thinking this is a PEBCAK.

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lol

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druids don’t parry in TBC or wrath either.

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They are very good at farming.

Everything else… not so much.

One of the best pvp healers.

Best solo caster dps.

Equal to warriors for tanking threat and get better next phase.

Best FC in the history of wow and classic.

Best solo melee.

Mid pack pve melee

Decent raid healer.

100% PEBCAK.

5 Likes

two things are true:

  1. people vastly overexaggerate how “broken” specs are. what people consider “unplayable” today is, well, just suboptimal, and is actually fine.
  2. the disparity between some classes is pretty ridiculous, and it would be better if all classes were in a finished state.
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Well I do feel like Moonkin could use a lot of work. I’m not making any demands, I’m just sharing my thoughts about how Moonkin could’ve been improved at the time without being broken. First off for PvE, things like Abolish Poison, Remove Curse and Innervate would be nice things to be able to cast without having to come out of form. Of course TBC and WOTLK does actually allow for this, so yeah. Secondly, because vanilla itemization was so rough for leather casters, I imagine that may have partially been why they gave the Moonkin such a large armor bonus. But if you wore full leather, you’d have ridiculous amounts of armor for a caster. But unlike a shaman, you had powerful roots and mobility, so it was somewhat redundant. So maybe if they dropped the armor bonus to a lower percentage but also gave a flat armor bonus instead like devotion aura, it would lessen the divide between a druid in cloth and one in leather. Oh and also the fact that Moonkin cost an awful lot of mana to shift in and out of. It’s just a personal opinion, but I don’t think it should’ve costed any more than travel or aquatic form.

I agree with the warrior tanking and pvp points.

I certainly hope best solo caster dps and best solo melee was in reference to pvp, because hoo boy that isn’t right for pve.

They’re easily the worst healer choice for raids, though. One can do ok if there is room for hots, every druid beyond that point is stuck with healing touch, which uh…

Cats also are pretty bad in raids. They take up way too many debuff slots for bleeds.

EDIT- not 100% confident on that last statement, correct me if I’m wrong there.

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Was taking about pvp yes, every class can’t be the best at literally everything, but that seems to be what druid players demand.

Balance’s problem is that their DPS is terrible.
https://classic.warcraftlogs.com/zone/statistics/1002#aggregate=amount

That’s simply an issue of class balancing. Things like decursing and removing poisons are useful utilities in niche circumstances, but the real role of a DPS is to… well, deal damage. People wouldn’t start bringing Balance Druids just because they could cleanse poisons in form. More or less armor isn’t going to change anything, either.

Cats are the 3rd best DPS, on average, of all specs. They never use bleeds because of the debuff cap, nor should they. There is a reason Mangle was added in TBC.

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Can you give some tips to our cats, then? LoTP is a sweet buff and if the personal DPS was higher, it would be well worth a slot.

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Just so you know, I played druid from vanilla through Cata, and currently tank BWL. I will offer my expert opinion as someone with 15 years of druid experience.

PvP healing is terrible, unless self healing on the run with flag in WSG.

TBC druids are God mode.

Solo caster DPS? If you dress your moonkin in caster gear, it is likely you can do more dps by going cat form and shredding instead of casting.

TBC Moonkin are close to God mode, capable of starfire critting 4/5ths of someones HP without any special buffs and able to raid/dungeon heal anything, as well as off tank if they pull threat.

Equal to warriors in tanking?
I will say druids are better tanks 90% of the time vanilla through TBC. In classic they easily hit 9k HP without any flasking, and 75-80% mitigation through armor and dodge. They also outthreat any warrior without a thunderfury by simply pressing maul. TBC bears are God Mode.

Solo PvP… meh… pretty much own rogues 99.999% of the time, warriors 90% and everything else is a hard fight with tactics or somehting.

TBC druids are God mode in pvp.

Raid dps is mid pack as a cat vanilla all the way through every expansion.

Druids are objectively bad as raid healers in classic because no one can run an instance anymore without hitting the buff cap. HOTS R BAD MKAY.

TBC druid raid healing is God mode.

It’ll be controversial for sure, but I actually agree with the hybrid tax. At least to me, it felt justified. People hated cata for a whole bunch of different reasons, but for me the biggest one was the locking in of talent trees. That hard-line trifurcation was the beginning of a new paradigm of spec design that I still dislike to this day. It impacts every class on retail now, but initially it hurt hybrids the most. I don’t know, I guess people think I’m stupid or can’t relate because I’m not too concerned about competitiveness.

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Are you saying you don’t have feral druids at all?

The problem with cata was everyone had 3 talent trees, but druids got 4.

So druids get screwed when it came to swapping specs.

1 Like