Druid "buffs"

An instant Starfire following a Starsurge sounds like a oneshot combo to me

Heh, I’ve got news for you. Depending on the context, a Starfire will be able to one-shot many players in the open world with only pre-bis gear after the patch goes live, if it crits. Mine is going to deal about ~1900 damage, It currently peaks at around ~1400 with world buffs.

This is a very difficult problem to solve because the way balance druids are built is to lean extremely hard to on the Vengeance talent and Starfire’s 100% scaling. Balance DPS is historically bad, but their “unique thing” has always been that they have a 100% scaling filler spell with 100% crit damage, something I don’t think anyone else has access to.

I think Blizzard wanted to move all our damage into Starfire because they were worried we didn’t have a reason to cast it. That would work if damage wasn’t so inflated relative to health values in SoD. The bigger problem here is just how much damage output has exploded with the new runes and access to better gear at lower levels than we usually get. But balance is a caster, and all casters are “offending” here to some degree.

To have competitive DPS right now, you more or less have to be able to one shot people unless they have the 30% stam buff from STV or AB. For the record, I’m not saying I like it this way, I’m just saying that’s why I think there’s friction in the game’s balance right now

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The other problem that gives us is that Starfire just doesn’t scale late game. So it’s a stupid bandaid for now that just needs fixing again later…

And my mage, rogue, and shaman will all have a shot at counterplay as I can kick, iceblock, barrier, grounding, etc, since you have to actually cast for once to do damage.
Big hits on their own that can oneshot someone are not ideal, but as you used to be, you had the capability without any form of counterplay whatsoever.

It has 100% SP scaling? Only like 4 other abilities in the game have that.
In what world so you not see that scaling late game?

Which part of SS was created to compensate for a poorly designed class is difficult to understand? Balance druids NEED something with the damage output and mana efficiency of pre-nerf SS for PvE to do a fraction of the damage of a fire mage.

Which part of front-loading all of your damage into one spell that’s instant and ranged and costs nearly nothing is difficult to understand?

You make vague and inconsistent arguments in every thread you’re in. Go away.

Which part of front-loading all of your damage into one spell that’s instant and ranged and costs nearly nothing is difficult to understand?

The part where that makes the entire class viable in PvE due to it’s poor late game scaling and mana efficiency issues.

You make vague and inconsistent arguments in every thread you’re in. Go away.

Your crying can’t possibly hurt my druid any more than it already did.

Half the player base doesn’t care about this at all, and you’re on the other half.
Devs have to find a way to compromise, and compromise seldom leaves both parties happy.

Half the player base doesn’t care about

Sorry but you’re in a VERY small minority of players that both A. care about pvp and B. unironically believe it can be balanced in classic (it can’t you have no idea what you’re talking about)

You are a small irrelevant portion of the player base.

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We have no talents or anything that scales abilities like every other caster class does. It has awful damage per mana spent, does little baseline damage, no threat reduction, no vulnerability, no increased crit chance, no mana cost reduction, nothing remotely approaching ignite, etc. Like even spriest has multiple talents for things like % increased damage, chance to resist reduction, vulnerability, etc.

Just 10% damage and crit damage. Then moonkin aura (which every other caster with us also then gets so more utility than anything).

Would be nice if they just used the pvp coefficients on skills too instead of crushing PvE with nerfs

Druids fine in PvP

yes it would be, that would be exactly the same as it was only stronger.

if getting a 1.5s cast off in pvp was as hard as you pretend it is no one would complain about priests

Almost like priest has longer range than a druid and an instant cast spell that hits for twice as hard as anything boomie has currently (until nerf Tue) and psychic scream + silence

almost like boomie slots a wild growth as powerful as a resto

You can’t cast that in moonkin form and you’re dead as soon as you leave form

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whats the cd on moonkin form

More mana and GCDs than you can afford to spend if you don’t want to be dying instantly

You’re better off running away and trying to reset the fight than trying to fit in wild growths

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weird, ive been grabbing 2 boomies for all my BMs and they seem to be pretty good.

best team I ever did was 3 boomies post nerf. turns out having a ranged dps that can shift into a ranged tank with access to the best aoe heal in the game works pretty well even if they arent the 1 button wonders they used to be.

lmfao BM is what you’re bringing up? With a 3 person team? hahahaha

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