Dragonwrath acquisition time 10m raids (GREAT NEWS EVERYONE)

You guys are debating with someone who has read all your points 50 times. He has posted “lol 10M” in every single thread with the same copy paste argument since June on these forums.

Some people cant get past linear thinking of raid size to drops.

The only way to beat the trolls is mute them.

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at the time we didn’t have access to that, but that example is one of the simple things to write off, for sure. other staple items just don’t work out when you see the same items honestly 6+ times from memory. it’s about item manipulation or frequency of unique items. not that they get 2 per kill. i don’t even want a chance at 3. i just want a more intelligent system.

in 25 man dupes are desired from multiple people it’s not like you have one singular holy paladin and invest 50% of your loot to an imaginary player. no bro that stuff gets DE and you hit a zonk that week

i mean you can mute whoever you want, it isn’t gonna change how 126 divides by 3

peepo is well respected on bene and if anyone can argue ideas at a peak level he’s cool to. i think what is fair is for him to acknowledge about 95% of this thread will never be on his level

And how they have read the counter arguments and say the same stuff?

Numbers don’t lie.

i also want a more intelligent loot system for 10 man because i think currently, 25 man gets big advantages after a few weeks of gearing, like in t11 when i was deciding where gear went, i sent basically full 372 gear to our blood dk tank in maybe 2 weeks, that sort of option just isn’t available in 10 man, the gear acquisition is too fast vs 10 man and you end up with a 25 man raid that is noticeably more geared than the 10 is

I think fundamentally for 10 man to work properly (as 25 man does) is possibly to trim the loot table a bit in 10 man, it might be controversial but there’s * a lot * of bad firelands items, or not “bad” but not anything anyone will use long term, i’m talking about offset pieces of tier that aren’t bis

Like i just did a spreadsheet for firelands loot and 25% of the items say “whoever wants it”

My raid team is balanced so that we have 1 of every type of gear so that means when any dupes happen at any point it’s straight to DE. there’s really no room to bring alts and do like a fake split run or gear a new recruit. it’s just unfortunate more than it is wrong

i don’t think that would be fully even possible to have 1 of every type because a lot of classes will end up overlapping with other’s.

plate healer
plate dps
plate tank
mail agi hunter
mail int / spirit ele
leather agi tank feral tank
leather int bdruid
cloth spirit healer disc priest
cloth damage dealer mage warlock

still getting over lap in gear.

when you have a loot table of 14~ items and only about 30% of them are bis, rolling 6 times is going to be infinitely better than rolling 2 times, even if the people rolling 6 times have 2.5x as many players

Bro there is 9 types of gear and 10 players. are you trying to argue for the sake of arguing?

With a 90% chance of a dupe going to waste (and a 10% chance of cloth dps getting something) it’s statically unlikely for loot to be useful

That wasn’t a hypothetical that is my raid team and we see so much DE it’s crazy

well, same, i think that’s just part of cata, we de’d about 2/3rds of items after the first month, its just our search for the actual items we want ends and yours doesn’t, we have 3 raids and we average 3 hearts of rage per week for example

in my main’s item restore i have 65 pieces of tier i can restore

if you mean by adds you mean the mobs you’re supposed to kick which is legitimately all your wipes lol. imagine having a ton of people per pillar and not being able to kick kek.

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the kicks are different in 25 man, casts are 8 second cd in 25 man and 13 seconds in 10 man, the intention is to make the 25 mans have a kick rotation vs the 10 mans have a singular kick, the kick rotation is obviously harder

can someone explain why 10m raiders want the staff faster? you wont use it for parsing/chasing logs since no one cares about 10m logs because all the good guilds and players play 25m. your 2/3 casters in your group will get the staff before DS goes live regardless … so why? so you can quit faster?

if a 2 kick rotation is hard for 25 man players. yall are on one lmfao

Hey I can’t control other players.

If you look when I went shaman tho I’m interrupt god

I can tell you my own needs for what it’s worth.

I listed my comp above and we have 3 dedicated casters, with a flex dps caster, and a disc priest.

I think painstakingly playing FL every single week at the highest level that my team is capable of, and barely getting my staff (3rd in line) is a risky gamble.
What about holidays? Burn out? Will they push the tier forward due to a clear dying audience?
We’ve seen these tiers linger too long and having a weekly task that should not be disrespected by ignoring is difficult to agree to consume.

I think that 10 man needs more staffs in the same way 25 man need more staffs. I posted my opinion more extensive a few days ago, however this is a game that is at it’s peak and headed towards a downward spiral called Dragon Soul. Anyone and everyone who raids weekly and is actively trying to get it should. This isn’t retail and it isn’t exactly “hard”. This is a for fun server that should enhance people acrossed the board.

Staff rates need to go up for both teams. flat out

i didn’t say it was hard, i said it was harder

if you have 3 explosive cinders and 6 kicks to get, it is more complicated than when there is 1 cinder and only 3 kicks

plus this phase ends earlier for the 10 man group because the prototypes have 3.5x the hp in 25 man…