What this thread really shows is a lot of 25 andys are scared as hell to many people will go play what they perfer, 10 man, what they would enjoy more, 10 man, instead on forcing themselves to do 25 man because the item drop rate is ludicrously superior.
well at least you aren’t pretending anymore i guess
interesting, 0.24 (base drop rate for 25 man heroic) vs 0.20 (base drop rate for 10 man) is “ludicrously superior” (20%) but 0.16-0.24 (25 man staff) vs 0.3 to 0.45 (10 man staff) (nearly double drop rates) is fine
these staff drop rates would be equal to you getting 2/3 drops in your 10 man and a 25 man getting 10/15
if 25 mans got 15 drops from tier bosses, do you think people would play 10 man with 3? i doubt it.
The original 9 week staff was even a buff to 10 man, by week 17, you would have 3 staves, which should be enough for all of your casters, 10 man was running at 2x as slow as 25 man with 2.5x less players without this buff.
It’s okay if you cannot understand the problem here, if you took a moment to actually read what I wrote, it’s that loot drops should be a functional of the number of players in a raid. That’s fair for both 10 and 25.
If you disagree with that, you are advocating for at least one cohort to have an advantage. And if that’s the case, then yes I wholly disagree. If you need a handicap, then so be it, just ask, but I’m only interested in equitable loot distribution.
It certainly is? when does a media ever hyped over world first of 10m cutting the edge?
To put simple nobody cares 10m progression because 10m is a joke difficulty everyone knows this whoever denies themselves know too they just don’t want to acknowledge.
the “cutting the edge” also refers to Lich King, Rag, and Spine, before the real CTE implemented in MOP. Just saying all the epic fights were hyped only for 25m.
yea I was referring to AoTC. Just remembered AoTC was in MOP and cutting edge was added later. I am just tired of seeing some players proclaiming 10m being harder or just as hard as 25m when they themselves know they are lying they just can’t bear to acknowledge some fact, cuz by acknowledging some fact it makes them look inferior in a video game which cannot be tolerated.
because of the way loot works, there’s a curve that swings towards 25 man being easier after a few weeks, you outgear the 10 man so fast that you end up playing an easier version by 1 month, i have done a lot of 10 & 25 man t11 and the 10 man has been working harder in the past few weeks
yes there are loads of evidences provided already. You have 18 dps in 25m to deal with 10 million HP but 6 dps in 10M to deal with 2.5 million HP. Its 3x the dps players for 4x the HP of bosses. So if the dps check in 25m is 10k per player, its down to 7.5k in 10m, which, effectively, isn’t even a dps check its a joke anyone pulling close to 10k can easily pull 7.5k without flask without food without any cd from another raider
This is a great change, 10mans were absolutely irrelevant before, this actually makes them viable for a lot of people. 25man will still get a ton more loot per boss. Also it shouldnt be a competition 25 vs 10, everyone gets staffs faster… win/win.
Ha, I wish. Their attitude towards 10m has been the same since 2008, that we should be grateful it even exists.
SoD crashing and burning during Sunken Temple because it went 20m over 10m, while large raid size enjoyers blame everything except raid size, is a perfect encapsulation of WoW’s raiding history.