Dragonwrath Acquisition Rate Adjustments - Updated Nov. 4

Lol spend the 1st 12 weeks of a 24 week phase getting 13 staffs then the last 12 weeks farming the rest of the gear that is needed is what most non world first guild would probably prio

especially when you think consider heroic loot that you might not be able to obtain being available from the new H+ dungeons when Phase launches and brings Dragon :poop: having your casters with all the staffs would be alot more viable.

Fortunately for all of you 10 man is easier so you will be able to do splits even faster than 25man.

or so they tell me. Look, equality is what i fight for and it doesn’t mean since 10 man is a little bit better we ignore the other side.

25man needs an increased rate as well. it makes no sense to do such a solid to 10 man, but not to 25man. This is a for fun server. let’s all have fun, maybe?

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Most 25man raiding guilds have 13 casters in there raids (this includes healers) so having all your casters with the legendary going into DS would be far more viable as it lasts the rest of the game.

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False, 25M guilds have a higher rate of call-outs. The flaw in your logic is thinking that a 25M guild in general has higher average attendance than a 10M guild. This is in-fact an invalid assumption.

If a 10M guild has a 10% chance of a player calling out, you would say that there’s a 10*10% chance someone calls out, or 10%

A 25M guild would have that same 10% chance of a player calling out, so you’d expect someone to call out more often in a 25M it would be 25*10%

It’s super common for 10M players to think 25M raiding is easier, but it’s well known that 25M is harder. Roster boss is realer, and it takes much more time to teach more low skilled players how to do the content.

In any case, 10M should drop 2.5x less loot than 25M. That would make loot drops size agnostic and is the most appropriate approach to loot distribution.

This means tuning down staffs for 10M, or up for 25M, and tuning down regular loot for 25M or up for 10M. I don’t care which direction, but it’s the only reasonable approach.

The entire premise of 10M guilds crying about the staff is this exact concept that 25M would get more, it’s now the exact same situation, in the inverse. All players should want equality.

This is like a billionaire telling people that money doesn’t buy happiness, from their 500M yacht in Manaco.

Any player that truly wants equitable loot distribution between raids should expect 10M to drop 2.5x less loot than 25M, or to put it in other words, have 25M drop 2.5x more loot than 10M.

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I’ve calculated the numbers based on Blizzard’s expectations and it seems feasible for a 25 man raid to form a third 10 man group. If guilds plan ahead for Dragon Soul, it would be more strategic to run 10 man raids for the first 12 weeks to equip all casters in their 25 man raid with staffs. Then, they could dedicate the last 12 weeks of Phase 2 to clearing in 25 man mode and use the dungeons in Phase 3 to farm shards, fragments, etc., to acquire any missing pieces. Essentially, this approach by Blizzard is very detrimental to 25 man raiding, as it seems to cater to the trash players who are unwilling to recruit for larger raids.

not the 35.45% chance people will break up their 25 man in favor of more staffs.

I’m joking.

But honestly i don’t think you truly understand how miserable it is to receive 2 items per boss kill and what the ramifications of that truly are. I am very confident that guilds that run a 25man won’t be breaking up for more staffs. Again, i’ve always said it’s not the number of items it’s the likelyhood you can utilize those items. In 25 man if you had 6 items drop it’s very likely that it could be a MS roll for a very long while do to duplicate classes/spec, or a very meaningful OS.

If you’re a guild running legitmate splits 4 days a week. I believe that.

This is totally false.

You can have 30 people on your roster in 25M and that’s the equivalent of having 12 on a 10M roster (16.6% of your roster sits per boss fight, if everyone shows)

Since that feels pretty bad, I only get to run 11 for my roster. 25 mans probably comfortably run 28-29

Not to mention you’re far more likely to have backup tanks and heals with a 25M roster, that you can actually gear. Getting OS tier isn’t a thing in 10M lol, given 5 tokens / week, at least until the very end of the patch.

Call outs hurt 10 man A LOT more.

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coming from someone who is posting on a level 80 you hold zero relevance.

lol a 25man raid team can easily run 3 10mans no problem 5 people playing alts is easily done.

can easily and are willing to are not the same thing. but a question i have for you is why not?

It’s well documented 10 man is easier, gives more staffs, so… why not? There is plenty of other 25 mans who will continue to get much more loot than you just so you can get the elusive staffs that you’re going to get anyway.

We’re in a weird time where 25 man players went from telling us to be grateful we have anything to a power shift where you are losing your sense of identity as a raider. The question is simple…

Do i want items or staff? Pick one and stick to it. Most people i read are just mad they are no longer having both

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Again all false, have you tried running a 25M raid team? There’s a reason there are far less, and that 25M guilds disband frequently going down to 10M teams.

You say you run 10% more for your 10M team, but expect a 25M team to run 20% more. Not sure how you think that maths, but fun fact, it doesn’t.

As a 25M guild, we haven’t stopped recruiting at all since Cata dropped, and we’ve only ever had a 30M roster for 1 week. In a 25M team you have people quitting at a higher rate, because again you are 2.5x the size of a 10M team.

I’ve averaged ~27 player roster this entire expansion so far, which is less than 10% more. And we’ve raided several days with 23/24 raiders.

The fact is 25M raids should get 2.5x more loot than 10M raids, that’s the only fair and equitable loot distribution. Arguing anything otherwise is just bias towards your own cohort.

2.5x more loot is a purely mathematical view of how to distribute an equitable amount of loot per player

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Right because all else being equal most players simply prefer 10 man.

Don’t worry you’re still getting more drops in 25 man so 10 man having a slight edge for one item in one slot that not all the raid uses shouldn’t be an issue.

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Because I mock GDKPs? That says more about you than me :face_with_monocle: :dollar: :clown_face:

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Real guilds run 10m. GDKPers run 25m.

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Please for the love of god. Stop adjusting drop rates, messing with 25/10m drops etc.
Make it that everyone thats interested in that item can get individual drops and work on it by themselves. I realy dont have 2mil gold for gdkps and guild/pugs that run 25 are extinct.
Shadowmourne was a free giveaway towards the end of icc. Why cant we do the same here, but actualy do it that we can get some value out of that item after getting it?

These stupid dances around the issue, desperate atempts to do something else that everyone and their mother suggest cuz we are jist a dumb players…swallow your pride…dont make cata even more dead than it already is and for once do what ppl asking for. Thank you.

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THAT ONE ITEM THAT IS USED THE REST OF THE EXPAC.

WRONG

HERES A GREAT IDEA JUST TAKE THE STAFF OUT OF 10MAN MAKE IT SO THAT 10MANS CANT MAKE LEGENDARYS PROBLEM FIXED.

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See, normally if you go one-on-one with another wrestler you got a 50/50 chance of winning. But I’m a genetic freak, and I’m not normal! So you got a 25% at best at beat me!

And then you add Kurt Angle to the mix?! Your chances of winning drastic go down. See, the three-way at Sacrifice, you got a 33 1/3 chance of winning. But I—I got a 66 2/3 chance of winning, 'cause Kurt Angle KNOOOWS he can’t beat me, and he’s not even gonna try!

So Samoa Joe, you take your 33 1/3 chance minus my 25% chance, and you got an 8 1/3 chance of winning at Sacrifice. But then you take my 75% chance of winning (if we was to go one on one), and then add 66 2/3 chan—percents… I got a 141 2/3 chance of winning at Sacrifice!

Señor Joe, the numbers don’t lie, and they spell disaster for you at Sacrifice!"

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Great so then they’ll have plenty of time to get it and use it in DS as well, and the extra loot they’re getting in 25 man means they’re much more likely to get their second BIS.

Problem solved.

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Hey… I was all for 10 man getting more… but people demanded it suck for them… so suck it 25s… you wanted it to be bad for 10s so welcome to the pit you thought was a good move for 10s…

Never argue against players getting more because it always comes around to bite you.

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isn’t this because you are a 10 man player though?

“i was all for myself getting more and then i did”

also the 2.5 drops per boss in 10 man has the support of a lot of 25 man players in their thread, which still needs to happen because this staff buff only matters to very fringe 10 man groups who have 4 or more casters, for everyone else who does 10 man who doesn’t care about the staff, they are still screwed, maybe even more so, because their competition now gets a guaranteed staff and they get nothing

somehow blizzard managed to ignore the feedback of “10 man needs more items” and somehow heard “10 man needs so many legendary staves that they will run out of people to give them to, even if they run 5 casters”

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People argued that the original setup was equitable. A 25-man raid should be 2.5 times faster than a 10-man raid because, on average, they have three times as many casters. Equalizing drop rates would be absurd and harmful to the dynamics of a 25-man raid team. A 10-man raid should not yield the same amount of gear as a 25-man raid, nor should it acquire legendaries at the same rate; it should be 2.5 times slower.

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