More staves in any fashion is just straight up bad for melee players, the top of the parses is already 4/5 casters without the staff, the only melee up there is unholy dk, we may see a situation where the optimal raid comp is buffs covered + anyone with a legendary staff
Ah, my mistake then. We were doing normal last night to do last achievements and I didnt know it was 5 as normal. Odd that heroic would have an extra drop.
Yay for 10mans getting buffed blizz caters to the trash yet again. This is how you ruin 25man raiding.
Gold sellers and RMT guys are fuming on these forms. This is the best decision blizzard has made in decades, allowing normal folks to play the game again.
Shame this is so late, already had 5 guilds die on me due to lack of attention to 10 man raids.
What server are you on? My guild is forming a 2nd 25man group.
Don’t like this solution. I still feel like the best solution was to increase the time it takes to about 8 weeks, but allow everyone to do the quest simultaneously and awarded as a quest drop and not as boss loot.
GDKPS couldn’t sell staves.
Everyone would get staves at the same rate, regardless of raid size.
for 25man it as follows
12 weeks = 4 staffs = 3 weeks 12/4 =3
12 weeks = 5 staffs = 2.4 weeks 12/5 = 2.4
12 weeks = 6 staffs = 2 weeks 12/2 = 2
10man
12 weeks = 3 staffs = 4 weeks 12/3 = 4 SHOULD BE 10 weeks PER STAFF
12 weeks = 4 staffs = 3 weeks 12/4= 3 SHOULD BE 7.5 WEEKS PER STAFF
12 weeks = 4.5 staffs = 2.67 weeks 12/4.5 = 2.67 SHOULD BE 6.67 WEEKS PER STAFF
it should be 2.5 longer for 10man then 25 man since 25man has 2.5times more players
The fact that at the peak there is only a 0.67 week difference in time is absurd!!! between 10 and 25man
“get good” by playing a mode that trivializes mechanics. “you’re still getting the staff faster” if the point was to make one staff then sure? but if you want to actually make staffs for more than one person its more than twice as fast if you break up a 25 man into 2 10 mans, rip the other 5 people i guess.
10 man guilds die because 10 man raiding is a flawed system to base a guild on, schedules fluctuate because people have responsibilities, 1 person calling out kills a raid night on a 10 man because there is more personal responsibility, people calling out on 25 man can be pugged easier and the comp is less stringent.
Cata’s greatest mistake was to make 10 mans equal to 25 mans
The exact same argument could be made on why 25mans are killing 10m.
Your GDKP will survive. No need to gaslight. Maybe you’ll get less buyers and that’s why GDKPers are mad about the changes?
Of course you don’t. Your guild sells GDKP runs lol
this is why william is disliked by 7/13 of the forum posters
Yeah I clearly state that my proposed solution would hurt gdkps even more so than the currently slated one, and this deranged individual tries to say the reason I don’t like it is because of some fairy tail gdkp narrative.
I personally never cared about gdkp profits even when I ran them in WOTLK. I liked gdkps because I could often get cheap gear from them if I waited to be one of the last people to buy the item.
I used to raid with my guild on two characters, and gdkp on 5-8 depending on the week. Now I just play this one character for guild raids. Cata just isn’t nearly as exciting. I am currently more excited about a TBC private server release than firelands.
Personally hoping for a classic progression reboot.
do you ever play on PTR? It doesnt need to be announced its right there.
I too hope they make it so everyone can progress independently on staff. But this is unlikely to happen since bliz appears to endorse raid groups assigning priority for different players, which actually sucks in a video game imo.
The core issue was always not bringing raid flex system into cataclysm classic rather than pretending they are trying to follow a strict line with things as “they were before” when they ignore and changed several of them already aka “nochanges” that ended up in nothing… now people has to wait until 5.5 and phase 4 or maybe they see the light and bring the system on phase 1 on mop.
Again, I raid in a raiding guild - I don’t care about GDKPs. This hurts real guilds, GDKPs really don’t care either way, they’re still gonna do 25 mans for the maximum amount of loot. The only ones being punished are raiding guilds lol
25man raiding guilds will run 3 10 man groups for 12 weeks and make atleast 9 staffs vs a single 25man raid team running 1 raid a week for 12 weeks making 6 staffs. Do you see why this is bad?
12 weeks = 4 staffs = 3 weeks 12/4 =3
12 weeks = 5 staffs = 2.4 weeks 12/5 = 2.4
12 weeks = 6 staffs = 2 weeks 12/2 = 2
3 10man raid groups (easily doable with a 25man raiding team)
12 weeks = 3 staffs = 4 weeks 12/3 = 4x3 3x3 =9
12 weeks = 4 staffs = 3 weeks 12/4= 3 x3 4x3=12
12 weeks = 4.5 staffs = 2.67 weeks 12/4.5 = 2.67 4.5x3= 13.5 staffs
That is way more then 25man this is fundamentally flawed
10man is great when the 2 gear pieces that drop noone wants, these 25mans will need to weigh up the loss of gear outside the staffs.
I guess it depends on the dps increase from the staff for those getting it but might suck for everyone else.