Topic speaks for itself. I reported this like the first day of the 10.2 PTR. Come on, guys. It is so visually obvious if anyone was playtesting from the QA team.
EDIT: Since I’m seeing Max’s stream without the issue, it’s worth mentioning that I run the game on all max settings with MSAAx8 and ray-traced shadows set to high.
EDIT 2: The issue has been narrowed down to using Multisample Techniques for antialiasing at any setting between 2x and 8x. Swapping to image-based AA or turning it off entirely works around the issue, but naturally if we have the hardware for MSAA then we want to use it.
I’ve narrowed down the issue to using Multisample Techniques for antialiasing at any setting between 2x and 8x. Swapping to image-based for the time being is an okay workaround but we of course are losing visual fidelity.
Excellent. Thanks so much! I thought it was a new patch feature, so I was going nuts trying to find the option, lol. Glad it’s just a graphics glitch. I’ll leave MSAA on since the fix is inbound!
I actually like this “glitch” though, thought it was an accessibility option that was opted in by default with the patch. Can I have a toggle or something so those of us who like this can keep it?
you can also disable the speed effects for dynamic flight to prevent the dragonraiding mount transparent issue, it worked for me, without having to modify any graphic setting