I’m serious, this expansion was just a filler expansion in my opinion. So what? The aspects and dragons are reunited big deal. This means almost nothing for the rest of the story. If we skipped right to War Within after Shadowlands there would’ve been zero difference here.
WoW’s story ended with Legion. It wrapped up the 10-year story arc involving Sargeras.
The same thing happened with FFXIV with Endwalker, wrapping their decade-long story involving Zodiark. And predict FFXIV will have just as many problems as WoW in terms of story going forward.
Dragonflight concluded tyrande’s arc and now we work alongside the dracthyr, the infinite, and the primalists.
edit: Ebyssian became the black dragon aspect.
Not everything has to be super duper mega important.
This was a beach episode, so I enjoyed it
Just washing out the filthy eyesore of the maw filled me with glee.
Agree and there’s a lot of elements in books that don’t reach the player base. IMO, We needed a Warcraft 4 RTS that provided character development and new villains, world building after Legion.
Then Zooval, his forces, the Incarnates, primalist will make more sense to the playerbase. And I mentioned a RTS because that was the fundament for WoW, I love WC3 and it could be a prelude for new expanions, sagas…
I hate this aspect so much
Or, they could put it all in this game.
It’s why they got metzen back, and metzen conveniently went back to bfa and the sword … the dragon isles carebear expansion was done probably as a means to shift away from the dark colors, and gloom of shadowlands hence why the pendulum shift into a more brighter colored, friendship, very boring expansion.
Nah they can’t deliver that kind of content in this game, they could use scenarios but its a lot for part of the community that only cares about lore, there’s a big portion that plays WoW as a seasonal game not matter the lore and Devs focus on that.
I’d like to see a WC4 with new story or a way to tell events from WoW that already happened, the good thing about a RTS game is that you’ll have campaings creating a camp, a siege against the army of the light, the scourge moving forward the story…Just think about the amount of content that WoW discarded…its not just 1 character, there’s armies…the war aspect of warcraft.
I still don’t know if the Drust will come back or the Gnolls that adore Decay magic, those small villains are always discarded and some main plots rushed…We don’t know why the new Fire lord is helping Fyrakk in this raid or what happened to the primalist, how those forces were form between SL and DF…
New Firelord gonna Firelord
The dragons have been a huge part of the storyline since War of the Ancients.
Except FFXIV is going the correct path by doing a “vacation expansion” instead of wow’s usual “a new threat faces our world” bs.
Lore
10.0 = horrible.
10.1= decent
10.2 = meh at best
That’s how they’re selling it but it’s defiantly going to go down some not-so-vacation path. Same as the post endwalker “we’re going on and adventure” then an hour later “we have to save the 13th!”.
Can’t carry a patch story, let alone expansion, on a vacation.
The night elf story is finally done.
Hopefully we wont hear from them for a while now.
That would make dragonflight worth it.
It was a filler. Now what
In terms of fun to play… Started off great. Best first couple of weeks in a long time.
Then how painful dungeons were set in.
Got rescued a Little bit by the vault island patch with the ring.
And then it lost all it’s steam with 10.1.
One of the things that started off so well is there were open world grinds that rewarded usable gear. And 10.1 had rare farming for pets, mounts, and leveling your ring.
But after that, other than story, the single player open world has been mostly detached from end game progression.
A lot of people complained about borrowed power systems, and they did go overboard with them in 9.0 and 9.1. Especially in making you completely do them over on alts, but without them it really takes a lot of the purpose out of the rest of the game.
Doubtful. Japan has a tendency to place value on quality over quantity and they clearly value not only their players but their reputation. We are talking about a company that realized they messed up big on its launch, took it down and redid the game, making sure they listened and implemented as much as they could from player demands/wants and continued to do so all this time. That is why the game grows its population instead of shrinking it by driving people away.
The new story will be run through the mills before being greenlit.
They absolutely could. There isn’t anything that RTS had that is superior when it comes to storytelling over WoW. Both had quests, both had talking heads. There are books that they’ve used before in WoW to tell more story.
They likely are not doing WC4. The best we can ask for is for them to put the story into this game. Which is a lot bigger than the RTS games and can cover more ground.