Dragonflight Survival Tree feedback

To be honest they probably don’t have a developer that actually plays SV, possibly not even MM either. There is a stark difference between the quality of the BM tree and the other two.

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Heck, have you seen the quality of changes MM has received lately tho? Explosive shots on trick shots. KS can be tricked. Those are huge for mm aoe.

What has surv received so far? “We MIGHT look into lowering some of the nodes’ costs.”

So yea, its completely obvious where blizz’s focus is, but can you blame em? Not ONE person has posted in alpha about the issues with surv. None. Maizo posted about the point counts then went on a rage about SS and hasnt been seen sense.

Its obvious blizz is only doing certain classes ay certain times. Right now is hunters time. Yet, not a peep about surv.

what kind of attention is required besides lowering some nodes?

Bombs into fury makes some mechanical sense at least, in that both are cone AoEs, so in a stacked cleave build you want both. Thematically it’s bonkers though.

Deadly Duo should be on the other side of the tree with the ST talents though, its a ST ability that procs from a ST ability, zero sense to have it sandwiched between AoE talents.

The arrangement of the tree is bonkers for one. There are also way too many pure passive %dmg/%crit/%crit dmg talents and not enough that actually modify gameplay.

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Note how nobody asked.

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Dude, I’am a genuinely big fan of passives like these… i was so tired about the main talents from previous expansions… those 2% here, 5% there are so cool for me.

Today i was doing my own build, i was in a dilema were i had to choose between 10% flanking and bomb or 5 seconds cd reduction on harpoon… damn boy… that was a hard decision

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The tree itself is pretty bad. Bland nodes, counter productive pathing, actually useless nodes, and fewer nodes overall than other specs which means less agency in builds

Can you elaborate?

Bland nodes- the flat number buffs on RS KC WFB

Useless nodes- CA was changed to be completely useless. Lunge is too many points for the benefit it gives. DD is actually terrible to the point of detrimental iirc

Counter intuitive pathing- Energetic Ally on the opposite end of tree as MB which it benefits, KC buff being locked behind MB

Fewer nodes- all the 3 point nodes ate up our apparent allotment of nodes so there’s fewer on the tree overall

Looking at the newly released shaman trees and comparing that to the survival tree is just depressing. Shamans don’t have a single 3pt talent, the survival tree alone has 10, and as mentioned, it’s mostly boring stuff like 2/4/6% crit chance or what not. I know they said they have changes lined up, but frankly this needs a complete rework.

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It seems that SV tree is either a bomber trap spec, or a poison pet spec. At least that is what I see from the current trees.

I wished they would put some new blood in, but moving around some talents, educing some cost, and maybe, just maybe getting in some of the Lego’s I think SV may be ok.

Lots of If’s though.

In fact SV currently only has 1 trap talent, 1 trap pvp talents, and 0 baseline trap bonuses. In DF the spec has 0 spec-specific trap benefits to speak of. SV is no longer a trapper spec.

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Drop the dot in front of docs.
.docs.google.com/drawings/d/1bcEnGJp3sRNnCtbaerTID8tCNtkBFBXulRydeaTIxjU/edit?usp=sharing

I addressed a lot of the concerns everyone is bringing up in my rendition of the Survival Hunter Talent Tree
DF Survival Talent Tree v1.2
posted a couple of days ago. I would love to go through feedback with more people to help flesh it out further because if we want to help the Devs out in providing an actual working tree for Survival, we need to put out less complaints and more solutions. We are obviously stuck with Melee Survival for this expansion, a choice some of you will loathe, I get it I’m truly sorry, but for the rest of us, can we please buckle down, be a focused voice and communicate with the Devs what we actually want, not just what we hate? We might not all have access to the Alpha or be a Community Council but the Devs are obviously paying attention to the chatter. Keep think of somethings you would like to see added to the trees or moved to different locations. There is still time to save this tree.

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Disagree, i like it and it should be like this in order to players choose a path and gameplay style.

Agree with you.

Thats intentional, you are not suposed to lose everything in order to choose MB build. Thats why you got KC, WFB close to MB skills.
Rogues tree has a lot of this kind of situation. So is shadow priest, mind blast and vampiric touch on both sides at end.

You’re in a very small minority of basically just you that likes the flat % buffs.

Intentionally hamstringing our build options the way they have is not good. We have to take buffs on buttons we don’t use, there’s no “tradeoff” were simply getting node taxes. A tradeoff should feel like you’re still getting something out of it

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I freaking love it, SV 12% crit chance will be so cool.
ITS SO MUCH BETTER than Mongoose bite or tip of the spear, Birds of prey or wildfire infusion… damn it was SOOOO boring.

You don’t like SV tree? take a look at feral lol is just depressing

His point is that doing it that way does not allow players to choose diverse gameplay styles :thinking:

In current tree we could have:

Hunter X, 25% more damage on MB, 50% more damage on KC, while hunter Y has none of it.

do you really think that X and Y don’t have different styles? the difference is literally DRASTIC

No there isn’t a difference. They’re going to have the exact same buttons, the only change is how hard one is going to hit.

What if i want to play a build that benefits from my thousands of arenas worth of experience in landing traps at crucial times?

What if i want a build that benefits me being in the enemies face along with my pet?

What if i want a build that makes use of my kiting skills?

What if i want a build that‐ You see where im going with this?

Im fine with tradeoffs if what im losing actually gets compensation in a different aspect of my play. Spending 3 points in an actual clone of a class node is not a meaningful tradeoff its someone being actually lazy and giving up half way through designing my favorite spec

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