Dragonflight Survival Tree feedback

Improved Harpoon and Terms of engagement are not good talents, they shouldn’t exist at all.
If for some reason they must exists, at least Improved harpoon should be 1/1.

Lunge 3/3 is a crime. It should be 1/1.

Aspect of eagle should switch places with Sharp Edges.

LOGIC:

In the current hunter/surv tree we has to spend 5 points in order to get harpoon/trap combo. Its just depressing. I bet rogue/mages/priest doens’t have to spend 5 points in their basic cc kit.

Lunge 3/3 will not be taken by pvp nor pve players.

Maybe aspect of the eagle position is fixed if we had to spend less points in garbage.

2 Likes

have they put out the new trees? they said they altered some of the talent point costs

Note how SV largely doesn’t make sense alongside the baseline class tree. The class tree only makes sense for BM and MM. This is because SV is designed as a deviation from the Hunter class rather than a specialisation of it, which is ultimately a result of redesigning it as a melee spec. The reason SV’s talent tree is such an unsalvageable mess is a microcosm of why the spec itself is such a mess i.e. melee. They have no good ideas from prior expansions to fall back on like BM and MM, and it appears they don’t have any developers actually interested in the spec beyond keeping it melee out of pride and spite.

Tweaking and moving nodes around won’t fix a damn thing and unless Blizzard ever comes around to admitting Legion SV was a mistake and fixing the damage they can be content with SV being a dumpster fire expansion after expansion.

11 Likes

it just feels like they don’t want to put in the effort, considering most of the other melee trees we’ve been shown are A++++. they were also able to unfudge enh shaman, but i guess the interest isn’t there. maybe if the hunter class designer spent less time huffing paint

They say its going be released in 4 months so i think this is as much effort they want to put in. There gong give us slightly tweaked versions of the specs we had in legion but in form of talent trees and what the final version of tree we get near deadline is what we will be stuck with for months till 10.1 or 10.2.

Tier gave melee SV a moment in the sun, now that sun sets.

FOTM are going Drakthyr Evoker because those are insane and it’s their expansion so it’ll stick for a while. DH and DK combined weren’t this crazy.

Diehard melee will go back to all the, once again, superior melee options.

Blizz isn’t going to spend a lot of money on dev time for the very small number of sv players that remain.

There is new hotness to spend that dev time on.

Well considering that there has been ZERO feedback on surv in the alpha forums AND you have blizz fanbois proclaiming all the trees are just amazing, i honestly do not see things changing.

Too much white knighting and not enough actual feedback to get anythiny changed.

Yes, i hope they includes what i mentioned earlier.

i saw multiple feedback about SV already, more on youtube. Maybe thats the reason they will change some talent point costs. Looks like they are paying attention on feedback.

Changing the costs of talent is nothing compared to what needs done to the tree.

If all we get for the suv tree is lowered costs, it will be complete trash for DF.

Point whats wrong about SV tree outside talent costs.

Mongoose bite build looks pretty solid.
Fury of the eagle build looks like needs a buff in kill shot procs IMO.

Trying to tie together KC, KS and WFB will be an absolute disaster.

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This build relies on fury of the eagle, is very close to what we got today with flayed shot. I don’t understand why it would be a disaster.

I expect something along those lines. I think Blizzard is ok with it.

Evoker : OMG OP, OMG soo fun. 70% of the player base. 100% of the FOTMs.

Traditional melee : Almost everybody who absolutely will only play melee.

Survival Hunter: Those 17 guys who will stick with a spear no matter what.

All of that said, if Blizzard brought all specs up to Evoker standards of just fun (not even counting the rediculously OP part) this game would turn into the best thing since sliced bread.

I would appreciate it if someone with alpha access went into the hunter thread and actually asked the Dev what they’re using as a design philosophy for survival.

I saw mention of unholy changes being focused around a 45/90/180 timer, which makes it sound like they’re staying a rot spec with small medium and large burst windows

Maybe if they gave similar input on survival we could give better feedback than whining about serpent sting being on the class tree

2 Likes

Im one of those 17 :sweat_smile::sob:

While I would like to see someone ask that as well, and even more to see a reply from Blizzard I think it’s as much wishful thinking as thinking they will make actual substantial changes to the SV tree. I would love to be proven wrong but I won’t bet on it any day of the week.

To be honest the WoW player in me just assumes what we have now is pretty much what we will get with minor changes like reducing some costs and perhaps moving a few things around. Don’t expect anything and never get disappointed kind of thing :frowning:

Id much rather tell them where they’re failing when it comes to fulfilling the design philosophy

When it comes to the BM and MM tree I think it’s quite clear what their philosophy is so that is good and while I don’t personally think either style is for me it’s clear and relatively well done for alpha.

But when it comes to the class tree and the SV tree I have literally no idea. The Class tree is a mess because they have to try and implement core hunter things like utility and iconic things giving you the Hunter feeling. But this is very hard due to the split I think… feels very weird that most of the tree is ranged shots that really don’t fit the SV spec. And the SV spec I don’t think I’ve ever known what their philosophy/identity is. Legion version was a real mess of Different themes and styles of play. The rotation was utter chaos. In BFA they reworked it so it worked better but it lost almost all hunter-feeling if you ask me, it became this half-BM half-tinker throwing bombs at yourself and your pet while using some stings and some spear attacks. Just uninspired and bland, and it didn’t really improve in SL when all we got was the covenant abilities that to some extent works for ranged hunters but none really made sense for SV, and did not further the class/spec identity or core.

Edit: and let’s not forget the tier set SV got in SL. I mean it’s fun to get high numbers but it literally devolved the spec into a true 2 ability spam build which is so boring to play it’s barely even worth the broken tuning. I at least am happy they don’t seem to be bringing that playstyle into DF.

It seems to me like they’re trying to lean into that Hunter x Companion team fight for SV fantasy, which im okay with tbh. I can see why “that’s BM though” would be an argument until you consider BM might be filling the role of Zoomancer.

If they are making SV the pet bff, they should change some things around like Predator causes Raptor Strike to cause KC to auto cast on target occasionally, or Blood Seeker bleed tick also heals hunter and pet, etc

1- IDENTITY
Spec identity is simple day one.
MM is a hunter which relies 100% on his ranged weapon. Classic Archer.
BM is a hunter which relies on his arsenal of pets, Houndmaster Loksey, RELEASE THE HOUNDS!!!
SV is a hunter which relies on his melee weapon and cares about his only pet, he attack as one with his pet.

The difference between BM and SV.
BM release his beasts and bleeds his target expecting them to be devoured (remember game of thrones ramsay? he made the dogs hungry to make them more ferocious, and ended up dying for it, BM is something like that)
SV can’t relies on ranged weapon because he can hurt his friend (bomb and poison sting are situational and not spammable)

He is not a warrior, rogue or monk, of course his kit should be like that.
If he wasn’t this way he would have more melee abilities and would be practically a warrior, the identity would be lesser than it is now.
He has to be different from a warrior, how is he different from a warrior without using spells? attacking with ranged tools.
It makes perfect sense, just think about how it would be otherwise.

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